Ice Climbers
Go ^_^
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Why does Marth has a 6/4 advantage against the Ice Climbers? He can technically avoid the grab (so can almost every character) but not getting grabbed even once time is highly unrealistic, even for Marth. In fact I'd say that it's more realistic for the ICs to get their 3 grabs. However, this isn't even the reason why I think the ICs win this match-up.
Marth takes way too much damage while trying to avoid getting grabbed. All he has is Fair and Nair - ICs can beat the dtilt by doing an aerial desynched Blizzard over it. So you basically have to stick out your sword constantly and at the same time you have to avoid getting hit by those ice blocks.
How do you wanna play your zoning game then? You have to avoid ice blocks, blizzard (which easily outpriorizes Marths moves) and grabs all at the same time but you're also always forced to approach. If you camp on the stage you have to avoid the Ice Blocks. If you camp on a platform or in the air their uair ***** you - uair deals 22% (more than Snake ftilt). Granted, Marth doesn't usually camp on platforms or in the air but where the hell do you camp then? Marth has no projectile, ICs have one...so while you try to not get grabbed and seperate them (which Marth isn't good at - his grabs and "safe" moves have very little knockback) they can hit you with Ice Blocks and Blizzard - that's a crapload of damage right there and there's little you can do against it.
I think it's 6/4 ICs...
Yes... and by yes... I mean no >_>6/4 ICs favour:
I agree with legalizing it, it's controversial, but these stages aren't as ******** as some people make them out to be (okay, maybe lylat, but not really).another reason why i think legalizing yoshi's and lylat for neutrals again would be good (it also lowers mk's power level on game 1)
the most important thing bardull taught me was, after the first f-air you have to be relentless, split them up, n-air, f-smash, f-air strings, d-tilt off the edge, just keep attacking, go for the f-air gimp on nana then you can drop down and up b stage spike when you know popo will try to save guaranteeing the kill
the easy way to do this is after you send nana far off stage and popo is on stage, is to grab the ledge and keep doing the mikehaze stall (let go immediate forward air horizontal up b regrab the ledge) over and over... but never do the up b that in the off chance they do grab the ledge you get gimped
6/4 ICs favour:
Also the fact that you can jab or dtilt the iceblocks.Yes... and by yes... I mean no >_>
Marth clearly wins 60/40 LOL
D-tilt + counter > IC's approaches
their sliding powershield doesn't even help their abysmal grab range against down tilt, and you can counter the blizzard or air dodge in and up-b, good gamed
o_o that's a funky idea. Kinda cool. Thanks for the tip. ^_^their sliding powershield doesn't even help their abysmal grab range against down tilt, and you can counter the blizzard or air dodge in and up-b, good gamed
You call it "degrading".so did i :/
seemingly whenever gheb posts he has to in some way degrade Marth.
You call it "degrading".
I call it being realistic. Nobody has to agree with me but I'm conviced that the ICs win. It's got nothing to do with me thinking that Marth boards are full of delusional bias.
Why not d-tilt? And would nairs be useful as well?Tari I wouldn't d-tilt so much.... focus on f-air
LOL ck
I consider myself a bad player actually. However, that doesn't mean that I can't judge a match-up...kadaj also thinks it's in ICs favour last time I checked...maybe you just dont know how to fight icies at all and you arent a good player
I could say the same about everybody who posted in this thread except NEO.actually you being bad at the game has alot to do with your viewpoint :x
marth beats ICs, just from personal experience in fighting fly amanita/michael hey.You call it "degrading".
I call it being realistic. Nobody has to agree with me but I'm conviced that the ICs win. It's got nothing to do with me thinking that Marth boards are full of delusional bias.
I guess uair could be considered a multihit move but it is basically popo and nana using u air which is why it does so much damage so maybe you could sdi the first hit (popo's) and get away from nana's hit :/ Also if an ice climber tries to cg to spike you jj wolf showed me a video about what you can do about it.Hey does anyone know if you can Up SDI the Icies U-air? 22 damage seems like a hell of a lot according to Gheb but I don't quite remember if it's a multihit attack (I think it is). Also, f-air trades hits with blizzard. It's like 2% damage for you (if you perfectly exchange hits) and 12% for them. What's the big deal about taking a little damage from moves like this anyway? Sure you want to keep yourself as low damage as possible so there's a greater chance of them messing up the CG series before that kill range of 100%, but the Icies have terrible range on their kill moves against Marth outside of grabs.