What I said before.Can we talk about numbers for the MK matchup? I still think it hovers around 65:35.
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What I said before.Can we talk about numbers for the MK matchup? I still think it hovers around 65:35.
Well Azen was pretty good though back then. =3Fox vs Mk isnt 65-35, its more like 55-45. Azen's fox got m2k to last stock high %. that obviously means the matchup isnt that bad.
Unfortunately, that doesn't really mean much.Fox vs Mk isnt 65-35, its more like 55-45. Azen's fox got m2k to last stock high %. that obviously means the matchup isnt that bad.
Bingo!but gimps are a big factor in this matchup >.<
Actually, I'm a contributing member to the Fox boards who prefers that other people don't waste their time reading spammy, useless posts like yours. You're not that important, idiot.
Can we talk about numbers for the MK matchup? I still think it hovers around 65:35.
The guy who thinks crawling is stalling is calling someone else's posts useless?Why would you need to do that? Snake can only Dtilt while he's crawling and moves slow as hell. Just keep lasering, and if he does nothing but crawl, call him out for stalling.
Reading comprehension - It's for real pros.The guy who thinks crawling is stalling is calling someone else's posts useless?
Don't get me wrong... IN the Recovery vs. edgeguarding portion of this matchup, MK is EASILY in an advantage position. I'm not arguing that one at all.I disagree.
Meta Knight needs no real strategy, he can jump off the stage, after Fox and throw in a few down airs, one is primarily enough to cost a stock in Fox's case. Fox lacks priority, Meta Knight on the other hand in chocked full of vitamin P and thus can safely attack Fox out ony recovery or stall move.
Perhaps if Fox catches him by surprise, maybe, but that's not a viable subject in match up discussions.
The fact of the matter is that Meta Knight has a truckload of options off stage, and Fox does not.
My advice is don't stall, a Meta Knight will try to gimp you, so your mission is to get back on stage, foxcopter and illusion, fast, pray that you weren't baited into doing so.
On topic dude.The guy who thinks crawling is stalling is calling someone else's posts useless?
Very good post. Couple comments:Mks edgeguarding is =[ now that doesnt mean Fox dies everytime hes offstage,but your going to be taking damage most of the time, as MK i like to grab release fox at the edge and follow up with my own chains, under the stage Fox is pretty much ****ed so avoid being there at all costs, MK can also just hog the edge and effortlessly punish Fox as he tries to return, nair is AMAZING at taking fox out of up-b/side-b and well placed dairs or shuttleloops under the stage make firefox very risky, dont forget about nado,that just eats foxs recovery up
the best thing you can do is DI or recover as high as possible + rising fair and illusion at mid height or control where you descent via shine stall and speetspot the edge/recover onstage
this matchup is very winnable imo, weirdly enough i feel as though Fox actually can out pressure Mk, so long as he isnt spamming the nado you should be able to control the match, but Mk is just so good out of shield on the ground in the air and offstage you need to be on your game at all time,hes such a complete character that can take advantage of all of foxs faults ;_:
Re: Tornado - this isn't true; your best bet is a Nair, and if the MK knows what he's doing, you'll be trying to outprioritize the edge of the Tornado, meaning "lol gl get *****." But Tornado isn't even that good.and are free (most of the time) to land a Dair on it
While it is true that a Nair has a larger hitbox against it... Dair breaks through with proper spacing, and I feel is overall the better option.Re: Tornado - this isn't true; your best bet is a Nair, and if the MK knows what he's doing, you'll be trying to outprioritize the edge of the Tornado, meaning "lol gl get *****." But Tornado isn't even that good.
You said if he does nothing but crawl, call him out for stalling.. which shows blatant misunderstanding of the way the game is actually played at tournaments. I don't understand how I may have failed reading comprehension... But I am sure you were being "sarcastic" like the time you said you could DI out of Zelda's u-smashReading comprehension - It's for real pros.
Sorry. Anyways. How easy is it for a good MK to DI out of the dair to prevent an u-smash? Can he hold towards the fox's back and be safe? How do you guys return to the ground against a MK that can abuse falling u-airs in tandem with punishing the 2 frames you are vulnerable with upon landing? Just wondering.On topic dude.
Of course. I'm glad you know how to read.You said if he does nothing but crawl, call him out for stalling.. which shows blatant misunderstanding of the way the game is actually played at tournaments. I don't understand how I may have failed reading comprehension... But I am sure you were being "sarcastic" like the time you said you could DI out of Zelda's u-smash
If your opponents good, he'll move the tornado so you hit the edge of it. Like Zhamy said, you get *****... And they're gonna keep you there. If you can get out by simply SDI'ing up, your opponent's doing it wrong. They can keep you trapped in the corner of the tornado and will move depending on how you DI to prevent you from popping out.While it is true that a Nair has a larger hitbox against it... Dair breaks through with proper spacing, and I feel is overall the better option.
And again... even if you get hit by the tornado, you SDI up and pop out in perfect placement for a Dair on top. This is true unless the MK is moving straight sideways (which I have only seen a couple times, and is overall easier to beat than the other.)
Fox is also quite good at chasing tornados out of shield and punishing a still lagging MK.
Overall, I feel it's about MK's worst choice in the match.
Um... noIf your opponents good, he'll move the tornado so you hit the edge of it. Like Zhamy said, you get *****... And they're gonna keep you there. If you can get out by simply SDI'ing up, your opponent's doing it wrong. They can keep you trapped in the corner of the tornado and will move depending on how you DI to prevent you from popping out.
I have shine spiked meta's out of the up-b before, but i dont recomed it due to its insaine timing required.And, is there any move outside of tornado (that we know of) that can be beat/countered by a well timed shine?