Mikey7
Smash Lord
A couple of days ago I used nair vs glide attack, the first attack clanked and the second attack hit MK...if anyone can test this out some more it could be useful because alot of MKs use glide attack often.
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Your best safest, solution to glide attack without a doubt in my mind: BLOCK GRAB.
If the MK knows how to space the glide attack to where he lands a bit farther then your grab range then just go the safe route and roll away, he's probably going to Dsmash.
And you are correct nair and fair will clank with the glide attack even in the air, the problem is, is well actually making it clank without eating the hit, its hard and risky, not something i want to do alot... Especially when you can actually just wait out for a time to punish at times.A couple of days ago I used nair vs glide attack, the first attack clanked and the second attack hit MK...if anyone can test this out some more it could be useful because alot of MKs use glide attack often.
Well I only said nair as a killer since it's marths most potent aerial and can be done out of a grab release but your right in that it is pretty unreliable.Your best safest, solution to glide attack without a doubt in my mind: BLOCK GRAB.
There's no shenanigans involved, you don't get punished, 1-2 (minimum) pummels automatic %2 (minimum) plus dash attack/fair is a solid %10-12 (minimum if not more) for each one they do as opposed to risking yourself at the mercy of glide attack through trying to upsmash, jab, or fsmash (which is terrible in this situation). Besides you could just DS OoS amirite?
If the MK knows how to space the glide attack to where he lands a bit farther then your grab range then just go the safe route and roll away, he's probably going to Dsmash.
True and true. If you ever see a MK charging a Fsmash just charge a Shield Breaker, it outranges that and dsmash. He can still hit your hand so watch out.
Saying that Nair is a kill move is misleading, its completely unreliable especially in a high tense match with an MK. That little *hit has a small body so its hard to hit. It does hit the top of tornado though . But again unreliable.
Out of grab release, dash attack is probably the ideal attack since it's never used, always dealing the most amount of dmg and refreshes something you actually use along the way.
You'll eat a dsmash if you try to pivot grab, he'll hit your hand.That's the problem, every MK i play does know how to space their GA so its out of grab range, as it was said before... is a pivot grab reasonable for this?
It is, depending on the MK he can push you off the edge, shuttle loop you just to push you off again, a dair and that's a stock off Marth.Also is it just me or does the match up seem extremely hot cold and one sided one way or another? more often MK winning the marth, but both have a hard time gaining momentum against the other?
No you can't fsmash MK:Also on the glide attack if mk spaces it right so it's out of grab range would you be able to shield drop fsmash mk? I'm sure its range is superior to dsmash (i think dtilt is mk's longest ranged attack? and they have roughly the same range) so perhaps it can be used as a punishment if you can anticipate the mk's next move?
You'll eat a dsmash if you try to pivot grab, he'll hit your hand.
It is, depending on the MK he can push you off the edge, shuttle loop you just to push you off again, a dair and that's a stock off Marth.
Buuuuut if the MK doesn't approach offstage that much it's not as bad.
No you can't fsmash MK:
1. Marth's Fsmash is significantly slower than dsmash
2. MK's size gives him a bit more time to react (the sword DOES have to travel down to hit afterall)
Maybe a power shield would do it justice, even then glide attack has a weird hit box.
Ftilt it MK's longest attack, it outranges Fair (the last swipe that goes upwards).
You can Fsmash a wee-past dtilt, so do it to people that like to pam dtilt.
Marth already had superiority versus MK in the air 0.o But, I see what your saying. Lately I've been getting a lot of MK experience, and im starting to understand this match-up a lot more. UpB OoS and Grab releases are too good, especially since he's light. Oh, and Up DB4 fresh = rapist.I like Norfair against MK, it takes away his recovery and gimping advantage to a large extent, and Marth goes pretty even for aerial superiority with MK so we can handle all the air battles there.
If you have any questions, the FAQ, QandA, and all of the other stickies are a nice place to start.ahh thanks a lot guys...yeah i mean i've been playing for a few years now but there are just some things that are new that have come about ever since brawl and sometimes i'm stuck like wtf o_O can you guys give me any advice about the other stuff i mentioned in my msg? if not can you tell me where i can go to get some advice? thanks a lot fellow marth..ers? lol sounds good enough
Atleast not to be used quite often. It's more useful as a tool if your opponent becomes predictable, or to **** recoveries sometimes.counter isnt a good move
No problem.thanks darx i appreciate it ... i was watching the current videos of RoyR and other past videos of awesome marths and i noticed that they really don't use the counter as much as i thought, especially against metaknight, can you explain this reasoning to me? i would figure that this would be a great advantage to use against MK as marth's is the quickest counter in the game o_O
By alt I hope you mean Metaknight himselfWhat Steel said, the match is gay. Metaknight is gay. Im picking up an alt for Metaknight.
Stages aren't even the problem.
Lol, if Marth loses 70:30, the vast, vast majority of the cast loses 80:20 or worse.We've been in denial for too long people.
MK ***** Marth in every facet of the game.
70:30.
Putting this up for discussion.
We should really just Meta ditto or pick another character. This doesn't work for Marth at all unless you're just the clear better player.
That's wrong on so many levels. Yet it's f***ing hilarious.MK be whoopin' Marth's *** like...