BacklashMarth said:
Um, there are other characters whom marth has to approach who have spammy stunny projectiles *cough* falco *cough*. In this match, marth can abuse counter because no one should be scared to get grabbed by pit (not like he has an infinite chain grab). Unless the pit is short or full hopping his sparrows, marth has multiple options to get around them. Also, it may just be me but pits arrows seem really laggy to me (i literally see pit pull back the bow in slow motion). I aim for a midway point where pit feels safe to spam arrows but i can reach him with a SHairdodge or SHdouble fair (fair the arrow, fair pit).My best friend mains pit and i have not problem approaching him and punishing. The glide attack is always met with a counter or u-smash.
-Falco's lightweight, and a fast faller, so once you get in on him, you can mess him up more than you can mess Pit up. Pit can reflect your attacks and punish you with a 19 damage, high damage, 4 frame move, or grab you and toss you away while doing 12 damage. Falco can...jab you.
-I'm scared of being grabbed by Pit. His throws do a lot of damage and when he throws you away from him he gets to camp you more.
-Smart Pit players won't use arrows at a range they are punishable. They'd just...run away more, which Marth has trouble handling.
That being said, i do think this match CAN be close. However, im leaning towards marth because i have yet to see a pit **** marth in the last 6 months and i dont see pit as a threat anymore when i face him.
I want to play you.
Steel2nd said:
Of course, however DS OoS is only to be used when your opponent is in a vulnerable position and cannot shield.
And why would Pit ever be in such a situation when he doesn't have to approach Marth to damage him? Attacking shields in general is stupid in this game.
Why would Pit be approaching in this match anyway? Even then, if someone was to approach Marth he can keep them out and basically camp them with his sword, depending on the character.
lol, you agree. Pit shouldn't approach much.
Marth camping with his sword doesn't actually damage you. Pit's camping
can damage you and it forces you into a defensive position no matter what, be it shielding, rolling, sidestepping, or airdodging. Then Pit gets to punish that.
Yes, Marth has no safe kill moves except for maybe tipper nair.. if you can even call that a kill move. But I'm sure you know Marth won't be just shoving out kill moves once Pit gets at a high %, he'll be smart about it.
Yes, he will be smart about.
Explain how an intelligent Pit player that camps you will ever be in a situation where Marth can safely use one of his kill moves. Theoretically, Pit would almost never approach Marth.
Match Ups are determined by two top level players of equal skill, we are taking in all of both characters options and seeing what would happen on paper.
The problem is that 0 top level Pits exist to really know what he's capable of. I know my Pit is very good and definitely one of the best ones out there, but I'm not Mew2King or Azen, so...
Marth can do the same with other attacks. He also shouldn't be getting hit by a Pit fsmash unless he makes a big mistake in spacing.
Even
perfect spacing can be punished. Even Marth's tippers can be reflected by Pit's d-b, which means Pit gets a free hit. If Marth overspaces, he gets hit. If he gets too close, he gets hit. It's not looking good for him.
Being
forced to approach in this abysmal game = instant disadvantage.
Easily punished by up b OoS.
Not if it's spaced
behind Marth.
Umm, ok? Marth can control platforms just as well if not better.
Pit's u-air = guaranteed shieldstab.
Marth's platform control is indeed good, though.
Well yeah, but what happens once Marth gets too close for Pit to spam arrows?
Marth was obviously forced into taking a defensive option in order to get close.
Pit can call the airdodge or roll and punish such a thing
very easily. These are Marth's
worst options when it comes to getting near Pit. Even if the Pit doesn't expect it, it's easy to react to.
If Marth powershields an arrow, and the Pit is smart enough to stop shooting once Marth close enough to punish him, what does Marth do? Stand there? Approaching is unsafe.
And why not mention dtilt? Marth's 1st or second safest move on block?
D-tilt is his best option, but the follow-ups for that are not guaranteed and it doesn't kill or do real damage.
I was also referring to moves that are either extremely fast or rather large, which d-tilt is neither. It's indeed a solid option, but poking Pit once =/= a big deal at all.
This was referring to the characters in general and not the match-up, but I'll give you that.
By your logic, Marth can do the same exact thing and completely shut down Pit with his counter.
No.
-Pit has arrows. He forces Marth to approach and go on the offensive, which means no shieldcamping for him.
-Shields shrink quickly and you can poke through them a lot. Marth can't just stay in his shield and wait, but Pit
can just run away and shoot arrows forever.
Being forced to attack means Marth doesn't have the same defensive and campy options that Pit does.
It's not even that, it's Marth's pure zoning alone that makes Pit almost helpless unless he runs away, and with Marth's speed he should be able to keep the distance close.
A 4 frame, high damage, good knockback move with underrated range disagrees with this.
Have you really looked at the size of Pit's f-smash and how good that move is? Even Mew2King cries about it when I play him with Pit.
Oh no @ missing with one of Pit's smashes when the opponent is too far away to get hit. They have almost no recovery time, so it's a pain to punish them anyways. Marth's have a lot of recovery time.
Like I said, if that is what is going to happen why can't Marth just use counter and do the same thing? His down b won't have a huge impact in this match, if at all.
Marth's forced to approach.
Pit stays away and shoots arrows while standing there looking prettier than Marth. Marth gets agitated because he thinks he's cuter than Pit, but Pit just taunts him more by staying away from him and shooting his little fairy bow. Marth has to take some sort of defensive option to get near Pit, and then he must attack Pit or force Pit to run away. The latter obviously is a terrible idea. Marth must attack, and attacking in this game
sucks. Pit's not scared of a spaced d-tilt or f-tilt on shield.
Because it's impossible to avoid and see this coming amirite? >_>
I don't know the exact range on this move when perfectly spaced, but if it isn't as good as Meta's glide attack it should be able to get hit by up b out of shield.
It has what appears to be 1-2 frames more of recovery time and start-up time, but it still has a lot of size and priority.
Just randomly doing it is obviously a terrible idea.
If Marth is approaching Pit, which he's forced to, Pit can short hop glide attack, which will crush any of Marth's aerials.
You make it sound like getting past these arrows is near impossible. SHAD, simply jumping around, perfect shield approach, rolling, etc.
Pit can't compete up close with Marth's zoning simply BECAUSE of his lack of range.
Forward b is a simply smash DI, though if you keep it going Marth can up b and hit Pit back out.
It's perfectly possible. That doesn't change the fact that it puts Marth in the worser situations.
Characters that have to approach can't handle Marth's zoning that well besides Meta Knight. Pit can handle it because he forces Marth to take defensive options and then mount an offensive. Pit's jab is deceptively big and extremely fast and safe. There's a good option right there once Marth gets close. Because this game sucks, Marth can just poke Pit...and then he gets knocked away or runs away because combos don't exist, and that's it. Marth must then repeat the same cycle of being put on defense and taking risks.
Only a stupid Pit would continue using the move after it should be stopped.
Absolutely, how else can Pit win this match? Marth's speed however can make it so Pit can't get too far away and once he can reset his zoning Pit is once again in a tight spot with not much to do.
Pit doesn't beat anyone without camping. It's the nature of the character and the game.
What exactly does Marth do to Pit that is so terrible for him? F-b him once and then pressure him? While Marth is pressuring Pit, he has to be absolutely perfect or he eats a strong 4 frame move.
Oh come on, you play Marth.. right?
And you're being way too general here.. "<insert random super fast move>". Marth has no way to out prioritize/outrange/avoid this so Pit can just run away again?
Yup.
I'm referring to Pit's moveset, which includes many fast and hard to punish moves.
LMAO
Marth isn't good enough to counter a character in the same tier as him
that badly. In fact, Marth isn't good enough to counter anything that badly unless they are C tier or below.
By this way of thinking why doesn't Falco destroy Marth? That match is already 60:40 Marth and Falco boards agree.
-Falco kills at higher damage than Pit does.
-Falco dies at lower damage than Pit does.
-Marth actually sorta has "combos" and edgeguard set-ups on Falco, while the same can't be said about his match-up with Pit.
-Falco's biggest positive, his chaingrabbing, is neutralized by Marth.
What does this mean? The amount of work Marth has to do against Pit far exceeds the amount of work he has to do against Falco.
I disagree with the 60/40 ruling. I've played D1's Falco in tourny many times, and he's probably the second best Falco. Falco can handle Marth and camp the mess out of him. Fighting super campy characters/players = a pain in the as
s with Marth.
bludhoundz said:
I understand what Pit is capable of by understanding the mechanics of gameplay - the physics engine, Pit's moves, hitboxes, and while not very accurate, a rough idea of how quick or slow his moves are (not as good as frame data I suppose). The number of people maining Pit has NOTHING to do with these things. Pit is a preconstructed character, you can't say he will get better when someone else uses him. We can already see what he is capable of.
Do you know how stupid this sounds?
This would mean that a tier list could be formed on the day a game is released and be accurate.
Sorry, things don't work that way. The
human element needs to be taken into account, in which case Pit's true potential as a tournament character is virtually unknown. No top players are using him.
How are you going to land a bair? Marth outranges Pit's bair with his fair and bair, by a significant amount. Fsmash? You're only going to land that as a punishment, because yet again you won't be able to get close enough in for Fsmash to hit Marth. Honestly, Pit has a couple stronger killing moves, but in this matchup, they are less safe than Marth's. Also Marth has gimps in this matchup, and can kill with a tipper fair or bair quite easily.
You land the b-air after Marth does <insert laggy smash attack or aerial near Pit that misses> or after Marth does <insert defensive option he's forced to take while approaching> if the Pit player guesses right.
How are Pit's faster smashes with less recovery time somehow less safe?
Pit's gimps > Marth's.
-D-b Marth's u-b, which is instant death.
-Punish Marth's airdodge with a b-air, which is guaranteed even if Marth airdodges a b-air successfully.
-Fire arrows at him while he's recovering to force airdodges and do damage, which will force him to go lower.
-If Marth is under the ledge, a timed edgehog will either kill him or force him to land on the stage, and every time he lands on the stage he either gets thrown back off or f-smashed.
How do arrows apply shield pressure when they can just be perfect shielded or dodged?
Then how is
anything considered shield pressure?
You can't attack Marth's shield with Pit. It's asking to be DS'd in the face.
Arrows and grabbing.
If Marth is throwing out a smash when Pit is not in lag frames from a previous attack, you are playing a Marth who has made a very poor choice. Marth uses his smashes as PUNISHMENT moves after the opponent has thrown out a laggy attack. Okay, say you down b a dtilt. Marth is turned around. Wow. Big deal, Marth can turn around before Pit can do anything, thanks to his dtilts IASA frames. Punish that.
What lag frames will Pit have to get punished by Marth's 10 frame+ smashes?
Oh no @ getting poked by d-tilt.
If any of Marth's other moves get d-b'd by Pit, he gets hit by f-smash or b-air or is thrown away.
I'm not sure about the logistics of this, but if you're on the stage and you use your down b, and I am sweetspotting the edge with my up b, I don't see how I'm going to be gimped. If you drop off the stage to use down b against me, then you're asking for me to wait until you release down b, at which point I will Dolphin Slash, stage spiking you.
Time to play...THEORY SMASH BROS.!
-Pit can drop down with the d-b, but release it right away and edgehog Marth, which kills him or forces him to land on the stage and eat an attack.
-Pit can do the above by feinting the d-b.
-Pit can tech the stage spike.
Face it: Once Marth is in a situation where he's recovering, he's in big trouble.
dtilt is spammable. ftilt cannot be punished if spaced properly. Shieldbreaker as a mixup - but yes it does have considerable lag time. You better hope you chose to spotdodge instead of shield though.
D-tilt isn't going to do anything to Pit.
F-tilt is punishable by dash attack.
Shielding shieldbreaker is actually safe if your shield isn't already diminished, and it does no damage to a properly done powershield.
Pit can't use his smashes if he can't get close enough to Marth to use them. The low cooldown time means next to nothing. He can only uses smashes as punishment, you can't just throw them out all the time or you're just going to get *****.
People make mistakes.
Marth makes a mistake, and he gets hit by a 19 damage move with good knockback and then he's forced to approach Pit again.
Pit makes a mistake, and he gets f-b'd or knocked away by something else, which often just puts him where he wants to be anyways: away from someone.
Because of Brawl's terrible design, Marth can't
do anything to Pit even when he gets near him. He can hit him once. That's it. Then the gay cycle of camping continues.
Agreed. Marth will be approaching Pit. Once he finishes approaching and remains outside of Pit's range, Pit will be hard pressed to land a hit on him, unless he goes further away from Marth (to use arrows), or GET INSIDE OF MARTH's range, which is going to be difficult to do if Marth isn't throwing out laggy attacks.
Well, there you go. Marth is forced to approach. That's already a problem and makes calling the match in Marth's favour pretty ridiculous. It's not like Pit is terrible like Link, so approaching is actually bad in this match since they both **** each other's approaches.
Why is Pit hard pressed to land a hit on Marth when Marth is near him? Powershielding is incredibly gay and hit-stun literally does not exist. Marth can be punished after successfully hitting Pit. That's how gay the game is. Pit can randomly sidestep something Marth does and then f-smash him.
Marth is one of the best characters at running up and past projectiles. Simply run, and then use a combination of powershields, spotdodges and SH air dodges to avoid the spam until you're in range. Okay, your moves are fast. But what if I stop running away once I'm in dtilt range? You won't hit me. Yes, Pit's moves have decent range. You may say I am underestimating the range, but the fact remains that Marth does outrange him and with a good spacing game, they will whiff the air in front of Marth. Fb is just going to get shield -> dolphin slashed.
If outranging someone determined who won a match-up, then Sheik would beat Fox in Melee and lose to Marth. We all know this is clearly false and the match-ups actually are the other way around. Why is this? Fox doesn't even really have superior speed and he gets gimped. The advantage comes from the nasty stuff Fox can do to her with waveshines and *gasp* Fox forcing her to approach due to lasers. Marth loses to Sheik due to silly combos and *gasp* being forced to approach due to needles. There's much more to matches than range, and that's something Marth players need to realize.
Marth isn't that good. He's middle of A tier material and most certainly not S tier. He's good, but not as good as people think.
I don't see how Marth is in a bad situation. If he is good he will only have to deal with a few seconds of arrow spam before he closes the gap and arrows are no longer viable. Once in this position, Marth is at an advantage, and Pit will have trouble getting in or getting away.
Not being attacked > having projectiles spammed at you.
Pit's in the better situation.
Okay, so I'll get close to you, and you'll roll, dodge or jump, when I haven't activate a move. You're asking to be punished. Okay, you're using a quick move.. wait, I'm standing out of range.. sorry. Marth is not going to be throwing out laggy moves when he's rushing you down. His Fsmash and Dsmash are used for PUNISHING, for the last time. He will not approach you with these. His long ranged moves like dtilt and ftilt don't have enough cooldown to be punished, especially since they outrange Pit.
Why would Pit be the one rolling or dodging? He had nothing to worry about. Marth is the one that had to block or dodge something.
D-tilt is safe but it does nothing. If Pit powershields it, he can actually f-b Marth and just stop the f-b as soon as it can be stopped and he's safe. Oh no.
F-tilt gets punished by dash attack.
Yet MK, the character that is always forced to approach, is the best character in the game. I don't see your logic here
Meta Knight is the best character
because he's allowed to approach. He's the only character with such a luxury.
Why?
He has tons of mega-priority moves that beat virtually anything else, his range is solid, and his moves are both fast and lacking in recovery time.
Marth, as well as every other member of the cast, lacks this good luck.
Turbo Ether said:
The way people describe Marth's options and properties in these matchup threads, you would think Marth was easily the 2nd best character in the game.
Examples excluding MK:
1. Can't really touch Marth's shield without getting UpB'd or punished in some other way.
2. Impossible to outspace because of Fair camping and because of the speed, range and IASA frames of Dtilt.
3. Impossible to punish, because his range and speed allows him to safely space everything perfectly and his laggy moves are only used for punishing.
4. Projectiles are ineffective, because Marth just dodges(both kinds), shields(both kinds), cancels and jumps over them, and then zones you at close range.
5. Can't gimp him because of sideB stalling, neutralB, and the invincibility frames and stage spiking of upB.
6. Can't attempt any aerial approaches, because Marth is always waiting there with frame advantage, ready to stuff you with fair.
7. MK is his only disadvantaged matchup. Everything else is even or in his favor. According to the matchup index his matchups against high and top are even quite a bit better than Snake's, who is currently #2 on the tier list.
These are the impressions I get from this board, so why isn't Marth winning more tournaments? I'm not trying to be a ****, I just think this is controversial.
Marth is overrated.
The best Marth in the world gets 9th or 13th at big tournaments now. That's how limited Marth is.
Marth is only amazing in "Theory Smash Bros." where he u-b's everything and never messes up his spacing.
Oh, wait, even in these scenerios
you can DI down and tech the u-b in place and then easily punish Marth.
Wow, even in theory he's not that special.
feardragon64 said:
We merely said that PIT does not have the utilities to have an advantage in gimping him. The odds are against PIT in gimping marth because he does not have the tools to counter this.
Pit's recovery is amazing and he's heavier. He's much better at living in this match-up.
Marth's recovery is one of the
easiest to edgehog in the game.
Also, the scenario where we were talking about pit gimping marth was where pit uses down-b to reflect marth's dolphin slash by dropping off the stage. I don't think it's an exaggeration on our part to say that pit eventually has to come out of his down-b and recover from the distance fallen, and Marth can stall long enough for it to become an issue for Pit(or at least to the point where Pit is too far below for Marth to worry about dolphin slashing to the edge)
A simple edgehog will also suffice.