I am outraged after seeing this 65-35 thing against Pit being Marth's Favor in that one thread.
For one, I saw that this link right here lacking actual Pit mains discussing about this matchup, as well as that thread being spammed about other useless topics.
Now first I will discuss the basic things here.
Marth gots more range than Pit, and some faster moves (Examples: F-air, D-tilt), but Pit still possesses a great projectile.
In my experience against Marths, a Good Marth's main attack is F-air, with its range and spacing capabilities, as well as it coming out fast and spammable. 2 of these being able to be performed by a SH is just good. Marth can even quickly use this quickly while camping on a ledge. A marth can choose to use this while getting on the ledge, or use it as he's moving back and Up-B back on the ledge quickly.
Apparently Marth's F-air outranges every one of Pit's moves, and Pit's range is within F-tilt and his own F-air.
I already know about Marth's SH double F-air to Fsmash (or Dancing Blade) thing, it is hard to punish.
Then Marth has his Spikes and Tippers, yes I know about them, but Pit really isnt that weak at all.
Just because Marth has quick long-ranged melee attacks does NOT make it an auto-advantage.
Here's what Pit has.
-Pit has his projectile, for one, is one of the best projectiles in the game, aimable, and it's the thing that makes Pit good at long range, and makes up for Pit's lack of melee range compared to most characters. It actually makes Pit really good, in general.
-Marth's recovery is somewhat limited, leaves him somewhat vulnerable to Pit's aimable arrows. So Pit can pick off Marth when trying to recover. If that wasnt enough, a timed Mirror Shield can ruin Marth's recovery, if timed right though it's not as effective as it is on some other chars with limited recoveries, like Ike, Bowser, DK, and Link.
A Pit can edgehog at will, using Up-B close to the ledge will allow him to grab the ledge much quickly. This Up-B near the ledge improves Pit and many ways, like ledgecamping.
-Pit is one of the best gimpers in the game, mostly because of arrows (to eat up jumps and such), F-airs and other pursuing attacks, and great edgeguarding capability. With Marth having a limited recovery, he is vulnerable to arrows in general. Marth's F-airs, however, may discourage some Pits from pursuing Marth with F-airs, B-airs, etc.
-Pit, on the other hand, has much more recovery options than Marth, and though Marth still gots that terrifiying range, Pit could choose to jump and shoot arrows at Marth as he is recovering. However, I'm still aware about Pit getting hit outta his Up-B and all, nothing much we can do there.
-Like Marth, Pit has some good throws. They may not be meant for killing (though U-throw could probably kill at about 200% and F-throw for 190% depending on stage and if not degraded) but they are great for spacing and many possible follow ups. A Pit can chaingrab, but not much (or sometimes at all depending on DI) because of the fear of Marth using his quick Up-B being used.
-Some Marths are predictable with F-airs and Dancing blades and all. If a Pit can time his Mirror Shield in certain cases, he can reverse Marth and capitalize.
For example: Many Marths, while hanging on the ledge, plan to recover by using an F-air. A Pit can reverse that with Mirror Shield and mess Marth up.
Another Example: Mirror Shield a Marth Dancing Blade and attack, simple as that unless the Marth stops the move quickly.
-Keep in mind that even though Marth has his quick long-ranged attacks, Pit has some quick moves of his own, but some of them are also good Shield-pressuring attacks, and even his arrows used in sequences (not just full-spam) can be pressuring, like normal shot then maybe a SH arrow shot.
Also another thing, though this probably wont happen often in this matchup, Pit has a D-tilt spike, where the hitbox for the spike is Pit himself, while the opponent is airborne.
Marth's large threats in the matchup are Pit's excellent gimping ability to stop Marth's recovering in his tracks with arrow after arrow, the arrows themselves when used really well, and the occasional Mirror Shield.
I demand this to be 50-50 Even matchup!
Marth may have the range, speed, tippers and spikes, and some edgeguarding, but Pit still has the projectile, the menacing Mirror Shield, a lot of recovery options, and supreme Edgeguarding/Gimping/Ledgecamping capabilities, as well as some pressuring tactics of his own, which even involve pressuring shields.
Here's also a little fact: Marth is slightly lighter than Pit.