Ness
Go ^_^
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Did you read what i said?You can't simply not factor something so significant into your ratio. The deathgrab is here, and its here to stay. Ness is unsafe at all times, and has to focus his entire playstyle on not getting grabbed. And chances are you will grab him at least once. And when you do, he's dead.
Aside from that, you outrange him, his projectiles are slow and easy to get around, and thats really there is to it...
85:15
Its still like 75:25 (or 80:20) Marth without the deathgrab lol. Too easy to gimp, light, you can still use the release grab to get a safe ko move, dsmash or dolphin slash.Please don't factor in the death grab until your final ratio, we all know about it.
Some Ness' are good at not getting grabbed.
Ah my bad, I misread your post.Did you read what i said?
"Please don't factor in the death grab until your final ratio, we all know about it.
Some Ness' are good at not getting grabbed."
Actually Ness heavier than Marth by alot, and gimping a good Ness is hard. Oh, and you guys are on crack. 95-5 for Ness. He owns Marth that badly.Its still like 75:25 (or 80:20) Marth without the deathgrab lol. Too easy to gimp, light, you can still use the release grab to get a safe ko move, dsmash or dolphin slash.
This.Please don't factor in the death grab until your final ratio, we all know about it.
Some Ness' are good at not getting grabbed.
Just some comments:VietGeek said:PKT2 is deadly if it hits, but if the Ness tries to use on you on the stage, either Counter correctly or shield it and deathgrab him...lol. If it hits, it can kill pretty early.
No it doesn't I just tested it, Marth's Fair out ranges it. I don't know where your getting this from.To clear up any confusion, Ness's fair beats Marth's fair. At max range, both trade hits (this results in Ness losing).
Ness's Rising Fair is out ranged by marth's Fair. Dolphin slash out of shield punishes everything that doesn't have equal or more range then G&W Bair (assuming perfect spacing). If by "why would you do this" your saying dolphin slash is a bad idea you are very mistaken.However, a rising fair cannot be punished by any attack save for counter, dolphin slash (why would you do this, I dunno), and maybe dair (haven't tested this completely to be sure). This is because a rising fair creates hitboxes far above Ness (and slightly further), therefore giving it more range..
Dancing blades primary use is for punishing with its 4 frame starting so you wont be shielding most of the time. People rarely able (if able) to smash DI out of the standard red blade. In the event that you are shielding, people can slow it down for shield pressure, cancel in between any of the 4 hits and follow up with shield breaker or grab or another dancing blade. Infact, EL has an entire essay on the wonders of this move.Dancing blade is not as useful as some of you may think. If you aren't fast enough, it can be shielded and a grab is ensured after. If not, DI back and the last hit can be avoided. I'm sure you have less punishable moves that you can use.
10 Bold responses.No it doesn't I just tested it, Marth's Fair out ranges it. I don't know where your getting this from.
I would like to hear on how you tested this.
Ness's Rising Fair is out ranged by marth's Fair. Dolphin slash out of shield punishes everything that doesn't have equal or more range then G&W Bair (assuming perfect spacing). If by "why would you do this" your saying dolphin slash is a bad idea you are very mistaken.
I assume you tested this with both characters on equal level. I should have elaborated. My bad. The rising aerial must be used under Marth for best effect because what happens is that Ness's fair shifts upwards a great deal and Marth being a tall character doesn't help him. Doing this in front of him is entirely pointless (1-2%). Since Marth would be higher in the air than usual, dolphin slash would only put you at an unnecessary risk.
Dancing blades primary use is for punishing with its 4 frame starting so you wont be shielding most of the time. People rarely able (if able) to smash DI out of the standard red blade. In the event that you are shielding, people can slow it down for shield pressure, cancel in between any of the 4 hits and follow up with shield breaker or grab or another dancing blade. Infact, EL has an entire essay on the wonders of this move.
I'm not saying that it is a bad move. It is just something you probably wouldn't bother against Ness. If you stop in the middle of it, expect an usmash out of shield. If you get too close, shield grab.
plus CG.
80-20.
It's a blow out.
Not if you play it safe.
Pretty much what he said.It's not like it matters. It'll do a small amount of damage.