I'll explain how on of our typical matches goes down; this will probably shed some light on what exactly I'm doing wrong. --->
START OF FIGHT ~ 0-50%
explanation:
So it starts out with him in the spin ball on the other side of the stage (picture FD for the stage). He's started to get smart because now he knows that my reaction time is a lot faster now and if he just straight speeds across the stage to smash me than I just press A and I can actually stop him dead now, and do something nasty. These days he usually starts spinning with the other spin, I'm not sure what it's called. He gets about halfway and then stops, and starts bouncing up in the air (inside the spin ball still), and he usually just fakes me out that way and gets an opening... and sets up shop on my face.
my usual course of action:
This part is completely crucial in our fights - or at least I believe it to be, - because I usually start off on this badly and can't do anything effective until about 40%. If I could solve this issue of me approaching, I think my win ratio would go up about 50%, because therein lies my problem: I'm not entirely sure how to approach something that can move round the stage at mach speed. So I usually either jump/dodge, and then somehow I end up in the air a few feet, where I feel completely hopeless. If however, I get the first attack, I grab him, throw him forward, and repeat that about 4-5 times until his on the edge of the stage, and then I throw him forward again and SH fair. This gets him up to about 45% or so.
MIDDLE OF FIGHT ~ 50-90%
explanation:
This is usually the part of the fight that I perform best in. Statistically, out of everyone that I play against, I survive the longest percentage wise. I know this because we use names in our fights, and then when we go back and look at the stats, it says mine in stays alive longest at percentage or whatever. This is probably due to the fact that most of the time I play against a skilled Samus, and there's nothing like the fear of getting missiles, bombs, annoying electrical grab thing, and large balls of energy shot at you to improve your dodging skills.
my usual course of action:
Normally when I have this kind of percentage I like to get Sonic into the air as much as possible. Dancing blade upwards, up throw, uair; I do whatever it takes to get him into the air because this not only stalls time for me, but Sonic isn't so hot when I'm on the ground and he's above me. The Sonic player I'm talking about usually try's to get me into the air also, so in this part of the fight it's clutch time, and again, the higher my percentage the better I do - usually. I've innovated another player's technique here. I've read some of the Marth guides and on one of them it says to do the first dancing blade slash, and then stop and grab them. What I do is do the first DB slash and quickly press B. This only works half of the time, however.
Although this is the time that I do best in, it's also the only real chance that I have to win against him, because normally if I don't out last time and kill him first, there's no way that I can come back.
END OF FIGHT ~ 90-DEATH
explanation:
However skilled I believe myself to be at staying alive, I'm the opposite in staying in the ring, at least with Sonic at the edge of it. When I get knocked off I usually never die until I'm at 170% or so. This is a time I do terrible at because once I get knocked off of the ledge once, it's usually just me getting kicked back off of the ledge over and over until I die. Even if I should find myself back onto the stage safely, a couple seconds longer and I'm off in the air again. I've read the guide that explains how Marth players can more readily understand how to improve their edge game. This however, only helps me when I'm on the offensive.
my usual course of action:
At this percentage, as stated above, I'm usually trying to run for my life. Although I'm at 90 or so %, a lot of the time Sonic isn't too far behind - 65-80%. I'm not sure what to do here really, except for try to get him off of the stage to buy time, and possibly to keep him off with bfairs and fairs. This mostly doesn't work because Sonic is usually so high in the air that I can't possible hit him until he reaches the ground. Before you know it he ends up getting me off of the stage and there you go. His back kick seems to be so overpowered that I sometimes wonder again, how he is so low on the tier list. That kick is this vague extension of his leg that seems to have priority on whatever I try to do. Even air dodging seems to be incapable of helping me to survive it.
This is just a side not, it might not mean anything really. Normally when my friends and I fight, it's on FD. I'm not sure when this trend set in, but it was probably back in melee. I'm not sure who has the advantage here, me or Sonic, but I do know that I feel my performance is a little better on Yoshi's place or.. Battlefield.
I hope this will be enough information. I'll try to get a video up late tonight, but if not then probably tomorrow. Again, I think most of my loses are due to his playing style rather than his skill... if those things are even considered mutually exclusive.