So like I heard we had a Toon Link match-up discussion. Is that...like...true? <_<I must say, wow, this is the first MU Analysis where the opposing side came in and almost totally agreed with us XD
/random
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So like I heard we had a Toon Link match-up discussion. Is that...like...true? <_<I must say, wow, this is the first MU Analysis where the opposing side came in and almost totally agreed with us XD
I must have missed that one o.oSo like I heard we had a Toon Link match-up discussion. Is that...like...true? <_<
/random
Don't be too sure on that part, how do you know Sonic won't just jump up into the air and come down like a meteor with Dair? We have so many ways to get around it's not funny...ah screw it, it IS funny, as long as you have Steak on the side.marth can camp on sonic and stop all his approach
It's Sonic. Distance is not an issue (covers 1/8th of FD in the time it takes you to actually do said f-tilt) I was just curious as to exactly how much shieldstun the f-tilt has.I don't think I would use it even if he did start approaching the air. But anywho, I could only really imagine you to be able to hit if you were closer than tipper range or perfect shielded or something. I just can't imagine pulling that off.
True, but that wasn't my point.Precisely, and dtilt has IASA frame 21 or so. It's that'll be that which we use to poke. Ftilt is to muff approaches, but not for Sonic, lol.
Well, I could buffer the shield drop, and then try to time the dash attack (tap foward and c-stick down).That, and you probably wouldn't be able to react frame perfectly.
I did not know that. Cool.Anyway, tipper and non-tipper does not effect shield stun. It only effects shield push back.