I'm just gonna throw my two cents in here:
I place low in melee tournaments and I still play melee. Granted, I am a bit more technically inclined, but my tech is pretty poor for a tournament player. I still play melee because the game doesn't feel like it was built on jello. There's just something more satisfying about the speed of melee that brawl can't come close to. The ability to combo is very welcome, even though I'm usually the one on the painful end of them. It lends the game a pace that very few fighters have (IMO, GGXX gets pretty fast paced, as does Melty Blood), which I find refreshing. Melee has established tech skills, but people keep pumping out more and more. Even after eight years, Melee hasn't been fully broken down. The sheer fact that people are still playing it in tournaments is a testament to the quality of the game. Brawl, on the other hand, is one of the latest Nintendo games to be simplified to appeal to a greater audience. The gameplay was slowed to make it easier for new people to learn how to play. They removed combos because Nintendo thought people would enjoy a game where even if you're sent flying, it's an even field immediately after. Mindgames got simplified, because when they removed Melee's dashdancing, they removed the majority of the spacing game. The cast is even more unbalanced than in melee, overall. And worst of all, they made camping even more annoying. They removed the fun from a game that was intended to be fun and nothing else, in order to achieve what melee hadn't really been: A PARTY GAME. Brawl is a casual game, and as casual games go, it's a good one. But competitive it isn't.
Wow. There were a lot of posts as I was typing this.