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I'm going to be slow-saving up money for them. However, since I often get annoyed with stupid randoms that don't know to stick together or cover each other's backs, I'll likely be slow-doing it 100k a day, at a time.
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If you're really worried about getting money, you can just go Gold/Firebase White/Geth. Seriously, I get at least 70,000 credits per completed game. Even with the Banshees it's still relatively easy. I can probably get on in thirty minutes if you really do want someone you can trust at your back if you've got XBL.I'm going to be slow-saving up money for them. However, since I often get annoyed with stupid randoms that don't know to stick together or cover each other's backs, I'll likely be slow-doing it 100k a day, at a time.
If you're really worried about getting money, you can just go Gold/Firebase White/Geth. Seriously, I get at least 70,000 credits per completed game. Even with the Banshees it's still relatively easy. I can probably get on in thirty minutes if you really do want someone you can trust at your back if you've got XBL.
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’tHi Everyone.
We are pleased to say that the next Mass Effect 3 patch will be arriving this week for most platforms. It will be available for the PC on Tuesday May 29 and for the Xbox 360 on Thursday May 31. We do not have a release date for the PS3 yet. When we have a confirmed date, we will let everyone know.
Patch 1.03 Notes:
Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue to prevent gear items from Rebellion DLC getting cleared between matches
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus
PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu
Xbox Only:
- Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu
PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active
Why? Because the Geth Primes are a little harder to kill? It probably won't be that much more difficult.Let's see, I'm liking a good amount of those, including (but probably not limited to):
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Added feature to remove AFK players after a set amount of inactivity
All of those look like pretty good improvements to me.
However, it looks like with this new patch there's no more easy Credit-farming on Gold.
People can still farm. You just play the whole match. I guess it stops the credit glitch but I'm pretty sure you get banned for that anyway.No, because of this.
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
People can still farm. You just play the whole match. I guess it stops the credit glitch but I'm pretty sure you get banned for that anyway.
I consider it farming since firebase white against geth on gold is so easy. Not that I'm complaining though, I've played a lot of matches with those settings.Well yeah, I meant the credit glitch. Playing the whole match to get credits isn't really farming per say, it's just...playing the game, lol.
Why is that?finally, i never have to play ME2 ever again
You might be wanting to play it for that old school beefed up Sentinel. Or that underpowered Adept for a challenge.i just did my insanity run and got everything, so now i have every achievement
ME3 completion is next
To ME2's credit, they did beef up their enemies on Insanity far more than they do with ME3's guys. It's more that they gave EVERYONE a protection in ME2, but ME3 just feels like its difficulty is forced-upon, like the segmented health system.i already did a hardcore adept run through, never even going to attempt an insanity run with an adept, the adept is trash in ME2
i did infiltrator on insanity
People on Bioware forums cry for nerfs all time. Plus since enemies are getting nothing but buffs I think there's nothing wrong with an OP weapon or two. Also, FBWGG doesn't seem to work that well anymore thanks to the delivery objective, plus geth seem to flank more now. I guess the next best thing now is Firebase Dagger/Cerberus/Gold.So apparently that new sniper is so OP that people that have it are calling for it to be nerfed, and the new AR is incredibly powerful but short range and eats ammo like anything. And Vorcha are insane when you use their bloodlust.
I can't confirm any of this though because I don't have any of those things, I got tons of gear though, cool ones like extra grenade capacity and extra melee damage etc.
My lady friend actually plays her infiltrator with a Claymore 10 and she calls it the stealth-doom combo. Basically you stealth, go to someone at point-blank range-DOOM them with a shot and then run and go back to stealth.Apparently for that Flamer ability if you hold it it stacks upon itself, so it can do 2 bars of armour damage a second on an Atlas on gold.
Really wish I could confirm this myself though.
Edit:
Oh a different note, so I was reading the stats of things (the Rebellion DLC isn't included in this yet) but it seems that if you give the Batarians every single boost possible, then the only person who has a stronger heavy melee is the Krogan Sentinel with every boost possible, and not by much. Normal melee is over twice as strong as the Batarians normal melee though.
Edit:
So I have a Claymore 9 now, I can't wait to get a Claymore 10 just so I will stop getting bloody Claymores in those packs.
Sounds like a pretty good pack to me. I like the Paladin and I could go for the Scorpion and Indra.I have carnifex III and claymore II, lol.
I just got three n7 weapons: the Indra, paladin, and scorpion.
Yeah... Not the best pack ever, but I like the paladin.
So do any of you have the new characters yet?
How do they play? I'm thinking that the Cerberus Vanguard could pack a serious punch.
The Male Quarian Engineer has Tac Scan, which is pretty handy, but you don't seem to get assists for using it so you'll find yourself lagging behind people. The Arc grenade is reasonably handy too.So do any of you have the new characters yet?
How do they play? I'm thinking that the Cerberus Vanguard could pack a serious punch.
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May 30, 2012
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Sabotage Power
- Evolution 6 bonus to tech power damage decreased from 100% to 50%
I had to laugh, I'm sorry xDYou pretty much have to be touching balls with the person to be close enough to hit them, and by the time you slowly whip it around they're just going to shoot you in your squishy face and down you.
Lol I never noticed how dirty that sounded.I had to laugh, I'm sorry xD
And that sucks for QI's. I like to use mine since it's one of my sniper characters.
Got it.So I have a Claymore 9 now, I can't wait to get a Claymore 10 just so I will stop getting bloody Claymores in those packs.