sakuraZaKi
The Ultimate Sore Loser ♡
- Joined
- Nov 20, 2007
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- 4,160
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- taeZaKi
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- 3754-7545-6675
BW decided to have co-op up a day early, guys.
Have fun~
Have fun~
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BW decided to have co-op up a day early, guys.
Have fun~
Ironic as if you were to go by their political sides, Bush would be Renegade as he's Right, Obama would be Paragon as he's Left.I know what you mean, lol. But I could resist.
Now I need a Paragon Bush.
The things you can do with this game. Keep 'em comin', BW.
Yeah, I'd say, don't.
Also, F8AL, the Tempest is a Submachine Gun you pick up on Haestrom.
And, for PluviaThat's not true. I remember on my first ever playthrough, I messed up the loyalty thing on Zaeed's loyalty mission and didn't have the Paragon to convince him to be loyal, and I lost Jack's loyalty by not having enough Paragon to peacefully resolve the argument. Zaeed survived holding the line (apparently because he has the 2nd highest defense in the game), and I took Jack with me to the final battle and she survived that, so...
You're remembering wrong then. It's impossible for a non-loyal squadmate to survive the final boss fight.
Official enough; It's run by the fans, with additions from game guides and stuff people have run across over the game. Hasn't failed me yet. Even Bioware resorts to it for stuff.That very well may solve it, but is that wikia site official stuff?
Just wondering. I've actually followed that and saved everyone, over 2 playthroughs, though.
Blasphemy.An important note about the multiplayer:
When you start you need to play on Bronze difficulty. It doesn't matter how good you are, it matters how good your character is. Even a team of four level ones isn't going to complete Silver, and while you might get to a decent wave it'll be better for you to start off on Bronze as you'll get slightly more xp for completing Bronze than you would for getting to like wave 7 on Silver.
Though completing Silver gets you way more xp and credits than Bronze, it's just that you wont be able to do it when you first start.
lies, bull****, whatever you want to callBlasphemy.
I'm gonna try.
I did hardcore mode in ME1 with a sniper I wasn't able to zoom in with.
No scoped my way through the whole game. :D
An important note about the multiplayer:
When you start you need to play on Bronze difficulty. It doesn't matter how good you are, it matters how good your character is. Even a team of four level ones isn't going to complete Silver, and while you might get to a decent wave it'll be better for you to start off on Bronze as you'll get slightly more xp for completing Bronze than you would for getting to like wave 7 on Silver.
Though completing Silver gets you way more xp and credits than Bronze, it's just that you wont be able to do it when you first start.
Yeah, when your life runs out, you get put into a "Dying" state where you have to be revived (though you can revive yourself with a medi-gel), and where the enemy can Curb Stomp you to make the little meter of how much time you have until you're actually dead go down faster.So I'm assuming that when you take enough damage in the MP, you either die or you get downed and a teammate has to revive you or something?
No Aidan the point is your character wont be good enough. It doesn't matter how good of a player you are, your character wont actually be able to get far because, unlike single player, you are deliberately hanicapped in a way that forces you to play as a team and stick on a difficulty setting you can handle.Blasphemy.
I'm gonna try.
I did hardcore mode in ME1 with a sniper I wasn't able to zoom in with.
No scoped my way through the whole game. :D
Thanks for the reply.Yeah, when your life runs out, you get put into a "Dying" state where you have to be revived (though you can revive yourself with a medi-gel), and where the enemy can Curb Stomp you to make the little meter of how much time you have until you're actually dead go down faster.
Krogan Soldier used Headbutt.Got my Asari Adept to level 20. Unlock a Krogan Soldier a few matches later.
Awwww yeah.
I really don't see how. It makes perfect sense to me. Lots of planets are that close to a star, and there was story stuff to explain why the radiation levels were so high that I forget but is probably noteworthy and important. At the end of the day this is supposed to be a science fiction series, not a generic third person shooter, and little details like this make that come alive. Not every planet you visit is going to be nor should be easily and safely navigated. It beat the hell out of the kinda generic/non-threatening Level X [type of hazard] Hazard warnings in ME1, which functioned almost the same in all ways but presentation (and you couldn't take refuge anywhere, unlike in ME2).F8AL said:Just recruited Tali, that who "the sun will kill you" idea was stupid IMO.
LivewiresXe said:Though...I had some conversation with Jack after the argument that seemed to calm her down. Er...after that Jack/Miranda fight, if you pick to side with one, is it possible to regain the other's loyalty?
I like you.I really don't see how. It makes perfect sense to me. Lots of planets are that close to a star, and there was story stuff to explain why the radiation levels were so high that I forget but is probably noteworthy and important. At the end of the day this is supposed to be a science fiction series, not a generic third person shooter, and little details like this make that come alive. Not every planet you visit is going to be nor should be easily and safely navigated. It beat the hell out of the kinda generic/non-threatening Level X [type of hazard] Hazard warnings in ME1, which functioned almost the same in all ways but presentation (and you couldn't take refuge anywhere, unlike in ME2).
Plus it's just... well-implemented. There's TONS of shelter to take everywhere, and the effects take forever to break your shield. If every scenario was just take cover behind this chest high wall and wait for head shots the game would be bland as hell and not achieve its objectives. This was a good way to add a new dimension to level design and combat, with dodging both geth attacks and exposure giving you multiple variables to consider in a fight. I'm not going to tell you what you think is fun, obviously, but you'd be hard-pressed to make a good argument that it was poor design. And hey, I'm the guy that's not afraid to ream ME2 in a few areas; this is just one I don't see the merit of.
I don't think it's comparable to the GOW1 thing, which I did hate, for a lot of reasons. In Gears, the kryll would kill you instantaneously instead of after having a considerable amount of warning time -- this in addition to how downright arbitrary and edgy the game's recognition of when you were safely in light or in about-to-die dark made it an unfair challenge full of cheap deaths. The fact that your AI partner had absolutely no appreciation of the dark and would repeatedly get himself killed, which would also cause you to restart (unlike in Mass Effect, where it doesn't end unless you die yourself). Added together, and it was infuriating, but ME2's spin on that kind of level design didn't have any of those problems.
Actually,I did something similar. I sided with Jack, and then when Miranda was being a ***** about it, I convinced her to change her tampon by using a persuasion option (renegade I think). That, in addition to doing her loyalty mission, presumably left Miranda loyal, because I had her leading squad 2 and left the Collector homeworld with no casualties.
I'm guessing you did the exact same thing in the other direction, which means you didn't take a disloyal Jack with you to the battle.
I'm playing a used copy of the game.Actually you're not as close to the end as you think, as you may have noticed you're missing a teammate.
How do I get this character?Indeed. The DLC characters are added to the far right and left of the screen, but you're missing someone in the middle.