_Kadaj_
Smash Hero
Not when he's being chain throwed lol
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Marth's advantages:
-Range
-Speed
-Tippers, and a powerful spike
-Good edgeguarding ability
-His attack combinations are probably the closest "combos" you'll ever get, and are hard to punish
-Aerial Mobility
-Great gimping potential
-Ftilt can stop aerial approaches
-Many fear inducing moves
Pit's Advantages:
-Having one of the best projectiles in the game that is Aimable, has good spam rate, and good projectile speed
-Pit's Edgeguarding is very exceptional, as well as his Ledgecamping and Gimping capabilities. Pit's Edgeguarding works and gimping works really well against Marth's somewhat limited recovery
-Marth is vulnerable to edgehogging when timed right Marth can stall with DB to throw off the timing and then stagespike sometimes
-Pit's Mirror Shield can be fearful when timed right against certain situations
-Has Shield-Pressuring moves and pressuring strategies. Those are the Rapid-jab, Angel Ring , and N-air. Marth has his up-B out of shield to punish anything Pit throws at him except an arrow When above Pit, U-air can be shield-pressuring.
-Pit has a lot of recovery options compared to Marth, and can even shoot arrows at him while recovering.Marth can CP some stages like Siege and Yoshi's Island to negate Pit going under the stage to recover and can gimp him.
And it took me like an hour to write this. I need to catch a breath. *catches breath* You are a slow typer
Thoughts against the counter toward's Admirals countered counter are underlinedMarth's advantages:
-Range
-Speed
-Tippers, and a powerful spike
-Good edgeguarding ability
-His attack combinations are probably the closest "combos" you'll ever get, and are hard to punish
-Aerial Mobility- It's not that good vertically
-Great gimping potential- This only applies if he is horizontal to the opponent. Up air is low priority and Down air is laggy and hard to land.
-Ftilt can stop aerial approaches- What about approaches from above and Wing lunging?
-Many fear inducing moves- What does this have to do with anything???
Pit's Advantages:
-Having one of the best projectiles in the game that is Aimable, has good spam rate, and good projectile speed
-Pit's Edgeguarding is very exceptional, as well as his Ledgecamping and Gimping capabilities. Pit's Edgeguarding works and gimping works really well against Marth's somewhat limited recovery
-Marth is vulnerable to edgehogging when timed right Marth can stall with DB to throw off the timing and then stagespike sometimes- Sometimes, more like as rare as Game and Watch hitting a Nine. Also, wall teching says hello. Dancing Blade’s stall doesn’t do much stalling so Pit would still be able to hit you.
-Pit's Mirror Shield can be fearful when timed right against certain situations
-Has Shield-Pressuring moves and pressuring strategies. Those are the Rapid-jab, Angel Ring , and N-air. Marth has his up-B out of shield to punish anything Pit throws at him except an arrow- If the nair reaches across the shield, the Marth, who will have a slight delay anticipating what is happening, might Up-B but Up-B only reaches in front of you and barely sweeps behind. Also, a rising full hopped down air will leave Pit in a pretty safe position if we continue DIing across you. When above Pit, U-air can be shield-pressuring.
-Pit has a lot of recovery options compared to Marth, and can even shoot arrows at him while recovering.Marth can CP some stages like Siege and Yoshi's Island to negate Pit going under the stage to recover and can gimp him.- Like what other people from the Marth Boards are saying. If you can CP norfair, we can CP Seige. Also, Yoshi’s island isn’t that bad for Pit with the large platform above it. Also, if we were to WoI from the very edge of the blast zone, Marth wouldn’t be able to jump that far without SD himself. Also, your recovery back to the stage is limited if we are arrowing you all the way down.
And it took me like an hour to write this. I need to catch a breath. *catches breath* You are a slow typer- Don’t be so mean. He is only trying to show that Pit is better than you may think
Seeing as Marth has a predictable recovery, Pit can easily gimp it. Also since Marth has to be so close to the stage Pit can shoot arrows at an offstage Marth and his chances of coming back are significantly reduced.
Are you talking to me? My argument was to prove that it was 65:35.This match isn't even 60:40 at best man. I know this match-up pretty well
This is why I respect you. You don't hesitate to adjust the match-up to please both sides given sufficient evidence. I feel the Pit mains have provided decent evidence to shift the match-up from being too disadvantageous.I would call it 60/40 since Pit can control the match from long distance. But since most of the fight will be up close, Marth gets the nod.
My counter counter counter counter counter. >_<I stated above that Marth can DB stall and then Up-B to stagespike potential edgehoggers and throw off edgehog timing. I agree with 65:35, Pit cannot keep up with Marth's relentless zoning ability and his quick shield pressuring and ability to punish opponents attempting to pressure his shield with Up-B OOS. Wing Lunging and Wing Dashing provide the spacing needed for Pit to prevent this Zoning and shield pressuring.
And ok demonic trilogy here we go:
Quote:
Originally Posted by Admiral Bowser View Post
Marth's advantages:
-Range
-Speed
-Tippers, and a powerful spike
-Good edgeguarding ability
-His attack combinations are probably the closest "combos" you'll ever get, and are hard to punish
-Aerial Mobility- It's not that good vertically And what doe sthat have to do with anything?Pit can use this against him when edgehogging and guarding, etc.
-Great gimping potential- This only applies if he is horizontal to the opponent. Up air is low priority Aerial moves don't have priority, and Marth's Uair is one of his best upwards killers Aerials do have priority based on their range of hitbox. Example, Lucas's Nair has low priority. Up air doesn't have much range compared to Pit's down airand Down air is laggy and hard to land. Good Marth's don't use Dair.
-Ftilt can stop aerial approaches- What about approaches from above? Marth's Utilt sweeps above the entire area above himBut you were talking about F-tilt and rising attacks avoid this problem
-Many fear inducing moves- What does this have to do with anything??? More than you think.Not really
Pit's Advantages:
-Having one of the best projectiles in the game that is Aimable, has good spam rate, and good projectile speed
-Pit's Edgeguarding is very exceptional, as well as his Ledgecamping and Gimping capabilities. Pit's Edgeguarding works and gimping works really well against Marth's somewhat limited recovery
-Marth is vulnerable to edgehogging when timed right Marth can stall with DB to throw off the timing and then stagespike sometimes- Sometimes, more like as rare as Game and Watch hitting a Nine. No, not really, stalling with DB works a lot.What do you mean? Some Pit's can anticipate this stalling and simply adapt it into their gameplay when edge guarding Also, wall teching says hello. Dancing Blade’s stall doesn’t do much stalling so Pit would still be able to hit you.
-Pit's Mirror Shield can be fearful when timed right against certain situations
-Has Shield-Pressuring moves and pressuring strategies. Those are the Rapid-jab, Angel Ring , and N-air. Marth has his up-B out of shield to punish anything Pit throws at him except an arrow- If the nair reaches across the shield, the Marth, who will have a slight delay anticipating what is happening, might Up-B but Up-B only reaches in front of you and barely sweeps behind. Marth can use a reverse Up-B out of shield, it doesn't matter which way he's facing. Most Marths will anticipate the Nair not reaching across and go for the Up-B being in front.When above Pit, U-air can be shield-pressuring.
-Pit has a lot of recovery options compared to Marth, and can even shoot arrows at him while recovering.Marth can CP some stages like Siege and Yoshi's Island to negate Pit going under the stage to recover and can gimp him.- Like what other people from the Marth Boards are saying. If you can CP norfair, we can CP Seige.Why'd Pit want to CP Siege? That is a bad stage for him.I meant ban. Sorry for that typo, I'll fix it Also, Yoshi’s island isn’t that bad for Pit with the large platform above it. Also, if we were to WoI from the very edge of the blast zone, Marth wouldn’t be able to jump that far without SD himself. Also, your recovery back to the stage is limited if we are arrowing you all the way down.
And it took me like an hour to write this. I need to catch a breath. *catches breath* You are a slow typer- Don’t be so mean. He is only trying to show that Pit is better than you may think I never doubted that Pit is good, just I'm saying that Marth is better in this macthup. Then you should understand why we are being so uncomfortable with this 35:65 Pit to Marth Match up
Thoughts against the counter toward's Admirals countered counter are underlined
Well, Emblem Lord agrees with it and so do I. It would also help to end the "outrage" from the Pit mains somewhat.I'll change it to 60 40 though if everyone agrees to it.
It wasn't great. But you have to admire their effort, no?Rofl. Pit mains evidence was trash Andrew.
I gave my opinion based on what I already knew.
They had to grasp at straws anyway because Marth controls the fight for the most part.
Gimmicky AT's is not an argument.
It's a cry for help. lmao.
At least he made it sound a bit better than what the others had put it, before I went all berserk since the 65-35 thing was way off course.I never doubted that Pit is good, just I'm saying that Marth is better in this matchup.
EL You should look at Fox main they still think they' re even with SnakeRofl. Pit mains evidence was trash Andrew.
I gave my opinion based on what I already knew.
They had to grasp at straws anyway because Marth controls the fight for the most part.
Gimmicky AT's is not an argument.
It's a cry for help. lmao.
Dedede is as easy as drinking water. I beat him bad. I pwn lvl 9 dededesGood stuff, dude. You're a really good Marth player Steel.
I have a question, though: Why is Marth vs DDD considered even? I consider DDD and MetaKnight to be Marth's only bad match ups in this game. Marth can have some trouble against other characters that can consistantly challange his range with their own, and DDD can do just that. Plus, he's hard to approach. Is there something about this match up I'm not getting?
You can't be serious? My sarcasm detector isn't working today, but you do know that Level 9 CPUs mean nothing. Any half decent player probably presents a much greater challenge. For one, when would you ever see a CPU attempt to chain grab?Dedede is as easy as drinking water. I beat him bad. I pwn lvl 9 dededes
Does that D3 chaingrab?Dedede is as easy as drinking water. I beat him bad. I pwn lvl 9 dededes
me too steel said he's going to upload them tomorrowJust as an FYI to peeps I have some good vids of my Marth coming. be excited