PEACE7
Smash Champion
I disagree with the Diddy one as well as Falco I think those are 50-50 for example in my experience against Diddy it can go either way his fair beats ours he can camp us very well and if he has both bananas for example one at hand and one in front of him, he can shoot peanuts and wait for us to approach then punish afterwards, if we try to perfect shield our way through peanuts we are forced to dash attack or fair/nair before the banana to pick it up and hit him, where he can just glidetoss the banana at us and move backwards then hit us away with a fair or grab us and throw us. What my friend also does a lot at low percents is grab me and uthrow to uair which gets us at 22% right at the start this is one less percent compared to our fthrow to tipper on diddy. Uthrow also sets up juggles for Diddy with his bananas to keep us up in the air above him. Since his fair beats ours off stage we will have to try to spike him from above , which can be prevented if he recovers high. he can b reversal to mix up where he will land along with his side b. Side B hump off stage can kill us if we arent careful. His spike is decent. He can barrel cancel if we try to stage spike him and at high percents if the barrel hits us we are dead. If we arent careful we will get banana locked. Im not sure about most Diddys but my friend can also Single Naner lock if he perfect shields a fsmash or other laggy moves. Diddy also has an infinite on us with 1 Banana, which can be done out of a double or single banana lock. His ftilt is a good kill move and has the most range out of all his moves except maybe his fair. Fthrow >Dash attack> uair/utilt/fair is also a good combo for Diddy on us at low percents, we can up B it but if they know we are going for it that lets them uthrow>uair us or get a charged dsmash on us.
On the good side bananas will give us a setup for fsmash/dsmash, Our glidetoss goes pretty far, we can use jump cancel tosses instead if we are up close. We have a grab release on diddy but it ONLY works if he struggles (worthless in my case cause my friend knows it only works if he struggles ) Hes light weight so he dies early,. We might be able to double banana lock diddy with jump cancel tosses but havent tested it and good diddys will make it hard to get one banana if any. Instant throws are key in this MU for either side,. Jab can break the peanuts and sometimes leaves the nuts on the floor to heal with. You can fair/nair him out of his up B. If we can avoid their fair we can get them with our fair afterwards, If there is a banana on the ledge while your hanging from it you can either drop off fair to catch it or drop of double jump and instant throw it at diddy to catch him off guard. There's some other things but I can't remember at the moment. Ill alsoexplain how I feel about the Falco MU later. (Hopefully no Diddys see this).
On the good side bananas will give us a setup for fsmash/dsmash, Our glidetoss goes pretty far, we can use jump cancel tosses instead if we are up close. We have a grab release on diddy but it ONLY works if he struggles (worthless in my case cause my friend knows it only works if he struggles ) Hes light weight so he dies early,. We might be able to double banana lock diddy with jump cancel tosses but havent tested it and good diddys will make it hard to get one banana if any. Instant throws are key in this MU for either side,. Jab can break the peanuts and sometimes leaves the nuts on the floor to heal with. You can fair/nair him out of his up B. If we can avoid their fair we can get them with our fair afterwards, If there is a banana on the ledge while your hanging from it you can either drop off fair to catch it or drop of double jump and instant throw it at diddy to catch him off guard. There's some other things but I can't remember at the moment. Ill alsoexplain how I feel about the Falco MU later. (Hopefully no Diddys see this).