penguinman
Smash Apprentice
those are some cool options. I never do that though, I just grab attack till he frees himself then folow it up with a jab. It normally tippers.
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Roy R seems to make it work on Metaknights no problem. But maybe thats just his pure skill?That's escapable though.. right?
People absorb a LOT more when things are covered one topic at a time. Not to mention if you recall Steel2nd's mammoth of a guide, not nearly enough people probably read that because it was almost intimidating to read. Even those that did probably only got about 25% of what was in there.Thanks for all these really helpful threads, Emblem Lord. I've been looking to work up my Marth a bit, since it is kind of... terrible.
But one thing strikes me as odd, all the threads you made cover a different category, couldn't you have made a one-thread guide? Just wondering.
Makes sense.People absorb a LOT more when things are covered one topic at a time. Not to mention if you recall Steel2nd's mammoth of a guide, not nearly enough people probably read that because it was almost intimidating to read. Even those that did probably only got about 25% of what was in there.
Not to mention making all of them would be a huge pain in the *** for him.
I was about to get on him because he dissed Uthrow. Umm juggling traps anyone? And Dthrow... ah he'll figure it out.And that's EXACTLY why Marth nets grabs so easy.
The damage is trash duh.
No one ever contended that.
Come back when you learn what it means to cover your opponents options.
As of now you have displayed that you have no idea what throws are good for other then damage and out right kill set-ups.
Marth's throws are terrible. I honestly never use them because so far I feel they weaken my fighting style. I believe the only useful throw he ever had was his up throw (I only know by watching Ken), but the physics have changed and that throw no longer has any use unless you some how manage to get your opponent up to 210% damage. At that point his upward throw will offer and instant kill.
The only useful throw I have found is his forward throw which can be chained up to 3 times and spiked afterwards, but it is very hard to master and plan something like that and in all my time of playing Marth I think I've gotten two kills like that. Other than that, I suppose random chain throwing to piss off your opponent is kind of fun. The idea is to make him feel like he is taking more damage than he is so again it's a mind game thing.
Other than that, I feel Marth's throws have no use. Maybe the occasional forward throw to a forward air, but that is really easy to dodge and is often avoided, so I got rid of that technique.
I assure you I am not bias to not throwing. I throw with EVERY other character I play but Marth. I think that Marth has the worst throws in the game and unless some random amazing thing is discovered, they should never be used regularly.