Dark Sonic
Smash Hero
Nick Nasty: It's called the Ken combo because a bunch of people wanted to credit it to somebody since it's a widely used technique. We all just sort of agreed to call it that.
Perfect Hero: The most effective edgeguard I know of against Shiek is to simply hang on the ledge right until after Shiek explodes in her Up B. Then get up (by pressing foward on the control stick). If she went for the ledge then she just got edgehogged and your done. If she went above the ledge to try to fall down to it then just push her away from the stage before she falls back down. If she went for the stage then she'll be behind you and you'll have to dash or wavedash behind her so that you can push her off the stage again. I said that you could dash because I can pivot and I find that I have a lot more leeway since pivoting is much faster than a wave dash to smash. If I can't space a F-smash in her lag because I won't make it in time then I just get really close and D-smash or Up B to send her back off the edge.
D-tilt is a better approach than the F-tilt because it has much less lag and only a little less range so it's much harder to punish. F-tilt does make a great defensive attack though.
Perfect Hero: The most effective edgeguard I know of against Shiek is to simply hang on the ledge right until after Shiek explodes in her Up B. Then get up (by pressing foward on the control stick). If she went for the ledge then she just got edgehogged and your done. If she went above the ledge to try to fall down to it then just push her away from the stage before she falls back down. If she went for the stage then she'll be behind you and you'll have to dash or wavedash behind her so that you can push her off the stage again. I said that you could dash because I can pivot and I find that I have a lot more leeway since pivoting is much faster than a wave dash to smash. If I can't space a F-smash in her lag because I won't make it in time then I just get really close and D-smash or Up B to send her back off the edge.
D-tilt is a better approach than the F-tilt because it has much less lag and only a little less range so it's much harder to punish. F-tilt does make a great defensive attack though.