trinityWOLF
Smash Rookie
thanx for the post
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I actually have learned to punish obvious techs with fsmash ^_^.I'd say something that is very good to do vs space animals is learn how to tech chase with fsmash.Re-grabbing at low percents is nice but if you can get them off the stage at 30 percent fsmashing is the better option.
Example of how I use this.
Nair to walk up fsmash
Down tilt WD forward then walk to either jab reset to fsmash or just fsmash
Fsmash...walk up Fsmash
etc.
You can get used to it by wave dashing and walking to tech chase rather than dash dancing.
Spacing a tipper on a slow get up is amazing. It's well worth practicing because it gets FFalling characters off the stage at decently low percents.
As simple as it sounds, it's amazing and people freak out sometimes when they get hit by fsmashes twice in a row
This is important. People get discouraged if they feel they get hit with something "silly" or "stupid", and when people are discouraged they play worse. Making it easier for you to beat them.Fsmash...walk up Fsmash
As simple as it sounds, it's amazing and people freak out sometimes when they get hit by fsmashes twice in a row
It beats those pesky crouch canceling Samus's that's for sure.I've been thinking of application of Marth's dair on the ground, to pop up for grabs or fair combos. (Or just stun for a free grab)
Any thoughts?[/COLOR]
I just jab, fair, dtilt, and fsmash in this match up.It beats those pesky crouch canceling Samus's that's for sure.
Here, Shiz used slight DI forward which he probably should not have used at such a high percent. My guess is that he probably did not intend to do that. It looks like he was trying to get a combo or something going before m2k grabbed him and just DI'd it wrong. At such a high percent your better option is to simply just nair Falco. It's much more reliable and safe. I personally am not a fan at attempting a f smash via chain grab on Falco past mid 60's.Several times in M2K vs. shizwiz (falco) i saw m2k up-throw and then instead of utilting he just tipper fsmashed one way or the other which, at the percentage it took to throw the falco into it usually killed.
here's an example: http://www.youtube.com/watch?v=nJLDGiwUEsc *1:03*
at what percentage should i look for this? i understand it's not going to work every time (too much damage and it can DI, miss and the falco's right on top of you) but i'd really like to work this in.
alright, so maybe not as an option for kills, but 50s-60s are generally good times for uthrow->fsmash? it'll work on a computer even if it obviously has time to DI away, so i can't try this out until i get a friend to help me out. i don't have that so i decided to ask hereHere, Shiz used slight DI forward which he probably should not have used at such a high percent. My guess is that he probably did not intend to do that. It looks like he was trying to get a combo or something going before m2k grabbed him and just DI'd it wrong. At such a high percent your better option is to simply just nair Falco. It's much more reliable and safe. I personally am not a fan at attempting a f smash via chain grab on Falco past mid 60's.
Falco at LATER percents is much easier to fool around with than he is at earlier %'s IMO. Look for the F smash around 65-72% from the u throw. Mostly the mid 60's is most reliable for the tipper but depending on DI you might just get a regular f smash. Any higher than do uairs or nairs.alright, so maybe not as an option for kills, but 50s-60s are generally good times for uthrow->fsmash? it'll work on a computer even if it obviously has time to DI away, so i can't try this out until i get a friend to help me out. i don't have that so i decided to ask here
ok, thanksFalco at LATER percents is much easier to fool around with than he is at earlier %'s IMO. Look for the F smash around 65-72% from the u throw. Mostly the mid 60's is most reliable for the tipper but depending on DI you might just get a regular f smash. Any higher than do uairs or nairs.
Fox can camp Marth extremely well here. While Fox cannot KO Marth vertically...Marth cannot CG here and this is his least effective ledge stage minus FD of course which he ***** Fox there. In terms of neutral CP's its either Pokemon Stadium, Dreamland, and Yoshis. Most Marths nowadays usually strike Dreamland but in the CP situation a Marth could ban nearly anything VS a Fox. It really depends on the Fox player and how they play.I don't think most Foxes would go for Dreamland.
mario's not that important, but i could use some tips against luigiSorry, I forgot about Mario and Luigi. I actually have a lot of useful good advice/tips VS Luigi. I just recently literally learned how to make that match up easy as heck. lol.