So Wario is apparently bad and Brinstar is a bad stage for him. I'm pretty sure people who actually play Wario will agree.
Wario mains don't know better. They don't play this matchup on Brinstar. I'm here to tell you to take advantage of that since they will NEVER ban Brinstar against you due to their lack of knowledge.
Wario is good, but not for the reasons people SAY he's good for. He doesn't actually dominate anyone toolwise. He wins matches through simple brute force, and is allowed to do so since most characters have to go through stupid risks to kill him, and since his punishes are GOOD. If Wario's F-smash was weaker, or if more of the cast could air release him, he would be low tier, but that isn't the case. He lucked out. Unlike Jiggs who doesn't have Wario's stupid F-smash, but instead has to rely on her significantly weaker Dash Attack to pose a similar threat. Jiggs with Wario's F-smash however would be an insanely broken character, close to if not better than Metaknight status. Point remains, people need to stop overhyping Wario's air game. It's the threat of his punishes that makes him good. He's crap at getting in against good spacing games favorably without the threat of his F-smash.
So you implement it, but you don't go to tourneys where you can implement them. That's terrible logic. I've played my 12 year old brother with low tier characters and I implement things all the time like hitting him with Falcon Punch or Bowser's Fsmash. Just because it can work on one person doesn't mean it's viable. And yeah wifi ladder is serious biz.
Inferno, use your head and learn what freaking analysis is. It's not hard, or I hope it isn't. I did in fact place first in a local not long ago, though admittedly the only real player there was Dantarion, whose DK and Snake I beat solidly. Also it doesn't take a genius to realize Flameleon is on another level even if the vast majority of his recorded matches are wifi matches.
I'll admit I was trolling your comments (as stated in my post), but just think about it. Just tell me how you are going to hit Marth when he is out of range of your Uair.
Inferno, BEFORE you say anything else, try to learn what spacing confirmation is. You SEE your opponent's spacing, and if they are in range, you do your option. If they aren't, you DON'T. This is just common sense. If he's not in that range, see if you can B-air or U-smash him. If not, then jump backwards and fireball. Honestly if you're a creative player, your opponent should be making minor errors that allow you to get in. Minor errors as in the fact people are human and not machines that always space 100% perfectly at every given frame. Bigger errors are more like getting hit by Snake in general.
In the event you **** up however, U-air oos is MUCH less unsafe than N-airing for instance, and you can for example pull out a B-air before you land after your initial U-air.
Also, one spacing trick that is universally useful that NO Mario user besides myself and recently Matador knows about is buffered fullhop U-air to autocancel D-air. This is also useful out of shield or for mixups, since the buffered U-air DOES hit most standing characters.
They still don't really stop the threat. Plus if you're camping he can't pivot grab you because that requires you to approach. How the **** are you going to chain a fireball to Fsmash? If you're in range to use Fsmash, Yoshi can run under you can Usmash. It has a lot of range, but it's not a projectile.
If you're in midrange and zoning with fireballs, if the Yoshi isn't stupid, he's not going to commit to anything that will make him unnecessarily take free hits. Big commitments include Egg Tossing and Pivot Grabbing of course.
Watch Flameleon. He does Fireball -> F-smash
quite often. Requires you to do a reverse F-smash, but point is it's a very strong mixup and has to be respected. Spaced correctly, it actually combos.
Mario's Fsmash is very telegraphed but you say you can land that easily. Even the best people get hit by moves that are extremely telegraphed. IC's CG, Pikachu's Thunder, and ZSS's Dsmash are all telegraphed but even the best players get hit. What does Mario's dair even frametrap to?
Hmmm, when did I say Mario's F-smash is easy to land? I might have said that there are viable ways to condition people into being baited into it. Though there are a lot of Mario users who are pretty bad about telegraphing it.
Dunno why you mentioned ICs CG. It's grabbing, so it's not relevant since grabbing has universal setups for basically everyone. Pikachu's Thunder MOSTLY shouldn't hit you unless you DI badly, in which case against bad DI, it's free. ZSS's D-smash I don't understand why anyone gets hit by it these days. I don't get where your argument is leading. If good players are getting hit by ZSS's D-smash, they need to stop being so ****ing careless since there is almost no reason to not shield when in doubt against ZSS due to her grab being terrible.
And against Yoshi and many characters, there is no reason for them to be hitting you if you platform camp them. They don't have the frame data to stop you from shielding their attack and jumping out of shield to safety. ESPECIALLY on a stage like Brinstar where there is 0 threat of getting hit out of your jump startup frames by a random U-tilt. Yoshi in particular is gimped by his double jump when platform pressuring, since he commits HEAVILY on that. Hitting anything above him is a huge commitment that is telegraphed as hell since he lost the ability to double jump cancel. And it's not like his aerials have particularly amazing frame data.
Mario's D-air is one of the FEW aerials in the game that actually can frametrap jump out of shield. Only like...MK (U-air), G&W (N-air), Luigi (F-air), and Squirtle (U-air) also have aerials that are INSANELY fast enough to do this. It's why Mario is stupid on Brinstar. He can platform camp most characters just fine on that stage since platform pressure is mostly nonexistent for most characters on that stage. Most characters INCLUDING Wario cannot platform camp him back since it's too difficult for them to escape from his D-air mixups.
Do you like arguing with me? It never leads anywhere.
As a matter of a fact, I do like arguments. I live for intelligent discussion and running my thought process. I only am disappointed that you don't understand proper tool and match analysis. It shows in the problems you complain about from experience. You don't analyze enough WHY you have problems. For example, you would be complaining about how much concentration it takes to beat Snake as opposed to how gay his U-tilt is on Halberd if you actually knew how to do freaking match and tool analysis and the RIGHT way to learn from experience, just given that Snake in general is the one matchup where everything he does is totally manageable, but playing suboptimally more than a few times isn't allowed. Instead of whining about how you got killed at 90% on Halberd by Snake's U-tilt, you should tell yourself that it was stupid you basically LET him do that, given how much less mobility he has than you. Mostly hypothetical example, but you have to recognize what avoidable mistakes are. They do happen, BUT since they are avoidable, you should minimize them.
Similarly, you are extremely good at taking things in completely the wrong context. Start taking me more literally, because if you take me word for word, I guarantee you there are no contradictions. For example it's a fact Wario has some of the worst spacing tools in the game and that he doesn't dominate most characters in the air. OTHER things make him a good character, such as the threat of his insane F-smash combined with his weight and just the general fact not everyone air releases him for free kills.