steep
Smash Lord
ROB MU:
Stages that Mario should ban (my opinion based on experience/conversations with ROB mains):
PS1, Frigate Orpheon, RC
Reasons:
PS1 -
ROB has a dtilt lock on the fire transformation that is fairly easy to land on you.
Plus, almost every ROB main I have talked to has told me this is one of/the best ROB stage.... I'm actually not sure why tbh. We should ask them for more details on this.
Frigate -
This stage has some weird shenanigans ROB can pull off. Namely,
1. ROB can camp with his dair and upb on the edges of the map and time you out with no fear of you approaching him because he will just wait for the side platform to appear and then land on it and refresh his upb and camp some more. It sucks to be timed out in this manner.... Trust me.
2. ROB can throw out a dair just as the stage starts to flip and has a decent chance of hitting you as it settles in on the new position.... Random spikes on Mario are bad. lol So try to air dodge when the stage flips if you see them going for the random dair. Or don't take them to/ban this stage!
3. The lack of a ledge on the right side of the starting transformation doesn't hurt ROB hardly at all.... but if he can get a chain of fairs on you at low-mid % and gimp you much easier here than on most stages since there is no ledge for you to get back to....
4. The angled floor of the second transformation can actually help his laser aim, while it generally hinders your fireballs against him. At least in my experience.
RC:
The main thing here is how much more air mobility ROB has than you with his upb.... I have never actually played a ROB main on RC, so I could be totally wrong on this, but I feel like this stage would be pretty heavily in ROB's favor, since he will have to spend so much time in the air as you move between platforms, and his best and most reliable kill options air aerial attacks.
Good Stages for Mario:
BF, maybe Halberd (Brinstar?), possibly others (sorry about my uncertainty. most of my games with ROB's have been on Smashville, Battlefield, or PS1)
BF - This is just a good stage for Mario, and the platforms will help with those lasers if the ROB tries to hit you on his way back to the stage from above. Also, Mario's platform pressure will work even better because of how bad ROB's shield is. >.<"
Halberd - Low ceiling works generally in Mario's favor here, since your most reliable kill option is usmash. I feel like even if ROB tries to shark you, Mario won't have too much trouble dealing with this because of how laggy ROB's aerials are (at least the aerials that he would be using to shark you are laggy). Again, I just feel like the small blast zones will benefit Mario here more than they will benefit ROB in most cases.
Hopefully most of that made sense. Feel free to comment or critique me, or even flat-out disagree with me. I could easily be wrong about some of these things. I hope this is at least somewhat useful though!
Stages that Mario should ban (my opinion based on experience/conversations with ROB mains):
PS1, Frigate Orpheon, RC
Reasons:
PS1 -
ROB has a dtilt lock on the fire transformation that is fairly easy to land on you.
Plus, almost every ROB main I have talked to has told me this is one of/the best ROB stage.... I'm actually not sure why tbh. We should ask them for more details on this.
Frigate -
This stage has some weird shenanigans ROB can pull off. Namely,
1. ROB can camp with his dair and upb on the edges of the map and time you out with no fear of you approaching him because he will just wait for the side platform to appear and then land on it and refresh his upb and camp some more. It sucks to be timed out in this manner.... Trust me.
2. ROB can throw out a dair just as the stage starts to flip and has a decent chance of hitting you as it settles in on the new position.... Random spikes on Mario are bad. lol So try to air dodge when the stage flips if you see them going for the random dair. Or don't take them to/ban this stage!
3. The lack of a ledge on the right side of the starting transformation doesn't hurt ROB hardly at all.... but if he can get a chain of fairs on you at low-mid % and gimp you much easier here than on most stages since there is no ledge for you to get back to....
4. The angled floor of the second transformation can actually help his laser aim, while it generally hinders your fireballs against him. At least in my experience.
RC:
The main thing here is how much more air mobility ROB has than you with his upb.... I have never actually played a ROB main on RC, so I could be totally wrong on this, but I feel like this stage would be pretty heavily in ROB's favor, since he will have to spend so much time in the air as you move between platforms, and his best and most reliable kill options air aerial attacks.
Good Stages for Mario:
BF, maybe Halberd (Brinstar?), possibly others (sorry about my uncertainty. most of my games with ROB's have been on Smashville, Battlefield, or PS1)
BF - This is just a good stage for Mario, and the platforms will help with those lasers if the ROB tries to hit you on his way back to the stage from above. Also, Mario's platform pressure will work even better because of how bad ROB's shield is. >.<"
Halberd - Low ceiling works generally in Mario's favor here, since your most reliable kill option is usmash. I feel like even if ROB tries to shark you, Mario won't have too much trouble dealing with this because of how laggy ROB's aerials are (at least the aerials that he would be using to shark you are laggy). Again, I just feel like the small blast zones will benefit Mario here more than they will benefit ROB in most cases.
Hopefully most of that made sense. Feel free to comment or critique me, or even flat-out disagree with me. I could easily be wrong about some of these things. I hope this is at least somewhat useful though!