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No, airdodging serves a completely different purpose. Airdodging is for baiting overly aggressive opponents. Empty jumping WITHOUT the airdodge lets you pressure your opponent if they are on the defense. Once you airdodge, if your opponent has good reactions, they know that you're not going to attack them directly.What Steep and Famous are referring to serves the same purpose as empty SHs, but just fastfalling an airdodge instead of fastfalling without airdodging.
You could still empty SH -> fastfall airdodge -> crossover grab. The main difference is buffering.
Im not seeing why one wouldn't be able to SH -> fastfall airdodge and still capitalize on a defensive opponent's response (spotdodge, jump away, run away, roll away, attack, grab OOS).No, airdodging serves a completely different purpose. Airdodging is for baiting overly aggressive opponents. Empty jumping WITHOUT the airdodge lets you pressure your opponent if they are on the defense. Once you airdodge, if your opponent has good reactions, they know that you're not going to attack them directly.
As I said, Flameleon is the only Mario user I've seen videos of where he actually does empty jumps to pressure defenses. The concept at hand is threat vs execution and limiting your opponents options. When you commit to the airdodge, the threat of spacer is gone and your opponent doesn't have to risk you reacting to or reading their escape options. If you commit to nothing and show your opponent that you still have options to punish them for squirming, you are in a much more powerful position for breaking defenses. Your options in this position are to either arbitrarily attack, or to not attack and then grab/chase whatever they do to escape.
That actually makes sense to me. 2Fast kinda does the same thing with B reversed fireballs whenever we friendly.This is a really advanced example of an empty jump bait, but watch this video of Ocean's ROB. The REASON this works is because his opponent is aware that he does B reversal Gyro canceling to space B-airs, and shields in anticipation of the threat of B-air. You don't airdodge in this bait because it tells your opponent that you aren't attacking them, and gives them more time to react with a grab as you land.
Bair >>>>>>> Fair when recovering most of the time.So guys, in a lot of videos, it seems like you guys cape behind you a lot while recovering, why it this? I've always just caped forward, does it help caping behind you?
All I read XDFlameleon meatride
Imagine this but with FLUDD instead of Fireball. Epic edgeguard.Flameleon does this UTTERLY INSANE thing where he does a ledgehop turnaround fireball.
http://www.youtube.com/watch?v=KQGctviwRkw&feature=player_detailpage#t=153s
Seriously, how the **** does he do this? I want to steal it.
That'd be awesome.Imagine this but with FLUDD instead of Fireball. Epic edgeguard.
Game 1 - Yoshi's Island. I got 3 stocked XD (made all my IC mistakes). Yoshi's one platform doesn't help at all in this MU.I have a question for inferno. At KTAR5 how did you beat Roller's ics?
Thanks Kanzaki <3Inferno timing out an IC.. I've never been so proud of you <3
Oh wow this is amazing. These matches should have been saved. They would have served for a perfect demonstration on how mario should fight ics. Next tourney that I got to and you're at I'm going to make sure I watch your matches and tried to get them recorded.Game 1 - Yoshi's Island. I got 3 stocked XD (made all my IC mistakes). Yoshi's one platform doesn't help at all in this MU.
Game 2 - Battlefield. Jumped around the platforms and won by timeout. First timeout ever btw
Game 3 - Smashville. Mostly camped the platform unless he was on it. With under a minute left I kill Nana. Roller tried to save her and he ended up with an SD.
Basically, in the 2 games I won, I platform camped him and punished his mistakes. Go to a stage with multiple platforms. It makes it much easier. Best stages to fight ICs are BF, Lylat, Brinstar (like you'll ever fight him there) and RC (beware of pocket MK). PS1 is also a good choice because the stage transformations cause him to drop grabs but it's not the best Mario stage. PS2 is a maybe It sounds like a good idea on paper but I would need to try it out before I can confirm.
Long time ago, before he got his name out there, yeah. I played him.I've never heard of an mario main time'n out some one before. xD
Edit: Have anyone wifi san before?
You camp him. Simple as that. I can't remember everyone who gave me advice at Apex, but they gave really good advice. Also, I can't say that was the perfect example, but it would've gotten the job done on what Mario should do.Oh wow this is amazing. These matches should have been saved. They would have served for a perfect demonstration on how mario should fight ics. Next tourney that I got to and you're at I'm going to make sure I watch your matches and tried to get them recorded.
I know it works. Definitely against ICs because they will approach you. It's what I did at Apex, but Swordgard is a better player than me. If Roller decides to name search, he should Uair more. Would've made things harder for me since Mario has no option to hit below him. Also some commitment to moves would've made things harder instead of trying to punish everything.Told you platform camping is amazing Inferno. Very hard to stop if done correctly with good reactions against most of the cast. Just be thankful that it's difficult to platform camp against Mario.
You should enter Genesis. You don't get better crunching numbers all day. You have to practice and put things to use.I still care. I don't think I'll enter Genesis, but I will enter one of MikeHaze's tournaments most likely.
The ICs are actually one of the "harder" characters to viably platform camp. You have to be paying attention to their U-air really carefully to avoid it effectively since it has similar frames to Mario's U-air, which isn't broken, but still pretty fast, and getting hit by it kinda sucks since it does good damage. There's many more characters where it's much easier to platform camp them on a lead and win.I know it works. Definitely against ICs because they will approach you. It's what I did at Apex, but Swordgard is a better player than me. If Roller decides to name search, he should Uair more. Would've made things harder for me since Mario has no option to hit below him. Also some commitment to moves would've made things harder instead of trying to punish everything.
I uploaded some recent matches of me. I would appreciate if people watched and commented on them.You should enter Genesis. You don't get better crunching numbers all day. You have to practice and put things to use.