Calebyte
Smash Lord
I have to work on.....every match up. Falco and MK particularly.
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lol yea probably on brawl-.He's so easy to hit with charged Up-smashes, which will kill him at like 130% when fresh.
Charged F-smash can outspace his F-tilt and kill him at like 90%.
In Brawl- everything kills like 30% earlier than what I just said right now, no joke.lol yea probably on brawl-.
http://www.smashboards.com/showthread.php?t=261496A2Z, you need to start going to tournies to see if all these "theory" stuff you're thinking up of actually works.
Mars16 for Down smash spamming smasher....Allied for sexiest smasher.
5 outta 10? That's some bullllllllllllllll****.
You should come down here, although I can't promise I'll play Mario dittos because I hate them.I love Tampa, I wanna go down there sometime and meet da Marios and just because I can say that I've been to Florida. =D
I almost never gimp Snake though, that's partly why I suck at the matchup.a2 must be the best mario he lands kills better than everyone else.
What Snake players are you playing? A Mario Fsmash will never kill Snake at 90% if they have good DI. Watch some Ally vs. Boss vids and tell me if Ally dies anywhere near 90%.I almost never gimp Snake though, that's partly why I suck at the matchup.
That's why I resort to tricks that kill him the conventional way much earlier than normal. It's not as early as gimping him...it's just the way I work.
And I'm pretty sure that Flameleon knows almost all of my tricks and probably a few more, even if he doesn't know that himself. =P
I wish I could make it to more tournaments...I'm lucky enough that a few of my dormmates are good competitive players. I'm getting a LOT of experience against Falco, Snake, Samus, Sheik, Fox, and Captain Falcon as a result.
I should challenge DSF to more friendlies as well...since he's only like 5 minutes away from me...
It's not THAT bad for Kirby in reality. I main Kirby, I should know.lol a long post but it makes a hell of a lot of sense. On a side note, i didnt know that kirby vs MK was that bad for kirby. I like how he broke those youtube videos down also. Mad props to him
I never said that you shouldn't charge smashes. The thing is that getting the opportunity to use a charged smash is pretty situational and can't be relied on. First you have to be somewhere where he will try to attack you and will miss. That's not too difficult. What makes it difficult is that you have to see the move miss, charge up your smash and release. You might not have the time to charge it because you have to react to their missed attack.I'm actually with A2Z on this one...if you know how to properly set up your opponent or read them...charging smashes is MUCH more viable than it seems in theory. I started trying it out after watching Flameleon's vids and how effective he was using his charged smashes...
It's an easy fix for a big problem Mario has...that being his difficulty killing heavier opponents. The idea about Fsmashing Ftilts works in conjunction with good reading, and the fact that Fsmash > Ftilt in priority and range.
This is why Mario's Fsmash is a good punisher when uncharged. This is something that Pierce does all the time. He sees that the opponent did a ground move and it missed. He uses Fsmash and they are hit off stage or lose a stock.Average human reaction time is 12 frames, and Mario's uncharged F-smash is 15 frames.
10 frame release time is about average iirc. It can be charged in situations. I'm saying you can't rely on charging smashes to get kills.Not every character benefits AS MUCH as Mario does from charging F-smash. You have to realize that Mario's F-smash is very solid in terms of damage, knockback, range, and release time. Overall it's one of the best F-smashes in the game to charge since the massive range and quick release time (10 frames) allows you to punish a lot of commitments.
I feel like I'm misunderstanding this part. First, I don't see why you would have trouble reacting to Mario moving his hands back and being in an animation to move them forward. I'll give you the calling of an attack, but I'd rather just do an uncharged Fsmash. Also charging a move doesn't make it safer. It makes you less safe because they now have more time to react. Also you take more knockback while you're charging smashes.The part that people will have trouble reacting to is the 5 frames startup of the leanback of Mario's F-smash, and if you called an attack at that point, the situation is in Mario's favor by a huge margin. Charging F-smash also helps make the move safer when they DO block it.
yeah i looked in the kirby and MK thread to see the match up. plus the fact that i was watch poyo ****** a MK made me laugh ^_^It's not THAT bad for Kirby in reality. I main Kirby, I should know.
People just like to think they're right, and persuade people into believing so (pretty much what I'm doing in this reply right now).