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Mario 2010 Video Archives! - Updated 8/14

Calebyte

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Coolwhip, I'm actually really impressed, you play that MU a lot better than me. :)

I'll add more comments later, but good stuff.
 

Coolwhip

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Co0lwhip
Coolwhip, I'm actually really impressed, you play that MU a lot better than me. :)

I'll add more comments later, but good stuff.
Why thank you calebyte. The strength to this match-up is mario's fludd
and making sure snake is by the edge while he's in "camping mode"
that way, the broken fludd pushes snake off the stage.

:mario2: <--God-tier?
 

Matador

Maybe Even...Utopian?
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http://www.youtube.com/watch?v=7QSIXULMQSM

Tell me what you guys think. Be honest, i'm not that great in this match-up, but fludd is key in this one. I could learn more in this match-up.

:mario2: <---So sexy
I like your use of Fludd and Dair...pretty good tools vs Snake. Your spacing on that Fsmash for the kill on 3rd stock was perfect too.

Gotta watch that RCO lag though. I physically winced when I saw you land on the mine at 2:54 :(. Also, you should learn how to wavebounce with fireballs, it'll really help your aerial mobility so that he'll have a harder time following you with his ridiculous Snake antics.

Overall, it seems like you have the gist of the match-up. Just some specifics that you (and myself) need to work on. It may just be differentiations in our styles, but I try not to let Snake have any distance on me at all. I just try to stay in "Marth hovering range"...meaning I'm close enough to put on some zoning pressure, but far enough that he'd have to move forward to hurt me. I've had some success with this playstyle for this match-up...

Could just be that I suck hard at camping though. I really really feel like that's the case, lol.

Edit: Also, try not to spot-dodge in front of Snake so much. His frame traps are way too stupid for it to work like it does against other characters.
 

fromundaman

Henshin a go-go Baby!
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Coolwhip, you and I play that MU WAY differently, so keep that in mind when I give advice, because I'm basically going to tell you what works for me, and it may not work for you.


First off, while I too love FLUDD in this MU, I find it best uncharged to send grenades back at him, or as a gimping tool. I'll also try to use it when he's near the ledge to get him offstage, to be able to punish his ledge options and/or a landing. Oh, and FLUDDing Snake into his mines, while rare, is fun.

Fireballs are awesome here. However, I have not had much success camping as you were, and usually prefer to mid-range camp, as well as use a LOT more Bair. With the two together, you can bait tilts and punish. Maybe I just do that because that's how Kirby does the MU too though? *shrug*

B reverse fireballs are very helpful in general, but also very much vs Snake when you do the above strategy. They'll expect empty SHs and spaced Bairs, then you B-reverse Fireball>Dsmash.

Dthrow is great, since 90% of the time, the Snake will AD, and you can just wait and punish, even doing another Dthrow and resetting. If you're afraid they might jump, Dair is a great option. The only thing that could be a problem is if they Bair, but very few Snakes do, especially not the first few times.

In close range, jab is godlike. It beats his options IF you're in range, and jab canceling is great, since pretty much all follow ups put him in the air.

Yeah, that's about all I really know for that MU, and IDK how much of it you can use, since you seem to play it very well, but VERY differently than I do.
 

Coolwhip

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Co0lwhip
Coolwhip, you and I play that MU WAY differently, so keep that in mind when I give advice, because I'm basically going to tell you what works for me, and it may not work for you.


First off, while I too love FLUDD in this MU, I find it best uncharged to send grenades back at him, or as a gimping tool. I'll also try to use it when he's near the ledge to get him offstage, to be able to punish his ledge options and/or a landing. Oh, and FLUDDing Snake into his mines, while rare, is fun.

Fireballs are awesome here. However, I have not had much success camping as you were, and usually prefer to mid-range camp, as well as use a LOT more Bair. With the two together, you can bait tilts and punish. Maybe I just do that because that's how Kirby does the MU too though? *shrug*

B reverse fireballs are very helpful in general, but also very much vs Snake when you do the above strategy. They'll expect empty SHs and spaced Bairs, then you B-reverse Fireball>Dsmash.

Dthrow is great, since 90% of the time, the Snake will AD, and you can just wait and punish, even doing another Dthrow and resetting. If you're afraid they might jump, Dair is a great option. The only thing that could be a problem is if they Bair, but very few Snakes do, especially not the first few times.

In close range, jab is godlike. It beats his options IF you're in range, and jab canceling is great, since pretty much all follow ups put him in the air.

Yeah, that's about all I really know for that MU, and IDK how much of it you can use, since you seem to play it very well, but VERY differently than I do.
Thanks for you're tips/advice on playing the snake match-up broskie. I still need to learn more tho in playing against snake. More videos coming soon, everyone! *Grins*

:mario2: <---Da Bess
 

fromundaman

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I'll watch these later, but first I want to say YEAHYUZ! Vids vs Oli! Score! (In case I haven't said it enough in the last few days, I am taking any and all advice/help/video I can get on that MU.)
 

Coolwhip

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I'll watch these later, but first I want to say YEAHYUZ! Vids vs Oli! Score! (In case I haven't said it enough in the last few days, I am taking any and all advice/help/video I can get on that MU.)
I think you're "super late" on mario videos vs. olimar.
Bo_x7 & flameleon already have videos against well known/legit olimar players,
Like logic & dabuz.
 

A2ZOMG

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@Coolwhip

Vs Samus, stop jumping and spotdodging unnecessarily. Play safer. You should only be jumping against Samus when you are juggling her or edgeguarding. Become more confident in your ground game.

Vs Olimar, the Olimar needs to approach more. Oh wait, as for you, more D-air. Just in general. It's the safest way of deflecting Pikmin. If you have a stock lead, just camp, especially if there are platforms. Space fireball approaches better too. Also I pretty much facepalmed at that Jab -> Up-B. If you simply autoJabbed (hold the A button when Jabbing), you would have caught his spotdodge and you could hitconfirm into a D-smash instead.

Also, you should practically never get your approach pivot grabbed by Olimar, simply because well spaced fireball approaches >>> Olimar's pivot grab.

You spam F-smash a little too much, and you hit N-air/spotdodge on reflex too much. Also your edge game needs work. Try Cape stalling more.
 

Coolwhip

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@Coolwhip

Vs Samus, stop jumping and spotdodging unnecessarily. Play safer. You should only be jumping against Samus when you are juggling her or edgeguarding. Become more confident in your ground game.

Vs Olimar, the Olimar needs to approach more. Oh wait, as for you, more D-air. Just in general. It's the safest way of deflecting Pikmin. If you have a stock lead, just camp, especially if there are platforms. Space fireball approaches better too. Also I pretty much facepalmed at that Jab -> Up-B. If you simply autoJabbed (hold the A button when Jabbing), you would have caught his spotdodge and you could hitconfirm into a D-smash instead.

Also, you should practically never get your approach pivot grabbed by Olimar, simply because well spaced fireball approaches >>> Olimar's pivot grab.

You spam F-smash a little too much, and you hit N-air/spotdodge on reflex too much. Also your edge game needs work. Try Cape stalling more.
Damn. Was i'm that bad? LOL
The videos i posted here is kinda old now & i clean up my playstyle, so i really don't
play like that anymore, thnx to the mario boards. ;)
 

JuxtaposeX

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Vato was once my Mario hero, I would use the yellow Mario, which I called Vato-Mario, when I wanted to win.
 

Matador

Maybe Even...Utopian?
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Damn. Was i'm that bad? LOL
The videos i posted here is kinda old now & i clean up my playstyle, so i really don't
play like that anymore, thnx to the mario boards. ;)
A2 critiques everybody that way Coolwhip. Don't take it personally, lol.

He's just really really thorough.
 

Matador

Maybe Even...Utopian?
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Sure dude, just gotta add u.

I've become pretty good/annoyingas**** in teams, lol :awesome:

My fc is 1763 9978 5633 btw
 

Coolwhip

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A2 critiques everybody that way Coolwhip. Don't take it personally, lol.

He's just really really thorough.
I know matador. He just want to help fellow marios get better, i didn't get butthurt about it.
I'm glad that he point out some mistakes on my mario in the samus & pikman mu
so i can play better next time. Oh & "Genosamus" is sooo pro with samus. :)
 

SKidd

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Reverse cape? As in dash away from Olimar, sh, cape towards him?
 

vato_break

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reverse cape as in caping away from olimar when he throws pikmin at you.

here this is what i told fromundaman when he asked me for advice:

[12/28/2010 3:57:12 PM] Vato: olimar info: Olimar Matchup

-when you have a lead camp with nair, dair/reverse cape, It kills all the pikmin/latch back to olimar. if you have the lead you dont have to approach.

-when oli is trying to get back down read what he does, and keep him in the air

-Dthrow at low to mid percents puts Oli in a really bad position.

-At Higher % DI away from olimar's Dthrow, don't airdodge or hit his sheild

-Yellow pikmin have 0 hitstun

-Nair beats all pikmin or cancels them out

-Olimar has no ledge options, just wait

-When dair camping don't hit his sheild and jump higher if he tries to upair

-Don't land near olimar
[12/28/2010 3:57:29 PM] Vato: -Cape>whistle
[12/28/2010 3:57:36 PM] Vato: cair ***** olimar offstage
[12/28/2010 3:57:40 PM] Vato: *cape
[12/28/2010 3:57:55 PM] Vato: dair>nair in SH for good sheild pressyre
[12/28/2010 3:58:07 PM] Vato: as i said when olimar is on the ledge
[12/28/2010 3:58:20 PM] Vato: all he can do is bait you with upair
[12/28/2010 3:58:31 PM] Vato: he has no safe option to get back on capitolize on this
[12/28/2010 5:02:46 PM] Fromundaman: Awesome thanks
[12/28/2010 5:03:14 PM] Fromundaman: When he's at the ledge, are fireballs useful, or should I just wait and punish?
[12/28/2010 5:03:38 PM] Vato: fireballs are useful to pressure him to get off
[12/28/2010 5:05:43 PM] Fromundaman: okay, thanks.
[12/28/2010 5:05:57 PM] Fromundaman: All this is very useful, especially the Yellow pikmin thing.
[12/28/2010 5:06:22 PM] Fromundaman: So if, for example, he Fairs with a yellow Pikmin, I can just Uair/UpB him back?
[12/28/2010 5:06:36 PM] Vato: something like that
[12/28/2010 5:06:56 PM] Vato: the hitstun isnt really 0
[12/28/2010 5:06:59 PM] Vato: buts its really low
[12/28/2010 5:07:41 PM] Fromundaman: gotcha.
[12/28/2010 5:09:23 PM] Fromundaman: Thank you very much. Now I need to find an Oli to practice this stuff on before facing one in tournament.
[12/28/2010 5:09:44 PM] Vato: yeah
[12/28/2010 5:09:50 PM] Vato: avoid getting grabs at low percents
[12/28/2010 5:10:08 PM] Vato: its better to get gradual pikmin throw damage
[12/28/2010 5:10:13 PM] Vato: then getting grabed
[12/28/2010 5:10:28 PM] Vato: because they can just read for dangerous damage
[12/28/2010 5:10:39 PM] Vato: so its best not to get grabs at low %
[12/28/2010 5:10:50 PM] Vato: always di away
[12/28/2010 5:10:56 PM] Vato: NEVER airdodge into olimar
[12/28/2010 5:11:23 PM] Vato: its better to nair or maybe UPb at the last second
[12/28/2010 5:13:33 PM] Fromundaman: All right.
[12/28/2010 5:14:35 PM] Vato: stage control is important
[12/28/2010 5:14:38 PM] Vato: who ever has it
[12/28/2010 5:14:40 PM] Vato: wins.



this matchup is really hard but, mario can win it if you manage to gimp olimar or kill him early.
 

A2ZOMG

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Vs Olimar is the most backwards matchup in the game. Pretty much both characters in the matchup benefit most on the offense (after they create the space necessary for safely approaching). Ironically enough, Olimar has an easier time approaching partly because his damage per hit is superior than Mario's and the most he has to worry about from Mario's OOS game is usually F-tilt or D-smash (Jabs and then the above two options assuming you know how to hit confirm and Jab cancel).

Although on the flip side, if he ever loses the lead against Mario, it's pretty much game over for him especially if the stage is not FD. Olimar also loses this matchup if he tries to win it by camping. For basically the entire matchup, Olimar has to maintain offensive control, since Mario wrecks his camp game way too easily. This makes it easier for Mario to make random comebacks, while Olimar pretty much is screwed if he's a stock down against Mario (or trailing by a large enough percent lead).

I'd say the matchup is overall 55/45 Olimar's favor. If the Olimar starts off the match aggressively and makes it difficult for you to space fireballs optimally, he'll have the advantage through his sheer brute force, since you don't kill as early as he does. But if he ever drops the lead against you, you can at least take relief in the fact that you hold the lead by far much better than he does. Mario camping Olimar on a reasonable lead especially on non-FD stages is like a 7/3 matchup in his favor lol.
 

Juushichi

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I wouldn't say 7:3. That's a severe overstatement. But I agree with everything else. Going to try out a new system here:

Starter: Slight Disadv.
Oli CP: Slight Disadv.
Mario CP: Even.
Overall: Slight Disadv.
 

A2ZOMG

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I think the best stage against Olimar is Pokemon Stadium 1. It's large, and has well-spaced platforms. You probably beat him slightly on that stage, just because it's so easy to be really opportunistic on that stage.
 

Juushichi

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I can't see why you would go PS1 vs Olimar. I went and was talking to Hilt who I think it's pretty knowledgeable with the MU and I know when I play him I never even think about PS1. I think our CP would be Frigate, SV, BF in that order.

Their CP seem like Delfino, Halberd or Picto. If they don't ban Frigate, it's our Advantage on the CP. Otherwise, even or slight Adv, I guess.
 

A2ZOMG

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Yeah you're right, Frigate is better against Olimar. But after that, PS1 is better than SV and BF. SV is a little too much like FD at times, while BF is great but PS1 is larger than BF.
 

Calebyte

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SV is good against Olimar. It's small and doesn't give him many places to run away and camp, which is good for us since we want to get inside his Pikmin wall and be all up in his grill. I'd take Oli there over PS1 any day.
 

A2ZOMG

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Larger stages are better than smaller ones against Olimar. You need all the space you can get to properly space fireball approaches. Olimar running away and camping is not an issue, because in the first place he shouldn't even be trying to camp Mario. A bigger issue is how much space you have to run circles around him. The more space you have for that, the better you can camp him, stage control, and ultimately approach.

Smaller stages make it easier for Olimar to corner you, and then control your landing for easy juggles. Keep in mind, the one who has more mobility in this matchup is Mario.
 

fromundaman

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Hmmm... But 3/4 of the PS1 transformations close off a LOT of space, making it smaller than any of those stages, and the remaining one has slopes.
 

A2ZOMG

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It's super easy to camp during transformations though, because of the huge levels of varying terrain. And for at least 50% of the match, it will be the normal transformation. 4 minutes out of an 8 minute match is plenty of time for you to figure out how to establish the win, and then the rest of the match, once you secure a lead, it's extra easy to take it to timeout.
 

Matador

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Boss just beat Logic in tourney with Mario. I dunno the details since I had my own match goin at the time, but the vids will apparently be up soon.
 
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