Chief Mendez
Smash Master
LIES AND SLANDER"TWILTHERO said:She's one of the hottest anime girls known to mankind!!!
I agree with that (about Misa). More than anything, I found this particular 'set to be really funny. Like Smash Daddy said, I don't think it's the most technically balanced or though-out piece you've done...but certainly the most humorous.The Misa moveset's funny. In a good way, of course.
For my second moveset I'm planning to make Wander from Shadow of the Colossus. I probably won't get to it until I'm done with the game, though. (Although there will be some very unique moves)
Also +1 for Shadow of the Collosus, Frf. Just try and make it better than the MYM3 version...
Yes, it's a terrible thing. None of the 39 actual Smash Bros. characters borrow more than a handful of moves from their games of origin, and even then they usually act differently (Mario can't quickly fire off two fireballs, Samus can't rapid-fire her Power Beam, Link's bombs explode on contact with the ground, etc. etc.).Allow me to elaborate; several movesets that come across here are well established, researched, and often stick true to the character. One of the main recurring facets is borrowing numerous attacks, abilities and functions from their game. I like the odd nod here and there to them, and when done right it's among the most impressive of all things that could possibly be done. But sometimes there are attacks that are almost shoe-horned in, or feel too much like the actual character if you know what I mean. It ends up relating move-making almost more to an even simpler jigsaw puzzle than a more, for lack of a better term, 'creative' one. I'm not talking about feel of the character of course, as that is in my opinion one of the greatest priorities of a moveset, but of the connected use of attacks.
I've seen some really good movesets in this contest get unintentionally dragged down by being in essence copypasta from the character's actual movelist from one of their games.
And this next part doesn't have so much to do with what you're talking about, but it's another thing that's been bugging me in MYM4: enough with the freaking special mechanics!
It's one thing if your character has some interesting little tidbits like one extra midair jump or an unusually fast shield roll or something...but it's gotten to the point where "Special Mechanic" is an almost mandatory section in every moveset.
Which is simply ridiculous. There's like, three instances of things like that in Brawl (Lucario's Aura, PT's Stamina, and the dual-character Ice Climbers). And most MYM4 mechanics are much more complex than those comparatively simple, actual ones.
I know that of the three movesets I've posted so far, two have had unusual mechanics. I acknowledge the hypocrisy here.
...But sometimes, when a new moveset's posted...I find myself crossing my fingers that I won't find some random twist a quarter down the post. [/rant]
Yes, it's a terrible thing. None of the 39 actual Smash Bros. characters borrow more than a handful of moves from their games of origin, and even then they usually act differently (Mario can't quickly fire off two fireballs, Samus can't rapid-fire her Power Beam, Link's bombs explode on contact with the ground, etc. etc.).Allow me to elaborate; several movesets that come across here are well established, researched, and often stick true to the character. One of the main recurring facets is borrowing numerous attacks, abilities and functions from their game. I like the odd nod here and there to them, and when done right it's among the most impressive of all things that could possibly be done. But sometimes there are attacks that are almost shoe-horned in, or feel too much like the actual character if you know what I mean. It ends up relating move-making almost more to an even simpler jigsaw puzzle than a more, for lack of a better term, 'creative' one. I'm not talking about feel of the character of course, as that is in my opinion one of the greatest priorities of a moveset, but of the connected use of attacks.
I've seen some really good movesets in this contest get unintentionally dragged down by being in essence copypasta from the character's actual movelist from one of their games.
And this next part doesn't have so much to do with what you're talking about, but it's another thing that's been bugging me in MYM4: enough with the freaking special mechanics!
It's one thing if your character has some interesting little tidbits like one extra midair jump or an unusually fast shield roll or something...but it's gotten to the point where "Special Mechanic" is an almost mandatory section in every moveset.
Which is simply ridiculous. There's like, three instances of things like that in Brawl (Lucario's Aura, PT's Stamina, and the dual-character Ice Climbers). And most MYM4 mechanics are much more complex than those comparatively simple, actual ones.
I know that of the three movesets I've posted so far, two have had unusual mechanics. I acknowledge the hypocrisy here.
...But sometimes, when a new moveset's posted...I find myself crossing my fingers that I won't find some random twist a quarter down the post. [/rant]
Yes.Did you have to post that twice? o_o
Yes. (If you feel like VM/PM'ing me that one special for 02 I'll take a look at it--I just don't feel like sifting through the past couple pages looking for a preview.)Did you have to post that twice? o_o
To quote some random person on the internet:
"While I recognize the effort that clearly went into this set, DFM--its originality as well--I just don't think it's deserving enough for a high position in the top 50. I really don't think it's better than Joker, Deoxys, Mach Rider, and Kawasaki. It just strikes me as a funny YTP set like Spade's King Harkinian. But that's just my opinion. It's good, just...not THAT good."
Personally speaking I think YouTube Poop is an absolute affront to comedy. Not only that, but I'm not a big fan of the character himself, even sans YTP. So yeah, from what I read it was a well-built moveset...but because of my predisposition, I'm left the odd man out here.
...Seriously? I could maybe understand a glitch that ended up with a double post...but two pages later?Allow me to elaborate; several movesets that come across here are well established, researched, and often stick true to the character. One of the main recurring facets is borrowing numerous attacks, abilities and functions from their game. I like the odd nod here and there to them, and when done right it's among the most impressive of all things that could possibly be done. But sometimes there are attacks that are almost shoe-horned in, or feel too much like the actual character if you know what I mean. It ends up relating move-making almost more to an even simpler jigsaw puzzle than a more, for lack of a better term, 'creative' one. I'm not talking about feel of the character of course, as that is in my opinion one of the greatest priorities of a moveset, but of the connected use of attacks.