Ah, it looks like I won't be around to see when MYM4 opens up and starts, so I'll say, Happy thanksgivings, also good luck in MYM4, and most importantly, have good fun.
oh, and heres another preview of Tails Doll, featuring its Up smash:
U-Smash: Gem Wave
Appearance/animation: When Tails Doll does this move, it will crouch down just a little bit, while having its eyes looking up at its red gem, which then sparkles and lights up. After this, Tails Doll will then stand upright. After this, the red gem on Tails Dolls head will then send out red waves in lots of different directions to spread the power of the gem further. The red waves will begin to faint and disappear the further it travels. While this happens, Tails Doll spins around quickly with its arm outwards. When it’s at its strongest point, The gem will flash red constantly.
Stats/effects/extra details: This move is very unique, as it follows its own mechanic. The mechanic is that the longer you don’t use this move, the more damage and the stronger knockback this move will deal, as well with more range. This is a very simple mechanic, but it doesn’t follow the curse enhancer mechanic in any way. The hit-box is the waves only, which lasts for a pretty long time. As I stated before, the range increases the longer you don’t use this (This stops getting stronger after 2 minutes), but when this is at its weakest point, it goes about 1/3 of a stage builder block that comes out of the red gem. The range of this when this reaches its maximum amount of power is about 2.7 stage builder blocks coming from the red gem. This has little start-up lag, but when this is executed, it takes a long time to end, but this doesn’t have that much ending lag after the red waves come out. When this is at its weakest and uncharged, this does 6% and low-high knockback. When this is at its weakest and it’s completely charged, this does 11% and mid-low knockback. Knockback sends the enemy in all different directions depending which wave hits you and which way it travelled. When this is at its strongest when its uncharged, this does 24% and high knockback. When this is at its strongest when it’s fully charged, this does 31% and very high knockback.
What's it uses?:Well, its ideal to not use this move early, as this can serve as a very powerful and useful KO move. You will very likely be on your second live before it will become a good KO move, so don’t use this early, as you can waste a KO opportunity later on in the match, so use this with care.