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Legend of Zelda Majora's Mask

Kintenbo

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what do you all think the shortest temple is? i think it's woodfall or the last one.
Definitely Woodfall. If you're referring to the last temple as Stone Tower Temple, I don't see how that's short at all. If you're referring to the little mini-dungeons on the Moon, then those, judging one is able to do the various challenges in one shot.
 

shadowboii

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MM was my first Zelda game of the series, and I was only 10 when I first started this game.

I didn't eve have a n64 at the time, I leeched off my cousin's n64 to play this game.

MM is definitely the most overlooked game within the series. The pacing of the game is heavily on exploration. Compared to OoT where you are constantly told where to go next, MM allows the player to explore freely, but limits the freedom with the three day limit. The game also allows the player to experience the world from a view different from other Zelda games, the players are allowed to explore the world as different races. There are also a lot of side quests that builds of the characters within the game, which is a huge improvement from the boring characters that appear from Oot. In OoT, most characters you can interact with are very much like the ones you find in standard J-RPG; most of them just give hints to what to do next, and the characters are extremely lifeless. MM didn't have as many characters, but the game has a back story for all the minor and supporting characters. The stories aren't generic and boring, but each of them are fairly unique and shows real character traits and flaws.

In my opinion, the game mechanics that makes MM makes it different from any other Zelda title is the complex level design. No other Zelda title has such complex, out of box puzzles. Future Zelda games, such as WW and TP follows the footsteps of OoT, and the puzzles within these future titles lack the complexity. These title focus more on the combat, and puzzles are usually oversimplified or rehashes of older Zelda titles.

The only fault that I can about this game is the length. The length of this game averages about 10 hours without finishing the side quests, and around 15 hours with. When compared to other 3D Zelda, this is extremely short and lack the epic feeling that's usually found within Zelda titles. However, it's hard to fault the game because it only spend 2 years in development, when Oot had 6 years and TP had 4.

In my opinion, MM is the best Zelda in the series. Sadly, due to the poor sale compare to OoT, new Zelda follows the format of OoT rather than MM. There should be a golden rule for Zelda fans to play MM rather than OoT, then maybe Nintendo would consider making Zelda more in MM's format again.
 

LLDL

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Yo bros, is it just me or is the movie Knowing by nicolas cage taking the ending theme from majoras MASK
 

Creo

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Umm, if you guys can't find the original, why don't you guys just get A Link to the Past off of the Virtual Console. . ?
I'm just saying. . .

Majora's Mask = Life (It introduced Tingle!)

From what Zelda Wii speculations being thrown around, I'm excited for that as well...as it sounds like some aspects from Majora's Mask.
 

Ganonsburg

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If possible, I think it would be nice if we shifted the talk about Alice and Majora's over here so that the Zelda Wii topic can stay on topic. Unless Spire is fine with the discussion being over there, of course.

:034:
 

Spire

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If possible, I think it would be nice if we shifted the talk about Alice and Majora's over here so that the Zelda Wii topic can stay on topic. Unless Spire is fine with the discussion being over there, of course.

:034:
The Zelda Wii thread has pretty became an alternate general Zelda discussion thread with a focus on the prospect of Zelda Wii. I would suggest continuing it here since my last post in that thread works as a bookend to the Disney discussion.

MM = Alice and Wonderland and/or the Wizard of Oz. Discuss.
 

Ganonsburg

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Hm. I didn't think of Wizard of Oz. You may have to point some of the similarities out. I'm thinking of when Link falls and sees images of significant Termina ideas, like how Dorothy is in the twister and sees Oz ideas, but that's all I'm getting.

And as for Alice, we have these:
-Falling through a hole
-A dark, twisted, nonsensical world
-An influential character that has an important date
-Both Alice and Link are children; this is important because AiW was meant to point out various things about children. I wouldn't have put this point except for this: Nintendo had the power to easily make Link an adult. Okay, maybe not easily, but they had shown the ability to make a child an adult and could have done it again if they had chosen.
-Transformations. AiW had various size changes and can be said to be about a child's transformation from a child to a mature person. Link goes through many changes as well and can be said to be searching for his identity.

I'm sure there's more, I just can't think of them right now.

:034:
 

Spire

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Link and Dorothy go looking for Navi and Toto (Navi leaves, Toto is stolen). Link is intercepted by Skull Kid/Majora's Mask and Dorothy is hit by the tornado. Link and Dorothy both stumble into a parallel dream world where they are accompanied by aspects of Navi (Tatl) and Toto respectively, appearing in strange towns (Clock Town and Munchkin Land). Link meets the Happy Mask Salesman and Dorothy, Glenda, the Good Witch of the North. Both allow Link and Dorothy the opportunity to use the Ocarina of Time and the Ruby Slippers to save themselves. Over the course of their journeys, they 'joined up' with three others: Deku Scrub, Darmani, Mikau, and Scarecrow, Tin Man, and The Cowardly Lion. Interestingly enough, the Deku Scrub and Scarecrow are similar in appearance, Darmani (a Goron), and the Tin Man are hard-skinned beings, and Mikau and the The Lion are the most 'animalistic' of the trios.

In the end, Link and Dorothy conquer Majora's Mask and The Wicked Witch of the West and use the Ocarina of Time (over the course of the game) and the Ruby Slippers (at the end) to return home.
 

Ganonsburg

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Woah, that's very nice. I love how different people will see one story, but think two different things. It brings a lot to the table.

:034:
 

Ninka_kiwi

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if in zelda wii nintendo brings back the mask system i will be happier than a happy mask (yay puns)
 

Creo

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if in zelda wii nintendo brings back the mask system i will be happier than a happy mask (yay puns)
:link:
I very much doubt the mask system being brought back directly, though, possibly something else like it will be brought to the table. . .

Honestly, a big thing I want back in the game that the finished TP didn't have is magic. . .
 

AngryMoblyn1881

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I would like to ask a question, at the end of majora`s mask the moon dissapears ( in the same manner as of things teleport in TP). But the question is... where did it go?
 

Spire

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I would like to ask a question, at the end of majora`s mask the moon dissapears ( in the same manner as of things teleport in TP). But the question is... where did it go?
Twilit Dimension.
Yeah, most likely. It doesn't reappear way up in the sky where it should be, it seems to 'twilivaporate'. Though that raises the question: was the moon naturally bound to the world that Termina is a part of just as the world that Hyrule is a part of has its normal moon, or did the moon come from the Twilight Realm originally? Without a moon, the world is bound to go haywire, so perhaps Termina actually ends regardless of Link saving it from the impending moon's fall.
 

Beware the Jabberwocky

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Well, actually, I think the moon is still there. It just went back to it's normal place. On the Dawn of the forth day, the Moon "beams" back to it's place in the sky: and since it is day-time on the forth day, it just probably isnt visible until night-time.
 

N.A.G.A.C.E

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anyone else feel like the link in this game took this as a joke? now let me explain in this game link has no fear of the moon falling and he is in no rush to stop it since he can reverse time. i am playing through this game right now with some friends and we started joking "majora yea instead of stopping u i think i am going to listen to this old woman's really boring story, i mean her story's are so boring they put u to sleep" and other jokes about having to deliver mail instead of stopping the moon ect. I mean think about it link has all the time in the world to stop the moon and this kinda makes majora a little bit of a joke imo.

This is strange since this zelda game also has some of the darkest features story wise but yet link does not seem to worry or care he just helps people out once goes back in time and does not help again, think about the guy in the toilet who needs paper he is stuck there unless u do on the last cycle b4 defeating majora.

the only person n this game who i feel link has to worry about is the mask salesman, not just does going back in time not effect him but he can turn his head backwards.

i do very much like this game and i hope the masks come back in a upcoming zelda game.
 

Luigitoilet

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anyone else feel like the link in this game took this as a joke? now let me explain in this game link has no fear of the moon falling and he is in no rush to stop it since he can reverse time. i am playing through this game right now with some friends and we started joking "majora yea instead of stopping u i think i am going to listen to this old woman's really boring story, i mean her story's are so boring they put u to sleep" and other jokes about having to deliver mail instead of stopping the moon ect. I mean think about it link has all the time in the world to stop the moon and this kinda makes majora a little bit of a joke imo.

This is strange since this zelda game also has some of the darkest features story wise but yet link does not seem to worry or care he just helps people out once goes back in time and does not help again, think about the guy in the toilet who needs paper he is stuck there unless u do on the last cycle b4 defeating majora.

the only person n this game who i feel link has to worry about is the mask salesman, not just does going back in time not effect him but he can turn his head backwards.

i do very much like this game and i hope the masks come back in a upcoming zelda game.
Link has literally no personality or character, therefore why would you even expect him to "care"? The fact that someone may be more preoccupied with the side quests rather than the main game is a reflection on the game's design and the player, not Link.
 

lanky_gunner

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Something along the lines of "making lots of people happy", I would assume.

I think Link is a caring person. He knows the world will end, but since he has all the time in the world, he takes time out of saving the world to making people happy.

Plus, without helping all those people, he couldn't get the last, and greatest, mask in the game anyway...
 

Spire

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Something along the lines of "making lots of people happy", I would assume.

I think Link is a caring person. He knows the world will end, but since he has all the time in the world, he takes time out of saving the world to making people happy.

Plus, without helping all those people, he couldn't get the last, and greatest, mask in the game anyway...
Yeah, but remember: Nintendo designed Link so that you are Link. He doesn't have much of a personality at all. You're not watching a game unfold about Link's story, you're [semi] firsthand experiencing it. YOU are supposed to be Link. Nintendo gave Link the Triforce of Courage to encourage YOU, the player to step up and be a hero. Of course, there's the obvious reason why they named him Link, and not something like John.
 

N.A.G.A.C.E

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so no one here plays the game and thinks idc about the moon i have a musical instrument, all the moon does it limit how much u can do at once.

you know when u look at majora through the telescope and he shakes his *** at u or whatever he does to taunt u, i feel once u get the ocarina back the rest of the game link is more or less just taunting majora back.
 

Luigitoilet

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so no one here plays the game and thinks idc about the moon i have a musical instrument, all the moon does it limit how much u can do at once.

you know when u look at majora through the telescope and he shakes his *** at u or whatever he does to taunt u, i feel once u get the ocarina back the rest of the game link is more or less just taunting majora back.
This is YOU thinking. There is nothing in the game that indicates Link thinks this way. Read my last post, then Spire's post.
 

SkylerOcon

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so no one here plays the game and thinks idc about the moon i have a musical instrument, all the moon does it limit how much u can do at once.

you know when u look at majora through the telescope and he shakes his *** at u or whatever he does to taunt u, i feel once u get the ocarina back the rest of the game link is more or less just taunting majora back.
Let me put it this way for you. Link is like an empty computer case, you're the hardware that goes inside. No matter what the case looks like, it's the hardware that makes the machine.
 

N.A.G.A.C.E

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i get what u guys are saying but i think u are wrong about him being a empty computer case, the reason for this is that at the beginning of the game when he is turned into a deku scrub he looks and seems worried while for the rest of the game he seems pretty chill and laid back b/c he knows he has all the time in the world. but i might also be reading to much into this lol

i also want to bring up the racism in the game, do u know how many people wont even talk to u when u are a scrub? people all around tell u no scrubs. let me bring up a example (the which who works in the shop with tingle's dad you know the one the one u find badly hurt in the woods: she wont even ask u for help when u are in scrub form she would rather lay there and die. she even says something like "o no i attracted some weird guy i better play dead" i mean wtf she is badly hurt but wont even ask for your help b/c u r a scrub. there are plenty of other examples in the game like the bombers and the other witch and the list goes on even the dog of clocktown hates scrubs. and i understand its so u cant do to much in the game until u get the mask off, but it kind comes off as a little racist
 

Luigitoilet

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i also want to bring up the racism in the game, do u know how many people wont even talk to u when u are a scrub? people all around tell u no scrubs. let me bring up a example (the which who works in the shop with tingle's dad you know the one the one u find badly hurt in the woods: she wont even ask u for help when u are in scrub form she would rather lay there and die. she even says something like "o no i attracted some weird guy i better play dead" i mean wtf she is badly hurt but wont even ask for your help b/c u r a scrub. there are plenty of other examples in the game like the bombers and the other witch and the list goes on even the dog of clocktown hates scrubs. and i understand its so u cant do to much in the game until u get the mask off, but it kind comes off as a little racist
Yep. And this works the other way around too. Only Dekus can get into the Palace near the beginning of the game.
 

Spire

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Well I don't blame 'em. The Deku Scrubs are an elitist folk who want to sacrifice a monkey for the disappearance of the princess with no evidence. They were ***holes in OoT and they're ***holes in MM. It's their nature.

I like them though.
 

Miamisportsfan45

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Well I don't blame 'em. The Deku Scrubs are an elitist folk who want to sacrifice a monkey for the disappearance of the princess with no evidence. They were ***holes in OoT and they're ***holes in MM. It's their nature.

I like them though.
That's so twisted, yet sick. In an awesome way. ;)
 

Beware the Jabberwocky

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They were ***holes in OoT and they're ***holes in MM. It's their nature.
Does anyone remember the easter egg where, if you wear the right mask (Gerudo, I think) in a hidden hole in the Lost Woods, ten little Deku Scrubs will leap out and perform a wonderful little dance? Honestly, I never even knew about this easter egg until recently, and it blew my MIND!

:bluejump:


As to it's whereabouts, I think it's in a seemingly empty grotto in the lost woods. the grotto consists of a stump, a dead tree, and a bunch of grass. It's somewhere in the grass.
 

Spire

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Yeah, I remember accidentally discovering both the Grotto and the Gerudo Mask easter egg. I recall thinking, "man Nintendo, you really did stuff this cartridge full of all kinds of odds and ends".
 

Super_Sonic8677

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Even an Arwing! http://www.youtube.com/watch?v=H10Tl3sTpWM

but hey get outta here widdat! this ain't the OoT thread! :o

Anyone ever notice that you can explode the thief in North Clock Town by shooting something at his bomb bag?
I'm going to try that first thing tomorrow. That soudns freakin epic!

And Sakon is the running salesman moron in hyrule castle town to answer that one guy way, way back.
 

X1-12

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Does anyone remember the easter egg where, if you wear the right mask (Gerudo, I think) in a hidden hole in the Lost Woods, ten little Deku Scrubs will leap out and perform a wonderful little dance? Honestly, I never even knew about this easter egg until recently, and it blew my MIND!

:bluejump:


As to it's whereabouts, I think it's in a seemingly empty grotto in the lost woods. the grotto consists of a stump, a dead tree, and a bunch of grass. It's somewhere in the grass.
Different Masks give you multiple different reactions, sometimes they shoot at you, sometimes they run away and sometimes they do the dance. One mask actually they give you an upgrade so you can carry 20 deku sticks at one time IIRC
 

Masky

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Just finished Majora's Mask for the first time and really liked it, so think I'll start up some discussion (and see if anyone can clear up some questions I have :laugh:)
  • Since Skull Kid is from Termina originally, does Skull Kid have a counterpart character who is native to Hyrule? Any ideas?
  • Is it supposed to look like Link is sleeping/passed out while riding his horse in the intro and ending? Like it really looks weird the way his head is positioned, it HAD to have been done on purpose for some reason
  • Anyone else have a problem with how all of the evil NPCs who fight you, after they're defeated, claim to have been "cursed" while doing all the bad things and thank you for saving them? Like, for example, the biggest problem I had was with Sharp. According to the game, he "sold his soul to the devil", he locked his brother's ghost underground, and then he tries to kill Link, but apparently, as he explains, this all was only because of a "curse." This only bothers me because forgiveness of friends is a major theme in Majora's Mask but you can't really forgive someone for doing something for which they weren't responsible due to a magical curse cast by an evil mask.

Also, about whether Epona died or not, imo the original intent was to have Epona be killed by Skull Kid at the very beginning of the game. And that's the impression I got by playing it blind (especially since I never saw that text about Romani Ranch finding a horse). Here's two quotes from Tatl that give very good evidence that Epona was killed imo. It seems like Nintendo wrote them in a way so that only older players would understand:

All that stuff I did to you...
...your horse...
I...I apologize.
I smell salt in the air, so the
ocean must be near.
But with this tall fence in the
way, we can't go any farther.
If only you had a horse to ride,
we could--Oops!
Sorry.
In addition, I think it is very fitting that the game begins with a death (Epona) ends with a wedding (Anju).
 

Luigitoilet

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Just finished Majora's Mask for the first time and really liked it, so think I'll start up some discussion (and see if anyone can clear up some questions I have :laugh:)
  • Since Skull Kid is from Termina originally, does Skull Kid have a counterpart character who is native to Hyrule? Any ideas?
  • Is it supposed to look like Link is sleeping/passed out while riding his horse in the intro and ending? Like it really looks weird the way his head is positioned, it HAD to have been done on purpose for some reason

Also, about whether Epona died or not, imo the original intent was to have Epona be killed by Skull Kid at the very beginning of the game. And that's the impression I got by playing it blind (especially since I never saw that text about Romani Ranch finding a horse). Here's two quotes from Tatl that give very good evidence that Epona was killed imo. It seems like Nintendo wrote them in a way so that only older players would understand:





In addition, I think it is very fitting that the game begins with a death (Epona) ends with a wedding (Anju).
Huh? Those quotes are just referring to you not having a horse because Tatl's friend Skull Kid took her. Epona dying isn't even inferred...and you find her later anyways so how would that be the original intent?

As for the intro, it actually came up before. Personally I don't think he's sleeping, but it's very possible he's supposed to be exhausted/fatigued. Though it could go either way, really.

As for Skull Kid, well, I imagine his counterpart would be one of the Skull Kids in the Lost Woods in Hyrule.
 

Masky

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Huh? Those quotes are just referring to you not having a horse because Tatl's friend Skull Kid took her. Epona dying isn't even inferred...and you find her later anyways so how would that be the original intent?
Well, the one you find later can simply be Termina's counterpart to Epona. As for the quotes, I guess it's up to interpretation, but imo the second one reads like what you'd expect if someone brought up a dead relative or loved one. The fact that Tatl apologizes after mentioning Link's horse implies that it is (or Tatl thinks it is) a painful thought for Link. The first quote implies that Tatl did something especially bad to Epona, since she mentions it specifically in her apology. If all she did was randomly throw Epona onto Termina Field, you'd think she'd apologize first about something actually BAD that she was involved in, such as turning Link into a Deku Scrub, helping Skull Kid steal Majora's Mask, stealing Link's ocarina, or attempting to kill Link by trapping him in a room.

Now that I think about it, there is a glaring contradiction to the "A small, lost horse seems to have been taken in by Romani Ranch, south of town..." quote. How could Romani and Cremia have "taken in" the "lost" Epona, when there was a huge boulder blocking the only entrance and exit to Romani Ranch? Since Skull Kid was responsible for both the disappearance of Epona and the boulder, it does not seem logical that there would be a large enough gap of time between Epona's disappearance and the boulder being placed. Remember that the boulder is present at the beginning of the First Day, and Epona is "removed" by Skull Kid IMMEDIATELY before the First Day. My theory is that "A small, lost horse seems to have been taken in by Romani Ranch, south of town..." was put in the game late in the development process as a hint without much thought, as they discovered that players didn't really know where to go after the second dungeon.
 

Creo

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^^
:link:
No, I really doubt it's a different Epona. For one, you get Epona's song. Two, he stole your horse, and I really like to assume that he didn't slaughter Epona, or whatever your choice of words are. The fact of the matter is, he just took your horse and left it in Termina field/Milk Road, and the people at Romani Ranch found her.
Skull Kid/Majora's intention probably wasn't to kill things right away, or he would've just killed Link instead of turning him into a Deku Scrub. . .the main thought was for the moon to fall in three days.
Point being, Epona is the same Epona.

Oh, and since the Lost Woods is in Hyrule, not Termina (unless it's split), the Skull Kid is from Hyrule. .Also pointing out the fact that at the end of the game
he gets Sarias song and the skull kid says your scent is familiar
.

/end rant
 

Masky

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^^
:link:
No, I really doubt it's a different Epona. For one, you get Epona's song.
I think that they are different horses, but they have the same name. There are other characters in Majora's Mask who have the same exact name and appearance as their Hyrulean counterparts, such as Muto, Sharp, and Flat, so it's not like this is impossible.

Two, he stole your horse, and I really like to assume that he didn't slaughter Epona, or whatever your choice of words are. The fact of the matter is, he just took your horse and left it in Termina field/Milk Road, and the people at Romani Ranch found her.
Given the in-game facts, I do not believe it is possible for Skull Kid to have left Epona in Termina Field/Milk Road, and the people at Romani Ranch found her. Look at the original quote again (the only quote in the game that suggests that the original Epona did not die):

"A small, lost horse seems to have been taken in by Romani Ranch, south of town..."

The quote implies that the horse was found outside of Romani Ranch, since it says the horse was "taken in", and that it was "lost". That means that this order of events must have taken place: Epona is sent to Termina somewhere, Romani Ranch people find her, Romani Ranch people bring her back. However, this is not possible, because immediately after getting rid of Epona, Skull Kid put a huge rock blocking the only entrance/exit to Romani Ranch. So how could the Romani Ranch people have found Epona and brought her back when they couldn't leave their own Ranch? Even if the boulder WASN'T there, how could they have found and brought Epona in in such a short span of time, given that you can immediately go to Romani Ranch on Day 1 and Epona will be there?

Skull Kid/Majora's intention probably wasn't to kill things right away, or he would've just killed Link instead of turning him into a Deku Scrub. . .the main thought was for the moon to fall in three days.
Point being, Epona is the same Epona.
Actually, the Skull Kid DID try to kill Link right away. Remember when he locks you in that room to die at the very beginning of the game? You only escape because Tatl was accidentally locked in there with you and she helps the both of you escape. In addition, Skull Kid doesn't know that you survived until you meet him again on the Final Day to defeat Majora's Mask. Remember that when you get back the Ocarina from him, he doesn't remember since you turned back time. So it's only natural that he completely ignored you after his failed attempt to kill you, which he probably assumed had worked.

Oh, and since the Lost Woods is in Hyrule, not Termina (unless it's split), the Skull Kid is from Hyrule. .Also pointing out the fact that at the end of the game
he gets Sarias song and the skull kid says your scent is familiar
.

/end rant
It is blatantly stated that the Skull Kid is originally from Termina in Majora's Mask. If you hear the story from Anju's Grandmother, she tells you that the Skull Kid was originally from Termina but did a bunch of bad things so he was banished to Hyrule before the events of OoT.
 

Luigitoilet

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Actually, the Skull Kid DID try to kill Link right away. Remember when he locks you in that room to die at the very beginning of the game? You only escape because Tatl was accidentally locked in there with you and she helps the both of you escape. In addition, Skull Kid doesn't know that you survived until you meet him again on the Final Day to defeat Majora's Mask. Remember that when you get back the Ocarina from him, he doesn't remember since you turned back time. So it's only natural that he completely ignored you after his failed attempt to kill you, which he probably assumed had worked.



It is blatantly stated that the Skull Kid is originally from Termina in Majora's Mask. If you hear the story from Anju's Grandmother, she tells you that the Skull Kid was originally from Termina but did a bunch of bad things so he was banished to Hyrule before the events of OoT.
You aren't locked in. Tatl can't get through the door because she's a fairy. you do recall that you simply walk out of that room, right?

But yes, this Skull Kid is Terminian. Not only the grandmother, but there is a cutscene you have to watch of Skull Kid playing around in Termina with the tfairies long before Majora's Mask or Link comes around.
 

Masky

Smash Master
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Dec 16, 2007
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You aren't locked in. Tatl can't get through the door because she's a fairy. you do recall that you simply walk out of that room, right?
Okay, I just re-watched it and you are right that Link could get out of the room but Tatl couldn't because she is a fairy. But I still think that Skull Kid intended to trap Link down in that strange area there forever. After transforming you and just before leaving, Skull Kid says:

Hee, hee!
Now, that's a good look for you!

You'll stay here looking that way
forever!
 

TLMSheikant

Smash Master
Joined
Oct 6, 2008
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Puerto Rico
Epona never died. Didnt Skull kid just banish her into Termina field, she got taken by Romani Ranch and then Skull kid put the boulder there so that Link could never get her back?

Btw, we dont know exactly how much time there is between Skull kid making Link a deku and when he goes outside of the clock tower. Remember that Termina's time flows faster than usual and the mask salesman does distract u for a while with his talk :p. So there was time for skull kid to do all that (about Epona).
 
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