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videos? i could try to guess what you're doing wrong but it's easier if you have something to show ushow i go fast?
I have a history of dash attacking people like that.Alright, noted. One problem I have is people who aren't afraid to run in though, but are good at not getting punished. Like one fox I was played constantly ran/jumped in and just shined me, I had no idea what to do because I could never get a grab any time he approached so he wasn't afraid to keep going in and I could never really space myself. Another issue I have, more so, is falcon just jumping in and throwing out a knee. Falcons hit me all the time with that, and if they don't I can't really punish them well. I'll really try to record some matches, not just for you guys but so I can analyze them myself.
Yeah he's faster at punishing than fox... I can space an auto cancelled bair and he'll wavedash oos and trade a usmash with my next bair if I don't wavedash in between. A luigi that wavedashes so much and so fluidly is basically waiting to punish you. I don't even try to hit him when I play unless I have him offstage or set up from landing a first aerial. I throw out safe aerials hoping that he messes up his wd approach. He's definitely hard to grab tho. The only grabs I really land are shield-grabs. I definitely let him do most of the approaching in the mu.i guess i kept trying to hit him with aerials. if i went after him, he would wavedash out of the way and/or hit me. if i tried to hit him out of his wavedash pre-emptively, he would wait till my move ended and punish the lag. i couldn't grab him 'cause i couldn't get him to sit still in shield. so i was like "wtf do i do then =/"
1. If he tends to shine after every aerial approach, learn to wait (if caught in shield)Alright, noted. One problem I have is people who aren't afraid to run in though, but are good at not getting punished. Like one fox I was played constantly ran/jumped in and just shined me, I had no idea what to do because I could never get a grab any time he approached so he wasn't afraid to keep going in and I could never really space myself. Another issue I have, more so, is falcon just jumping in and throwing out a knee. Falcons hit me all the time with that, and if they don't I can't really punish them well. I'll really try to record some matches, not just for you guys but so I can analyze them myself.
For nair-heavy foxes like jman... this could be awesome if you time it right. good stuff. (don't trade with falcon's knee tho lol duh)(its also kinda risky if you do it against dash dancers, if you miss you get punished hard for dash-attack)I have a history of dash attacking people like that.
It resets approaches pretty effectively, especially on short-hoppy space animals or dashdancy falcons. It also sets up ledgeguards and has decent KO power at higher %s.
I have a good bit of trouble with Lcancelling her dair... also with trying to do a move after the dair cause it is 5 frames slower than a shffl'd nair/bair/fair (10 vs 15 frames?)So I've been messing around with puff's dair lately after seeing hbox combo it into rests and grabs.
I've found that she can legitimately combo drill with several quick attacks, one being usmash. This is very useful for puff dittos considering it'll combo @ >50%, though you'll want to end up facing away so the first usmash frames will hit.
Given the multiple hits, wacky hitstun and mobility, could drill be used to poke shields and crouch cancelers better than fair/nair/bair in some situations?
EDIT: Post 69 GET!
Ya... i wasn't really clear, but the issue i have is that i don't know what is A and what is B... in my mind its all just sorta one gameplan i guess... if i really sat down and thought about it then i probably could... i'll try to do that later todayMahone, don't even condense it. If there's a lot to learn then that will make readers better at the matchup. It'd be cool if you like organized the mu info by importance. Like, you gotta learn A, once you have A down, then you can try stuff like B, and C is stuff that you shouldn't really worry about but is like neat tricks or tips that are useful less often. Something like that.....
I don't see the need, there are safer options.for some reason i could see sh nair being good vs luigi but i could also see it backfiring easily.
dair's pretty good yeah, basically just copy hungrybox on that one, i can never hit the l-cancel either but if you can do so consistently it can be really good.I have a good bit of trouble with Lcancelling her dair... also with trying to do a move after the dair cause it is 5 frames slower than a shffl'd nair/bair/fair (10 vs 15 frames?)
It's probably one of the next things Im gonna work on. IF I ever end up coming from above on a marth and scared to move horizontally cause of his fairs/fsmash, then I will drill into him and then duck or grab.
you'd think so, right? 'cause it stays out for a while so he might wavedash into it? but no, he would always wait me out and punish after i miss.for some reason i could see sh nair being good vs luigi but i could also see it backfiring easily.
kyle should have just planked him
jk
if that's true then no wonder i lost =/I don't see the need, there are safer options.
The matchup's all about minimising any risk whatsoever and just playing gay as ****. Luigi becomes extremely limited once you just start spacing aerials over and over and over again. Even moreso if you get him in the air.
It's SUPER HARD to L-cancel dair when you're hitting shield.So I've been messing around with puff's dair lately after seeing hbox combo it into rests and grabs.
I've found that she can legitimately combo drill with several quick attacks, one being usmash. This is very useful for puff dittos considering it'll combo @ >50%, though you'll want to end up facing away so the first usmash frames will hit.
Given the multiple hits, wacky hitstun and mobility, could drill be used to poke shields and crouch cancelers better than fair/nair/bair in some situations?
EDIT: Post 69 GET!
its hilarious watching hbox get dair->usmash in puff dittos. when he hits the usmash he like throws his hand at his C stick and like jumps up a tiny bit.So I've been messing around with puff's dair lately after seeing hbox combo it into rests and grabs.
I've found that she can legitimately combo drill with several quick attacks, one being usmash. This is very useful for puff dittos considering it'll combo @ >50%, though you'll want to end up facing away so the first usmash frames will hit.
Given the multiple hits, wacky hitstun and mobility, could drill be used to poke shields and crouch cancelers better than fair/nair/bair in some situations?
EDIT: Post 69 GET!
haha I do the same thing when I usmash oos. I torque the hell outta my controller.its hilarious watching hbox get dair->usmash in puff dittos. when he hits the usmash he like throws his hand at his C stick and like jumps up a tiny bit.
Dude I hate being in the position where I am low on jumps (<4) and heading offstage. Luigi's always wd ff to the ledge and immediately jump with an invincible dair. I often lose the ledge game to vudu. He rocks invincibility 24/7Well, if people played the MU my way there would be no risk ever because I endorse going offstage to avoid him getting under you. But that's cruel and boring so... yeah.
So long as you watch his followup nair at high percent.... and space it so he can't get a dair off if you are WoPing himI don't see the need, there are safer options.
The matchup's all about minimising any risk whatsoever and just playing gay as ****. Luigi becomes extremely limited once you just start spacing aerials over and over and over again. Even moreso if you get him in the air.
I don't think it would backfire.for some reason i could see sh nair being good vs luigi but i could also see it backfiring easily.
It is not hard to not get ledgehop D Air'd by a Luigi, lol. Lrn2movepl0x.Dude I hate being in the position where I am low on jumps (<4) and heading offstage. Luigi's always wd ff to the ledge and immediately jump with an invincible dair. I often lose the ledge game to vudu. He rocks invincibility 24/7
http://www.youtube.com/watch?v=_8ea2LYEeCU#t=4m11s no but in all seriousness I agree. I think he's a really solid OFFENSIVE character.I feel like I see people use Luigi vs top tier as there random example of a complete landslide MU and he's just not free like that lol.
lol that was hilarious. i love it when people get tier listed.http://www.youtube.com/watch?v=_8ea2LYEeCU#t=4m11s no but in all seriousness I agree. I think he's a really solid OFFENSIVE character.
Wow this is REALLY GOOD advice.... i play Vist and Winston a lot, so i have a lot of luigi practice too and i was gonna write some advice, but like 90% overlaps with what you wrote... so hopefully we both are right lolOne interesting mind game is CC resting luigi's wd approach. It really makes them scared lol.
One of my close friends is a luigi main so I know quite a bit about this matchup. You really have to watch out for his dair, uair a lot because he can literally just jump above you and dair because you're both so floaty. Generally try to keep him off the ground, if he is on the ground be either far away or in his face. Usually puff tries to stay one bair space away from their opponent, but that's not the case against Luigi. Luigi approaches a ton, almost always with a WD, so to be safe you have to be at a distance where you can react to the WD's or really close where you can hit. Be patient because Luigi can't do anything unless he approaches and he always will, just don't let them do any hit and run with WDing. Mixing up between bair spacing and shffl uair when he approaches is probably the most successful method I use. Nair/jab smashes are also helpful. Avoid full hopping as much (unless you have platforms) because luigi loves to wd right under you and punish. Also don't throw out unnecessary attacks if you know they won't hit (unless they run into them) because you can't afford the lag; you need to be ready to react to every WD. Get luigi off the stage and you have an easy stock, just always be careful for misfire. I tend to approach low if they're off the stage (and obviously going to forward+b) and jump in with a bair or fair, that way he'll misfire over your head. It's usually smarter to wait where the forward+b will take Luigi though, just make sure you don't get hit by it and lose your opportunity to edge guard. Don't forget how high his up+b reaches, so if he forward+b's into the stage and is falling grab that ledge. Drop fair if necessary; if he's an inch away from the ledge and too low he's dead without his down+b. Lastly, be careful with rest because up+b sweetspot punishes hurt. And ALWAYS ban Yoshi's.
Hopefully this was helpful. I only skimmed the previous posts so sorry if I was repetitive.
And merry christmas fellow puffs! :3
Thanks Mahone. When I said to uair I meant when he's trying to jump above you, before he dairs. Like you said, moving out of the way and spacing horizontally is better if you know the dair is going to come out, I should have clarified that. And the rest thing was just sort of a mindgame I've gotten to work before, but it's definitely dangerous so I wouldn't suggest going for it unless you see a really good opportunity. Also, if you do go for it, WDing toward Luigi might help. I'll have to try it some time.Wow this is REALLY GOOD advice.... i play Vist and Winston a lot, so i have a lot of luigi practice too and i was gonna write some advice, but like 90% overlaps with what you wrote... so hopefully we both are right lol
One thing i didn't really understand.... you say to watch out for his dair and then you say to upair a lot... i find it really hard to beat out his dair with upair so i just try to space horizontally and bair his dair
Also, one thing i would like to add is that it is a good idea to occasionally fsmash his wavedash approaches to keep him honest... too many jiggs just let him move around too freely like krynxe said... i dunno about resting it though lol that sounds risky but i guess it could be good too
Also i used to get ***** by Vist, but the change that allowed me to stop getting ***** was being MORE EFFICIENT...
i can't stress that enough... like krynxe said, you can't just spam moves, your wall of bairs doesn't work in this matchup, try to be much more efficient and you'll do better trust me.