RADSheikah
Smash Apprentice
You sick little ****!She likes it long
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You sick little ****!She likes it long
Actually, there are Support Conversations in Awakening that discuss this. The sword has been reworked many times over. It's the blade itself which remains pristine, and gives the weapon its unlimited durability, the hilt, the cross guard, etcetera, those all get reworked over time.Funny how in the lore Marth and Lucina (and Chrom) wields the same Falchion yet they look completely different. It's as if they had a royal blacksmith to forge a new blade out of the original.
Ahh, my assumption was pretty spot on. It must take a legendary blacksmith(s) to be able to melt Naga's tooth to reshape it into different swords each generation.Actually, there are Support Conversations in Awakening that discuss this. The sword has been reworked many times over. It's the blade itself which remains pristine, and gives the weapon its unlimited durability, the hilt, the cross guard, etcetera, those all get reworked over time.
Owain actually does some repair work on the hilt in his Support with Lucina, as she's complaining about her fighting being "off" slightly. He also points out that the blade itself is the only eternal part of the blade, while where the blade meets the hand, the hilt, is a meeting of mortal and immortal parts.Ahh, my assumption was pretty spot on. It must take a legendary blacksmith(s) to be able to melt Naga's tooth to reshape it into different swords each generation.
We found Falchion's weakness! We can aim for that or just kill the wielder, your call.Owain actually does some repair work on the hilt in his Support with Lucina, as she's complaining about her fighting being "off" slightly. He also points out that the blade itself is the only eternal part of the blade, while where the blade meets the hand, the hilt, is a meeting of mortal and immortal parts.
She probably just has Marth's programmed hitboxes with changed values.If they want Lucina to have the same range as Marth, they have to make her sword longer to compensate for her shorter arms.
I'm not sure what your approach is: you're saying it's redundant to have different Amiibos if they both have the same in-game effect? They're toys. Even if you only care about the data, not everyone does: Some would love the Amiibo because it's a figurine.For one thing, amiibo are supposed to work across multiple games. So when you then go to, say, Shin Megami Tensei X Fire Emblem, you would still have to have two amiibo tied to the one character, since they would be storing the same data.
You're also missing out on potential sales of the figurines. If I play as Lucina as an alt Marth, I can't train her separately from Marth. I may buy a separate figure, since I like Lucina better than Marth, but I would be much less likely to buy both, since they're storing the same data.
Between the redundancy of having two different figures for the same data (which will happen, I'm sure, but not with alternate character skins), and the fact that every game that supported those amiibo from then on would be forced to implement the characters as a second skin, I find it highly unlikely that any alternate skin character would have a separate amiibo.
Yes, this is true. It does make it a harder sell, though. When you're selling it as both a figure and a data port, removing part of that reduces the incentive for consumers to buy it.I'm not sure what your approach is: you're saying it's redundant to have different Amiibos if they both have the same in-game effect? They're toys. Even if you only care about the data, not everyone does: Some would love the Amiibo because it's a figurine.
Absolutely true. But if Nintendo's advertising of making them work for as many games as possible holds true, then you need to plan for that. My proposed example is Shin Megami Tensei X Fire Emblem. It's a Wii U game that features both Marth and Lucina. If the figurine contained data for Marth and Lucina as the same character, then SMTXFE would have to treat them the same as well, or risk not porting the information in properly.And then you say that alternate costumes would break their compatibility with other games? There's no reason that the Amiibo's data for Smash Bros. has to effect the data for Mario Kart at all.
It's been confirmed that character data can be stored on the figure and transferred between systems, such as taking it to your friend's house.P.S. I don't know if the community knows whether the data is saved to the Amiibo or the game itself.
I'm not saying they're not possible, I'm saying that they're not ideal. I'm giving Nintendo credit for planning ahead with the system.@ Skyblade12 , Amiibos primary purpose is to sell, not to necessarily serve specific game features. If an alternate costume Marth Amiibo wouldn't work for Fire Emblem's upcoming crossover, then it would still be sold for Smash only rather than not at all, even if only for one game.
But if that Fire Emblem game couldn't read an Amiibo because a single value (for alternate costume in another game) is different, then Nintendo wouldn't be smart enough to program games to begin with.
Please stop making assumptions to turn down other ideas. Similar Amiibos with near-identical in-game functions are not impossible. They're not guaranteed, but there's no reason to come up with technical reasons why it wouldn't be done. If you still aren't convinced that alternate costume Amiibos for Smash aren't 100% possible, then please explain why you think so.
In the Nintendo direct, it was specifically stated that each amiibo will have it's own chip containing unique data.Because Amiibo are supposed to contain character data. If she's just an alternate skin, she can't have separate character data. You can't train "Lucina" and "Marth" if they're both one and the same.
Here's where you're making assumptions. A Lucina Amiibo doesn't HAVE to refer to Marth in Fire Emblem, just because it refers to Marth in Smash Bros.. It can be Marth in Smash Bros with a Lucina costume, yet in Fire Emblem it could be Lucina. Get it? Imagine a SD card with two files on it, one that says Smash, another that says Fire Emblem. They're separate.The problem is, the game could only recognize that data as Marth data, because that is what it is, at core.
Admitted. It's possible. Less elegant from a design standpoint, but certainly possible.Thanks @ MegaMango .
Here's where you're making assumptions. A Lucina Amiibo doesn't HAVE to refer to Marth in Fire Emblem, just because it refers to Marth in Smash Bros.. It can be Marth in Smash Bros with a Lucina costume, yet in Fire Emblem it could be Lucina. Get it? Imagine a SD card with two files on it, one that says Smash, another that says Fire Emblem. They're separate.
Actually, I see Lucina as helping Ganondorf being decloned. Lucina's addition makes sense for a clone, Ganondorf doesn't. In fact, the only clones we have to date make sense as clones.Lucina is like the new Roy, only more popular, female (something Smash has needed more of for a long time), more recent, likely soon-to-be more important, more contextually correct, more canonically correct/understandable, and ultimately probably not as terrible compared to Marth. And tons of people wanted Roy, so why is anyone upset again?
Honestly, if FE got 4 reps, I'd been expecting Marth, Ike, Roy and Chrom. Instead we got Marth and Ike (the two unique swordsman who I enjoy playing as), Robin (someone entirely different and original all together), and Lucina (a much-needed female rep and a better Roy alternative). Chrom even got in as an FS cameo. So everyone except the Roy supporters wins in some way (and they can play P:M for their Roy fix). This is nothing but a victory. Lucina looks great, and I'll definitely be playing as her a lot.
Plus Lucina has paved a path for other quick-addition clones/semi-clones like Black Shadow, Toon Zelda, and possibly Dixie Kong, while boosting the chances for "low priority" semi-clones like Falco, Wolf and Lucas. That said, this also carries the horrible possibility that we'll still have Captain Ganon Falcondorf.
That's why it annoys me that he's still a semi-clone. Falcon's flamboyant moveset and personality does not match Ganondorf. It makes the King of Evil seem like a joke.Actually, I see Lucina as helping Ganondorf being decloned. Lucina's addition makes sense for a clone, Ganondorf doesn't. In fact, the only clones we have to date make sense as clones.
It would be nice if they added further differences between her and Marth, but don't underestimate how much the different sword mechanics will affect her gameplay just yet. As with Marth, every one of her moves uses the sword and so every one of her moves will differ in damage, knockback, kill percentages, etc. Her playstyle will revolve less around spacing and more around rushing down her opponents with reliable damage. This isn't to say she'll be totally different from Marth, or anything, and comparing her to Dr. Mario is fairly reasonable (the main difference being the reason for their inclusion), but I think saying that she's feMarth with a modified Falchion downplays what could be a really valuable alternative way of using a familiar moveset.But if indeed the only difference is just a modified Falchion, then geez, I'm gonna keep feeling that Lucy's just "there". I guess the speed and weight factors might make 'em stand apart, but if she won't really stand out from Marth aside from gender and less technical playstyle, then I'm gonna be disappointed.
I really think that if they went off to separate her from Marth, then they'd at least do efforts to show that it wasn't done in a way that sounds really effortless cakewalk and be her just to pad out of FE-reps and females. Because right now, she just doesn't feel like adding much weight to the roster. And even then, she's not gonna be very impressing if compared to other clones before her. Such a shame, really.
Perhaps, but it's difficult for me to see at the moment. At least clones like Roy had an inversion of Marth's gameplay (sweetspots near his center and fire aesthetics), amd even then, he had somewhat differing specials from Marth as well. Lucina seems to have NOTHING aside from sweetspots from the tip taken off, which IMO sounds less interesting than Marth overall. I guess you could say "Tink" by that logic, but maan, I'd stick with Marth instead. Saddening because I don't mind Lucy much aside from her being this game's Tink (which bothered me as much as it bothered me seeing Tink in Brawl himself). We've had Falco, Lucas and Wolf before...It would be nice if they added further differences between her and Marth, but don't underestimate how much the different sword mechanics will affect her gameplay just yet. As with Marth, every one of her moves uses the sword and so every one of her moves will differ in damage, knockback, kill percentages, etc. Her playstyle will revolve less around spacing and more around rushing down her opponents with reliable damage. This isn't to say she'll be totally different from Marth, or anything, and comparing her to Dr. Mario is fairly reasonable (the main difference being the reason for their inclusion), but I think saying that she's feMarth with a modified Falchion downplays what could be a really valuable alternative way of using a familiar moveset.
I've watched some videos about bowser's moveset and it is actualy an auto cancel in his case since he keeps his landing animation unless you move immediatly when you land...but for lucina the landing animation is cancelled and she didn't move an inch when landing so i can't say it's an auto cancel :/I think it's very safe to say L-Canceling isn't back. Some attacks in the demo would auto-cancel, like Bowser's F-Air, it's probably the exact same thing we're seeing here, Lucina herself might not have much landing lag in general.
Marth is clearly the more beautiful of the two.Simple. Lucina is beautiful. Marth isn't.
Ganondorf looks like a total joke with Falcon's moves, it's the same guy that murdered some people with the power of the devil or something. In Star Fox 64 Falco clearly says "I hate Landmasters." His Final Smash should be an Arwing shooting lasers. And don't come at me with the trophy description of Wolf's landmaster. Lucas should use the power of love and friendship instead of Starstorm.That's why it annoys me that he's still a semi-clone. Falcon's flamboyant moveset and personality does not match Ganondorf. It makes the King of Evil seem like a joke.
Another thing that annoys me is Wolf and Falco having Landmasters when neither character would ever use them over their aerial alternative (and Wolf doesn't even HAVE one). Yes PK Starstorm is also not Ness or Lucas' attack, but at least its BELIEVABLE that they could learn/use it. And its a unique attack idea (although Ness should have PSI Rockin' instead). I just hope these modifications are made in light of clones being considered acceptable practice.
....Really?If so many people are adamant in saying that she's a clone, then they should show me and others gifs of the moves she used and then gifs of Marth using the same moves. There's not much else to it, really...
THIS. As someone who played Marth in the Best Buy demo, he did seem to be slower and be worse in the air, and I tried to use him more on the ground. It's likely Lucina will be more useful in the air with less ground power.Just to say, based upon speculation of what little was seen in the trailer and these scans for Lucina (and perhaps more importantly) E3 changes in Marth, if that she may end up like Melee Falco. Marth in Sm4sh seems to be just a tad bit slower, but noticeably his air game has appeared quite weaker to some players. Perhaps, with Lucina, we will only have one special that truly has a different "way of working" to Marth's (the most likely candidate being Dancing Blade), but some of her Aerials will have unique animations and the general power ratio that she has will be mostly oriented into the air. For Lucina I believe we have only seen an Up air (which swings in the opposite path than Marth's), the Neutral Air (which swings fasters than Marth's in this game) and maybe what could have been her F-air right before the N-air but it was hard to see and tell any particular part out of it. BUT, something that a lot of people have noticed with that trailer is that she has almost no landing lag from her aerials unlike E3 Marth.
I believe Sakurai did indeed say this, considering that it will be easier since there is no extra damage at the tip.Did he? I am honestly not sure, but that sounds truthful. Hopefully that is the case, meaning that Lucina is a guaranteed hitter, instead of Marth's "Go for the Tip" Blade attacks.
P.S. I am just explaining what I think of it not that I hate Marth's mechanics.
That's also true. Still, I have to wonder though; how did Falchion need repairing anyway? As I recall, Anri (Marth's "ancestor") used the sword, but the hilt, etc. didn't need to be repaired. The sword that Marth uses is the same as when Anri used it.Owain actually does some repair work on the hilt in his Support with Lucina, as she's complaining about her fighting being "off" slightly. He also points out that the blade itself is the only eternal part of the blade, while where the blade meets the hand, the hilt, is a meeting of mortal and immortal parts.
Not to sound arrogant, but my post addresses this exact point. Most of the moves in terms of animations and hitboxes will likely be the similar if not the same between Lucina and Marth. Lucina "technically" is shorter but not to the extent to making a difference (Tink to Link), her fall speed seems the same as Marth and her weight probably will be as well. However, her big differences are likely to rely on better speed and the difference in aerial power more than simply the change in Falchions. Akin to the fairly-subtle but actually lengthy difference between Fox and Falco in Melee.No matter what I'm still hella happy to be able to play her with her own slot to boot, but the way Sakurai is making her sound like the cloniest clone ever is pretty disappointing. Couldn't he at least change her weight, height, speed, etc? I really hope she's not as similar to Marth in the final game as she sounds right now. I'll be satisfied as long as she's no clonier than a Melee clone.
I only glanced through most of the posts before posting, but yes, this would be nice as a bare minimum.Not to sound arrogant, but my post addresses this exact point. Most of the moves in terms of animations and hitboxes will likely be the similar if not the same between Lucina and Marth. Lucina "technically" is shorter but not to the extent to making a difference (Tink to Link), her fall speed seems the same as Marth and her weight probably will be as well. However, her big differences are likely to rely on better speed and the difference in aerial power more than simply the change in Falchions. Akin to the fairly-subtle but actually lengthy difference between Fox and Falco in Melee.
Well, it's not something that needs to be done a lot. The hilt doesn't take nearly the sort of beating the blade does. Heck, it took Lucina's blade something like ten years of constant use against Risen to need to be tuned up, didn't it?That's also true. Still, I have to wonder though; how did Falchion need repairing anyway? As I recall, Anri (Marth's "ancestor") used the sword, but the hilt, etc. didn't need to be repaired. The sword that Marth uses is the same as when Anri used it.
Did she trade her feet for them?Canonically yes, but Archer Lucina cannot be ignored