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Lucas, Roy, Ryu (1.0.8) Community Patch Notes

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NachoOfCheese

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Nerf greninja jokes? Nah it's time we realize they buff DK in every update. Sheik OP? Buff DK.
Or nerfing Diddy. Seriously why. They're just beating the dead horse at this point.
 

RyeSSB

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Captain Falcon's up air was nerfed from doing 13% on thigh and 12% on foot to 11% on thigh and 10% of foot (kockback changed?).
 

Shanoa

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Charizard's bair definitely feels different to me. It appears to have traded some of it's ridiculous knockback for speed so it's better for spacing purposes. You still can't autocancel it though, so confirmation is much needed.
 
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Vipermoon

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About Falcon's Uair: when I go to do a landing Uair into Knee I can't reach the opponent easily (they'd go too far forward), I tried it on a computer since they don't DI. Same thing. Lower angle?
 
D

Deleted member

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Each hit of Shulk's D-Air have a 1% increase:
Hit 1 grounded-6%->7%
Hit 1 aerial-4%->5%
Hit 2 blade-10%->11%
Hit 2 beam-9%->10%
 

Drarky

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I want to add that all of :4ness: PSI Magnets (Customs 2/3) received the same buff as the default one.
 

stancosmos

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Correct me if i'm wrong but it feels like sheiks FAir doesn't string like it used to. I played a full tournament yesterday and had a hard time connecting her FAirs, i felt like it was either an arial speed reduction or an increase on endlag for the FAir, because they used to be so very easy to string together. I used to string 4-5 if i could platform cancel, now i'm lucky if i can get 2. Maybe i'm just out of practice though? can anyone test this?
 

Illuminose

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Correct me if i'm wrong but it feels like sheiks FAir doesn't string like it used to. I played a full tournament yesterday and had a hard time connecting her FAirs, i felt like it was either an arial speed reduction or an increase on endlag for the FAir, because they used to be so very easy to string together. I used to string 4-5 if i could platform cancel, now i'm lucky if i can get 2. Maybe i'm just out of practice though? can anyone test this?
it's the same, probably not getting the timing for a true combo or not following up on DI properly
 

sonnytapman

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Shulk power vision knocks Mario from one side of FD to the other, just in case that is a change.
 

S_B

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Correct me if i'm wrong but it feels like sheiks FAir doesn't string like it used to. I played a full tournament yesterday and had a hard time connecting her FAirs, i felt like it was either an arial speed reduction or an increase on endlag for the FAir, because they used to be so very easy to string together. I used to string 4-5 if i could platform cancel, now i'm lucky if i can get 2. Maybe i'm just out of practice though? can anyone test this?
I hope you're right.

If there's one thing that could stand to be nerfed, it's Shiek's Fair escort...
 

Fatmanonice

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Why do they keep nerfing characters? I would rather see buffs of weaker charcaters to be honest. It would make the competitive scene more interesting
But they have been doing that.

Almost all the characters that we have described as low tier or fundamentally flawed (without customs) have gotten buffs since the 1.04 update, with some of them becoming significantly better characters thanks to them.

:4charizard::4dk::4falco::4myfriends::4kirby::4littlemac::4link::4lucina::4marth::4metaknight::4palutena::4samus::4shulk::4zelda:

The only alleged low tier characters I feel like they've neglected with buffs so far are :4drmario::4jigglypuff::4robinm::4wiifit:. Not bad considering we're not even a year into the game yet and another patch is likely due out in August.
 
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Mega-Ivysaur

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Samus fully charged Up Smash kills around 19% earlier.

Now it kills Sheik at 62% damage, on Battlefield Omega Form. Before the update, it killed Sheik at 81%. This test was made on Training mode.

I'm going to be biased here, but it feels that move link much better, and wiff way less. Since I don't have evidence and it just another "feel" bull****, don't take it seriously.

About Link, his D Throw now send the opponent upwards, instead of backwards. No feeling this time, it was a crystal clear change.
 
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D

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SSB Wiki says Mega Man's cannon deals 1%(standing jab) but I'm pretty sure it has always dealt 3%
It also says N-Air cannon deals 2% while it actually deals 3%(4% body)
Could someone check 1.0.7 to see if it's actually a change or misinformation?
 

sonnytapman

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Power vision and regular vision still kill at the same percents.
Alright then. Is Charizard Uair killing Diddy At 71% par for the course or was that buffed?

EDIT: Character Board answered my question, it's about the same.
 
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S_B

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But they have been doing that.

Almost all the characters that we have described as low tier or fundamentally flawed (without customs) have gotten buffs since the 1.04 update, with some of them becoming significantly better characters thanks to them.

:4charizard::4dk::4falco::4myfriends::4kirby::4littlemac::4link::4lucina::4marth::4metaknight::4palutena::4shulk::4zelda:

The only characters I feel like the only alleged low tier characters they've neglected with buffs so far are :4drmario::4jigglypuff::4robinm::4wiifit:. Not bad considering we're not even a year into the game yet another patch is likely due out in August.

I'll second this.

And it's unusual, considering that Sakurai has been insisting that he doesn't care about 1 on 1 balance (or at least that it's not a priority) and yet characters are getting buffed to make them better in 1v1 scenarios. He also said something about 1.0.6 being the last big balance patch which he clearly didn't stick to.

Bowser's u-tilt was a nice buff, giving him an option to handle aerials without committing to an u-smash and it now covers him in the front. 'Zard's u-throw is now a kill throw, which he badly, BADLY needed.

For a guy who claims to not care about 1v1 balance, Sakurai sure keeps working to balance a great deal...
 

DoctorWhy19

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R.O.B.'s gyro no longer bounces 4 times before disappearing after hitting an enemy or shield, nor after being picked up and thrown. It vanishes as soon as it is solidly on the ground, excluding when R.O.B. first launches it.
 
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Thinkaman

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R.O.B.'s gyro no longer bounces 4 times before disappearing after hitting an enemy or shield, nor after being picked up and thrown. It vanishes as soon as it is solidly on the ground, excluding when R.O.B. first launches it.
Deconfirmed.
 

bc1910

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Correct me if i'm wrong but it feels like sheiks FAir doesn't string like it used to. I played a full tournament yesterday and had a hard time connecting her FAirs, i felt like it was either an arial speed reduction or an increase on endlag for the FAir, because they used to be so very easy to string together. I used to string 4-5 if i could platform cancel, now i'm lucky if i can get 2. Maybe i'm just out of practice though? can anyone test this?
I actually noticed the same thing, and I too thought her air speed might be worse. However I tested her air speed using the Super Leaf test in training mode, her max air speed is still exactly the same as Captain Falcon's so there's no change to it.

It is possible that her aerial acceleration has been tweaked, or there's some minor change to Fair's KB or KB growth. I did notice that her Fair strings seemed more difficult but just wrote it off as placebo. Interesting to hear someone say the same thing. Still, I have no evidence anything has changed.
 
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stancosmos

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I hope you're right.

If there's one thing that could stand to be nerfed, it's Shiek's Fair escort...
I agree, even as a sheik main it was a little cheap. When any stage turned into a walk off transformation i used to be able to carry any character out of the stage at 0% with short hop fast fall FAirs, Wasn't even close to working yesterday.
 

S_B

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I agree, even as a sheik main it was a little cheap. When any stage turned into a walk off transformation i used to be able to carry any character out of the stage at 0% with short hop fast fall FAirs, Wasn't even close to working yesterday.
If this is true, it'll also make the LM matchup more bearable for LM because no one gets hurt by Fair escort like LM.

Though I'm sure Ryu would've hated the piss out of it as well...
 

stancosmos

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If this is true, it'll also make the LM matchup more bearable for LM because no one gets hurt by Fair escort like LM.

Though I'm sure Ryu would've hated the piss out of it as well...
I hope so. For the most part i feel bad playing against little mac as sheik, It's such a bad matchup for Mac, and it's always such a cheesy win for sheik.
 

FallofBrawl

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Falcos nair has a pulling windbox below him it seems.
Around 1:10
And nair always sends opponent forwards, so probably hitbox alteration
 
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Thinkaman

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I'd like to put out an imaginary bounty on investigating Luigi d-throw -> nado. (As well as Sheik in general) I'm hearing conflicting reports?
 

V01D_92

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any news on bowser jr.? seems like he hasnt recieved any changes in forever...
 

Fatmanonice

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any news on bowser jr.? seems like he hasnt recieved any changes in forever...
I feel like him and Dedede have largely been neglected with buffs because they're actually considered viable in the Japanese scene. Western gamers tend to think of them as "meh" at best but, with the way the Japanese play, they've had a good amount of success with them right out of the box.
 

Zeth444

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Falcos nair has a pulling windbox below him it seems.
Around 1:10
And nair always sends opponent forwards, so probably hitbox alteration
Those are pretty cool combos, and that Nair lock tho.
This pretty much confirms that Now Nair pulls oponents in.
Wind box, does it Change anything?
 

#HBC | Red Ryu

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I'll second this.

And it's unusual, considering that Sakurai has been insisting that he doesn't care about 1 on 1 balance (or at least that it's not a priority) and yet characters are getting buffed to make them better in 1v1 scenarios. He also said something about 1.0.6 being the last big balance patch which he clearly didn't stick to.

Bowser's u-tilt was a nice buff, giving him an option to handle aerials without committing to an u-smash and it now covers him in the front. 'Zard's u-throw is now a kill throw, which he badly, BADLY needed.

For a guy who claims to not care about 1v1 balance, Sakurai sure keeps working to balance a great deal...
I'll third this, only strictly nerfed characters are Diddy, Falcon and Kirby.

Two of those three are fine to nerf.

Kirby nerf was random though,

The rest are more or less buffs for low to mid tiers. Which good, a lot of these are quality of life changes that a lot of these needed.

Zard buff is very significant and plays to one of his best strengths, his grab range and dash grab.

Marth and Lucina benefit a lot from these changes.

These are all steps in the right direction.
 

sonnytapman

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I feel like him and Dedede have largely been neglected with buffs because they're actually considered viable in the Japanese scene. Western gamers tend to think of them as "meh" at best but, with the way the Japanese play, they've had a good amount of success with them right out of the box.
DDD is really good,it's all about using quick moves to compensate for his slow ones, similar to Ike in that regard.
 

Drarky

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SSB Wiki says Mega Man's cannon deals 1%(standing jab) but I'm pretty sure it has always dealt 3%
It also says N-Air cannon deals 2% while it actually deals 3%(4% body)
Could someone check 1.0.7 to see if it's actually a change or misinformation?
Can unconfirm that. Default Lemons do 2%, Jab sweetspot does 3% (the cannon)
 

S_B

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I'll third this, only strictly nerfed characters are Diddy, Falcon and Kirby.

Two of those three are fine to nerf.

Kirby nerf was random though,

The rest are more or less buffs for low to mid tiers. Which good, a lot of these are quality of life changes that a lot of these needed.

Zard buff is very significant and plays to one of his best strengths, his grab range and dash grab.

Marth and Lucina benefit a lot from these changes.

These are all steps in the right direction.
Oh, and Ike got CRAZY buffs, apparently: http://smashboards.com/threads/ike-e3-1-0-8-patch-changes-discussion.406208/

...Which is awesome because, even though I don't play Ike, he BADLY needed them.

DK also got some decent buffs, but nothing as good as Ike so far.

DDD is really good,it's all about using quick moves to compensate for his slow ones, similar to Ike in that regard.
They buffed Ike though, and I think it was definitely warranted. Seriously, Ike was slower, weaker and lighter than BOWSER.

They either needed to buff his speed or make his moves kill at 50%...
 
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Kiing07

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Check the OP, he was quite clearly nerfed.

Other characters being nerfed =/= a buff for an individual character, especially when said character was noticeably nerfed themselves. Even if some of Diddy's bad MUs were nerfed and he can handle them a bit better now as a result, he still could potentially see other MUs become worse off, since he was nerfed, and other characters were buffed.

Diddy was actually buffed also. His jabs are a lot faster & link into a combo now
 

sonnytapman

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Oh, and Ike got CRAZY buffs, apparently: http://smashboards.com/threads/ike-e3-1-0-8-patch-changes-discussion.406208/

...Which is awesome because, even though I don't play Ike, he BADLY needed them.

DK also got some decent buffs, but nothing as good as Ike so far.



They buffed Ike though, and I think it was definitely warranted. Seriously, Ike was slower, weaker and lighter than BOWSER.

They either needed to buff his speed or make his moves kill at 50%...
Ike really did need buffs, although I'm not sure where he's going to end up in teir listing after this, his probably pretty up there.
 
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