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Working on that. It's hard to really say when Up Smash could wiff often - But thus far Up Smashing if I hit it the first or second swing they now seem drawn into all other consecutive hits.You either need to be more specific, provide numbers, or provide evidence. Just saying "the first swing kills! usmash has a vortex thing!" isn't going to cut it.
changes
Yellow- Same
Green- Buffed
Red- Nerfed
Frame data is still the same (Ty Nammy12)
Monado art mechanics are still the same
Damage outputs for Shulk
Jab 1 3.5%
Jab 2 3.5%
Jab 3 (Sweetspot) 5.3%
Jab 3 (Sourspot) 4.2%
Dash attack 11%
F-tilt (Sweetspot) 13%
F-tilt (Sourspot) 11.5%
D-tilt (Sweetspot) 9%
D-tilt (Sourspot) 7%
F-smash 18.5%
U-smash 18%
D-smash (Sweetspot, up close) 14%
N-air (Tip) 8%
N-air (Base) 7%
F-air (Base) 7.5%
F-air (Tip) 6%
B-air (Base) 12%
B-air (Tip) 8%
U-air 15%
D-air 18%
Back Slash 16%
Air Slash 11.5%
B-throw 12%
F-throw 11%
U-throw 7%
D-throw 7%
Patch KB values for Shulk
Dash attack 132 >> 132
F-tilt (Blade) 134 >> 134
D-tilt (Blade) 112 >> 112
U-tilt (Blade) 122 >> 122
F-smash (Sweetspot/No tilting/Full charge) 223 >> 223
D-smash (Up close, front hit/Full charge) 205 >> 205
U-smash (Up close/Full charge) 208 >> 208
N-air (Base hit) 103 >> 103
F-air (Base hit) 110 >> 110
B-air (Sweetspot) 139 >> 139
D-air (Sweetspot) 124 >> 124
U-air (Sweetspot) 139 >> 139
Back slash (Base, Back hit) 170 >> 170
Air slash 138 >> 138
D-throw 112 >> 112
F-throw 99 >> 99
B-throw 104 >> 104
U-throw 83 >> 83
Techs
MALLC and MADC are still in
Reposted from the Falco Patch History thread. Ignore the angsting.Usually, damage changes don't affect knockback, but this patch revamped Falco's Uair. Before the patch, if you hit with the legs, the sweet-spot, it killed Pit at 162% on the ground at center stage of FD on the 3DS. If you hit with the legs now, it kills Pit at 194%. That's a 32% difference. Oh, but it's on the ground, but it does make a difference. The patch basically made his Uair more like Captain Falcon's where you hit is where people get send and in this case, hitting with legs sends people diagonally. If you hit at the center or with Falco's body, they go straight up and that kills at 178%, a 16% difference.
Before the patch, Falco had two hitboxes on his Uair: his legs and his body. His legs had a lot of knockback and what you wanted to aim for juggles and kills while his body had low knockback which seems crappy, but Falco could use it to cause hit stun and confirm a Bair in the air or something like Down Smash on the ground. The body hitbox used to kill at 872% which didn't really mattered if you used it to confirm a Bair which kills at like 113%. Now, if you consider the center hit as the body hitbox, then it kills 694% earlier. Basically, Falco has a regular flip kick Uair like (Dr.) Mario, Luigi, Captain Falcon, ZSS, Kirby, and even Ganondorf. Personally, I would have preferred the old Uair since it killed way earlier and offered a hit confirm option. Also, Falco doesn't have the air mobilty to juggle well like Mario, Captain Falcon, or ZSS or the ability to confirm it consistently like Luigi with his D-throw or whatever Kirby does with his Uair. It could stayed as a wickedly powerful Uair like Ganondorf's.
Edit: Video by I Am Normal (IAN) for evidence: https://youtu.be/5FXzYeU1TJA.Losing Uair's sourspot means Falco lost a hit confirm. Even if it was a slow one, Falco could sour-spot Uair to Bair in the air and probably Down Smash or Up Smash on the ground. That's one unique thing gone from Falco and I think it's weaker, like not just 1% weaker, but knockback-wise too. Back then, I used Pit and it killed with his legs at 162% and the body hit killed at 872%. Now, if you hit with the legs, Pit gets sent like with Captain Falcon and Ganondorf depending on where you hit. As of now, if you hit with the body which sends Pit straight up, it kills at 178% while the legs kill at 194% and sends Pit at an angle. It's nerf that not only gives Falco a weaker Uair which Falco can't abuse like Mario or Captain Falcon who have good air speed or Luigi who can consistently confirm it off of D-throw and Falco's Uair's raw power was like Ganondorf who were slower, but the power made up and rewarded their ability to land a Uair, but it takes away the uniqueness of his Uair, the sour-spot body hit. I'd rather have the powerful Uair with a sour-spot for hit confirms and basically doing Uair chases instead of juggling like every other character with a Uair. It's making him generic.
Quality over quantity. It may looks like seven different buffs, but it's all for one move that I haven't seen DK mains making much use of. But looking at the difference, that may very well change. All of these damage changes are correct, as well as reduced landing lag. The landing lag reduction on Forward Cargo Throw isn't as large as the reductions on Backward and Downward Cargo Throws. And Upward seems to be the same as it was before in this regard. As for Downward throw's aerial hop, it seems to be the same in patched and unpatched versions of the game. But in the patched version, you can move so much faster out of the attack, that the hop is far more beneficial now than it ever was.HOLY F***
Just saw The DK patch tread.
http://smashboards.com/threads/dk-patch-1-08-changes.406243/#post-19419563
Só many buffs. (It was posted by a moderator só its likely to be legit)
Read the OP. Posts like this are NOT acceptable. Provide numbers or evidence.someone said that luigi's down b torando is easier to get out of by DI'ing toward the stage
I'm getting 7% on both pre-patch and post-patch.Aerial Falco Phantasm's damage has been buffed to 7% (up from 6%).
It always did 7% on grounded opponents when used in the air. If you use aerial Phantasm on airborne opponents, it does 6% and spikes, but if use Phantasm on the ground, it does 7% regardless of the target is in the air or on the ground.Aerial Falco Phantasm's damage has been buffed to 7% (up from 6%).
As stated before, the transition mechanics mean momentum techniques no longer work. Tested and confirmed both Samus and Gunner using side by side versions (1.06, 1.07 and 1.08). Missiles ledge/platform cancelling no longer works. Additionally, Gunner can no longer use the momentum/slide from Grenades, while Samus cannot do it with Morph Ball Bombs.Sorry to simply quote this for questions without data of my own, but does anyone know if these changes also carried over to Mii Gunner's version of u-smash and missiles?
That's all we have for now, but we do believe he has more buffs. One of us will be by later.The damage from U smash seems to vary from 16 to 18 depending on where is the enemy when Link delivers the last strike.
16 Behind Link (9 the last single hit)
17 In front of Link (10 the last single hit)
18 Above Link (11 the last single hit)
This seems to affect the knock-back and killing % with the slash above being the strongest and the one behind the weakest.
Edit.
I believe that the knockback in the above hit is stronger than the pre-patch, the front hit is the same as pre-patch and the behind hit is weaker than pre-patch.
He can still lock with the late hit according to @ArcticWolf. It's a confirmed change, but we don't know the new launch angle on grounded opponents.There's one unlisted change for Falco; down-aerial no longer allows the sweetspot to meteor-smash grounded opponents. It sends at an upward trajectory that emulates the pre-patch ground bounce.
Because it's no longer a grounded meteor it means the knockback will be noticeable pre-tumble. It removes Falco of a powerful jab lock which is a shame. Weird nerf.
shadeIF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
CMON why buff rosa and nerf diddy? -_-Character | Last (PST) | Changes
Rosalina and Luma | - |
- Luma HP 47 → 50
See here's the weird thing, I'm comparing between 3DS and Wii U where various articles or attacks look very different, including the clawshot. On 3DS, the claw buries itself into opponents when they're just outside of range. On Wii U, that doesn't happen because the clawshot is well animated. 3DS is quite notorious for incorrect visual indicators of moves, and that's happening here for sure. But it's not enough to account for Link grabbing dorks farther away compared to pre-patch. The Fsmash 1 range is a very good reference point.I'm still getting the clawshot buried in Robin's knee without actually grabbing her, I'm skeptical about the Link grab range buff.
Edge mechanics were changed, probably because dreamland's wind would have given too many SDs to players with specials that send their character into special fall.
- Grounded to Air [l]edge transition mechanics altered, affecting run offs and other momentum techniques. Notable characters: Captain Falcon, Meta Knight, Zelda (Nayru's Love)
Can we get some explanation/elaboration on this?
My bad, you're actually right. I made this prepatch but wasn't referencing it and misremembered how far the grab was reaching, it does actually grab from about half a block further away now!We'll have a video in a few days. Our resident player with a capture card and pre-patch footage will make a comparison video soon.
And @ Lavani , just because the way the grapple mechanics interact with hitboxes hasn't changed doesn't mean it's not longer. The increase is actually pretty significant and if you played Link pre-patch you'd notice the difference immediately.
Villager | - |
- Balloon Trip Mechanics altered to a fuel system similar to ROB, hurting consecutive usages
Is that a bug fix or ?Pac-Man used to be able to drop hydrants through platforms by buffering a hydrant after a sh fair. He can no longer perform this.
I can also deconfirm the freaky fruit buff
Yoshi suffers the most from this so at least mention him .-.
- Grounded to Air [l]edge transition mechanics altered, affecting run offs and other momentum techniques. Notable characters: Captain Falcon, Meta Knight, Zelda (Nayru's Love)