DungeonMaster
Smash Lord
You might unfortunately be right. The tool tips I feel are most representative of rather profound stupidity in design.Unfortunately, I don't really see sheik or rosalina getting nerfed in the ways that really matter. A big part of the way the balancing people choose what to change seems to be what the intended design was, and both of those characters do seem to function according to that. With that said, I could be totally wrong about that, or the balance team could have more emphasis on actual balance than I think.
Sheik and Rosalina are designed to be fundamentally very strong, and I just don't see any characters getting so drastically changed.
But it's not impossible.
"Samus Charge Shot - This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne."
This is totally wrong, it's 16 frames, as slow as d-air whether on the ground or in the air.
Sheik needles are frame 11, completely un-reactable by human reflexes.
It's absurd really, there's no ambiguity here, it's black and white wrong and stupid. I often wonder why I keep playing this game when I read and see crap like that built into the game - and it doesn't get changed after several patches. Really this patch frustrated the hell out of me. These things can totally be fixed.
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