No, I luff Pupsie. ;.; I would've turned to the side.I thought we went over the whole "spikes on the arms/chest" thing. Were u planning to kill them?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No, I luff Pupsie. ;.; I would've turned to the side.I thought we went over the whole "spikes on the arms/chest" thing. Were u planning to kill them?
*hugs and tailwags* x3*opens arms for cuddles* =o
Hmph. No one gets upset at Timbuhz when he makes angry posts. D=*hugs and tailwags* x3
But hey, we're supposed to be super-chill here, Milln. Even if Dan was wrong or assuming things... I think you were too hard on him. At least he took the time to post info for us. D:
most agreed.*hugs and tailwags* x3
But hey, we're supposed to be super-chill here, Milln. Even if Dan was wrong or assuming things... I think you were too hard on him. At least he took the time to post info for us. D:
Pretty much everything in DanGR's post is wrong and blind assumption. Doesn't even warrant argument since he'll just ignore it stubbornly, just like everyone else defending their character in a matchup topic.
:OI'm not gonna post again, even if he rebuttals, because I hate matchup topics, so there's nothin' to worry about. DocileMilln is Docile.
*hugs @ DanGR* Are you going to Final Round or any tournaments January onward? I can't go to anything since it's Quarter 4 and i'm management. >,< But I liked hanging out with you and everyone else from Alabama. And Alabama needs some Tin Pin Slammer.:O
I could back up all my points and clarify some things that you've misunderstood, but now...
why bother?
Did you just impale DanGR?*hugs @ DanGR* Are you going to Final Round or any tournaments January onward? I can't go to anything since it's Quarter 4 and i'm management. >,< But I liked hanging out with you and everyone else from Alabama. And Alabama needs some Tin Pin Slammer.
@Everyone else: I don't really understand how what I wrote is a flame. Also, we haven't been chill since the Chat topic got locked, so I dunno what you're all talking about.
No. The only things even slightly biting are my first and last comments.Did you just impale DanGR?
o0Did you just impale DanGR?
Honestly, I'm getting sick of tourneys. It's about beating MK from around quarter-final's onward. It's not fun anymore.*hugs @ DanGR* Are you going to Final Round or any tournaments January onward? I can't go to anything since it's Quarter 4 and i'm management. >,< But I liked hanging out with you and everyone else from Alabama. And Alabama needs some Tin Pin Slammer.
@Everyone else: I don't really understand how what I wrote is a flame. Also, we haven't been chill since the Chat topic got locked, so I dunno what you're all talking about.
"Unintentionally?"For those of you who didn't get it...
Lucario has a spike on his chest.
Hugging someone would lead to stabbing them, unintentionally.
You need to hang around here more often. One of the few that make sense around here.Yay I get to post for this one. From me playing black walts a lot in tornament and in a sh*t ton of friendlies I can safely say this match up is in Olimars favor 55:45.
Olimar is a small character with alot of walling potential. Very underrated if you want to put it that way. He fights mainly with a vertical and horizontal attacking system that is very hard to be beat by any other character ingame. Lucario's attacks also hit in a vertical and horizontal motion but Olimar has the advantage due to his attacking speed and range. Lucario has a difficult time hitting the blind spot of Olimar, which is at a 45 degree angle. On the floor Olimar has an advantage over Lucario. When Lucario is stuck by one of Olimars pikman he can not shoot an Aura Spear until the pikman is released making it nearly slim to camp him as one of Lucario's options, But in return Lucario can Double Team as much as he wants until the pikman vanishes.
To win this match Lucario has to apply pressure and keep a very high momentum base gameplay. If he can do that then we can knock him off the map pretty quickly, and you know what happens when Olimar is off the map... Gimp City.
It is a 55:45 because of Olimars ability to wall like a monster.
PS: Idk if we completely finished the Shiek section but if we did can we change the title of the thread to olimar please? lol.
This was way ignorant Infi. He posts his summary to help us, and you totally ride him off and act like he isn't even worth your time.*snip*
I disagree, and yet I agree. If you use DT and reversed DT, which you should do often in this matchup, Olimar will not be able to use Pikmin throw. Even if he shields the Double team, the attack combos into grab-out-of-shield strings. Thus, he will be forced to approach at least within his quite large grab range, and then camp a mere shorthop away.-Lucario has to approach Olimar. There is no possible way Lucario can outcamp Olimar. Lucario's safe approaches on Olimar is fair, really. He wasn't out of line to say that. Obviously dair isn't the only followup to an fair, but he got it half-right. All of Luc's moves are unsafe on block when grounded thanks to his fast and lengthy tether (except fsmash on a few pikmin. I don't know the range specifics) and he's small enough where dairing his shield puts you insanely close to the ground.
This still adds damage to you, and Olimar will always be lagless to shield any activated DT.I disagree, and yet I agree. If you use DT and reversed DT, which you should do often in this matchup, Olimar will not be able to use Pikmin throw. Even if he shields the Double team, the attack combos into grab-out-of-shield strings. Thus, he will be forced to approach at least within his quite large grab range, and then camp a mere shorthop away.
Yes, but you're not only trying for the DT damage; your also going for a grab out of DT. It's a free 10% or upwards; at the very least you'll get in a grab out of an invincible approach. It also changes Olimar's style; he doesn't want to give away free approaches.This still adds damage to you, and Olimar will always be lagless to shield any activated DT.
Ok look, DT is as punishable as any other move. If you think you can DT into an Olimar and grab them before they can grab you back, you're mistaken.Yes, but you're not only trying for the DT damage; your also going for a grab out of DT. It's a free 10% or upwards; at the very least you'll get in a grab out of an invincible approach. It also changes Olimar's style; he doesn't want to give away free approaches.
yeah our apologies, the thread creator hasnt changed the discussion yet for whatevs reason.Oh lol, I thought the conversation was supposed to be about Sheik now.
nvm.
Vid please? Everything on youtube is kinda old or doesn't have the Lucario doing double team, or both. I am curious about this now.Ok look, DT is as punishable as any other move. If you think you can DT into an Olimar and grab them before they can grab you back, you're mistaken.
This **** was cool when brawl like first came out and Olimars were bad and didnt know that pikmin set off DT. Now, if anything, they pray that the lucario is bad enough to keep DTing their pikmin so they can get a free 12% grab out of it. Their grab is like 5x longer than Lucarios, not sure what makes you think it's safe.
yeah our apologies, the thread creator hasnt changed the discussion yet for whatevs reason.
I'm sorry Timbers, but could you explain this matchup a little more? The way you described it, it sounds like Lucario has a terrible matchup against Olimar (70:30 or worse): Lucario must approach Olimar. Olimar excels at the ground game (virtually anything we can do at medium range is punishable). Olimar can easily get back on the ground due to the whistle (among other things)...so, what can Lucario do against Olimar?You need to hang around here more often. One of the few that make sense around here.
This was way ignorant Infi. He posts his summary to help us, and you totally ride him off and act like he isn't even worth your time.
On top of that your post was even more inaccurate than his. From memory, the only thing he mentioned that was inaccurate was Luc's lack of vertical killers. He's normally lacking in the department, but a character as passive as Olimar while airborne (at least against aerial dominance like Lucario) makes it relatively easy to bait in uairs and usmashes.
-Lucario has to approach Olimar. There is no possible way Lucario can outcamp Olimar. Lucario's safe approaches on Olimar is fair, really. He wasn't out of line to say that. Obviously dair isn't the only followup to an fair, but he got it half-right. All of Luc's moves are unsafe on block when grounded thanks to his fast and lengthy tether (except fsmash on a few pikmin. I don't know the range specifics) and he's small enough where dairing his shield puts you insanely close to the ground.
-KILLING IS A PROBLEM. Olimar's relatively easy to gimp but without the gimp he has tons of survivability with his walling options. All of Luc's killmoves are really slow, and are outranged by Olimar. Pikmin kill auraspheres, fsmash is outranged by grab (except purples) and fsmash. Bair is nice in this match. Thanks to it's long startup you can catch airdodges and whistle cancels quite well. Because Olimar has to be extremely passive when returning to the stage, it makes for some easy pressure. But yeah, Olimar is by no means easy to land killers on. You can't outspeed or outrange him, and his walls keep Lucario out of his blindspot so well. You're really banking on some lucky kills here.
-Whistle cancel is also a problem. Really why would you ride it off like that. A character that does so well on the ground, you want to keep him in the air as long as possible. Whistle cancelling destroys this, and yet you ride it off as "well at least we got free damage"? If he falls right through you with the whistle cancel, you're now above him and he's on the ground. A very unwanted position to be in.
It is definitely Olimar's favor, but to say even 60:40 Oli may be stretching it. 55:45 Oli is a more comfortable number I think. It's worth noting that both Oli and Luc can counterpick each other extremely well.
Technically, Lucario DOES NOT NEED TO APPROACH necessarily. Double Team, in spite of what many people here think, is a viable option against Olimar Camp Tactics (Pikmin throw), unlike any other matchup Lucario has. It is effective for countering the camp, as Olimar's do not want to give you the DT nor do they want you to get a DT approach into a shield grab.I'm sorry Timbers, but could you explain this matchup a little more? The way you described it, it sounds like Lucario has a terrible matchup against Olimar (70:30 or worse): Lucario must approach Olimar. Olimar excels at the ground game (virtually anything we can do at medium range is punishable). Olimar can easily get back on the ground due to the whistle (among other things)...so, what can Lucario do against Olimar?
Don't get me wrong, I've fought plenty of Olimar's before, but I don't understand why I won when I did. Theoretically, Olimar has a massive advantage (Lucario must approach, but all his approaching options are punishable).
Double team is really not a viable approach option for Lucario, all Olimar has to do is jump and hit you with an aerial as it ends when you are vulnerable. Double team is still definitely useful in this matchup, but not for an approach.Technically, Lucario DOES NOT NEED TO APPROACH necessarily. Double Team, in spite of what many people here think, is a viable option against Olimar Camp Tactics (Pikmin throw), unlike any other matchup Lucario has. It is effective for countering the camp, as Olimar's do not want to give you the DT nor do they want you to get a DT approach into a shield grab.
The olimar boards had a very interesting description of the matchup, in which they favored Lucario. Put simply, Lucario can cancel their up-smash, and will want to approach from above, and they want to make the battle a horizontal one.
I am curious to see if Olimar can grab through a double team, though. Vids?
That's true! I've never seen double team punished, and I've played/seen plenty of Luc vs. Olimar games (I have three friends that like Olimar), unless the Lucario did made a bad decision after the DT.Technically, Lucario DOES NOT NEED TO APPROACH necessarily. Double Team, in spite of what many people here think, is a viable option against Olimar Camp Tactics (Pikmin throw), unlike any other matchup Lucario has. It is effective for countering the camp, as Olimar's do not want to give you the DT nor do they want you to get a DT approach into a shield grab.
The olimar boards had a very interesting description of the matchup, in which they favored Lucario. Put simply, Lucario can cancel their up-smash, and will want to approach from above, and they want to make the battle a horizontal one.
I am curious to see if Olimar can grab through a double team, though. Vids?
You make it sound like approaching from above isnt incredibly obvious. If you are coming at him from the air all he needs to do is roll dodge, which is not exactly easy to punish when you are above him.That's true! So Lucario's basic gameplan can be...
Outcamp Olimar. His F-smash isn't good enough to keep up AS spam, right?
Forward B? Double team! (Obviously you shouldn't do this in a predictable way, but mix it up, double team, then hit him.)
Feel like approaching? Approach from above, dair his u-smash, then dair and hit him!
In the air? You're good!
He's off the stage? Toss some projectiles if you'd like, then edgegaurd!
If it's spaced properly... doesn't Luc have invincibility frames until the attack completes? But I guess that means Luc would still have a frame disadvantage since Olimar could start the grab before the attack ends so his grab hits the first frame after DT ends.
DT still doesn't sound very appealing to me, though.
You are vulnerable when DT ends. You are not invincible throughout the entire afterlag. I don't know the exact time that you lose invincibility, but it is before you come to a complete stop with DT. It was suggested that you could grab right out of this, which for some reason you're under the impression that an Olimar wouldn't see you start a DT, watch it activate, watch the attack frames come out, and get grabbed. No.Vid please? Everything on youtube is kinda old or doesn't have the Lucario doing double team, or both. I am curious about this now.
EDIT: What makes me think it's safe is invincibility frames, shield stun, but mostly the fact that I've never seen a vid in which an Olimar does this.
I was only responding to Infi's summary, which was mostly pro-Lucario.I'm sorry Timbers, but could you explain this matchup a little more? The way you described it, it sounds like Lucario has a terrible matchup against Olimar (70:30 or worse): Lucario must approach Olimar. Olimar excels at the ground game (virtually anything we can do at medium range is punishable). Olimar can easily get back on the ground due to the whistle (among other things)...so, what can Lucario do against Olimar?
Don't get me wrong, I've fought plenty of Olimar's before, but I don't understand why I won when I did. Theoretically, Olimar has a massive advantage (Lucario must approach, but all his approaching options are punishable).
Olimar rolls while Lucario is above? Lucario can still double jump, or do something riskier like AS or FP.You make it sound like approaching from above isnt incredibly obvious. If you are coming at him from the air all he needs to do is roll dodge, which is not exactly easy to punish when you are above him.
Wait...Lucario has more than one safe approach? I know Fair-dair-double jump away is safe, but what others does he have that are safe?Timbers said:Luc's approaches are hard to mixup, but the tradeoff is they're safe ones.
Thanks lol. Normally I just browse around but I will try to post more. But to point out what you said earlier, the match up is really hard to call definite numbers on. Honestly my call from 55:45 was just from the characters abilities and habits, and also what they area capable of as of the metagame now. I play black walts and this match up is seriously annoying to play. But it is true that it is too early to call out a 100% accurate answer about the match up. Olimar is still being tested on where he really stands in the metagame and because of that it not certain on what the match up exactly is.You need to hang around here more often. One of the few that make sense around here.
The thing about the blindspot is Lucario still has no way to deal with it. None of his options allow him safely into the area. His shorthop is way too high to make a rising fair approach on olimar without being right on top of him in the first place, due to his size, and as his fair doesn't autocancel, you can't land into his shield and take advantage of 2 frame jabs against his slow grab (think of Peach.)Like I said, Olimar has a lot of dubiousness in the matchup vs. Lucario, and lots of vague stuff gets thrown around, like DT. This is why I thought this would be... interesting.
Oh, and about my two cents. I find DT occasionally useful, but it's more of player error more than anything else really. About offensive abilities, I find Lucario getting a more safe approach to Olimar, though Olimar has better defense options with the crazy usmash, camp, and grab options. I guess there's a weak spot in the 45 degree mark, but they sometimes use upB to let u know that they can still knock you for a hit there, at least, the Oli in my area does.