-Lucario- 50-50
Discussion: Posts 477-519
What to Watch out For:
-Aura sphere grows bigger as percentage increases. It can get HUGE.
-High priority attacks
-Low cooldown time attacks, especially forward smash is hard to punish after its already come out
-Matchup gets significantly tougher if the Lucario decides to play really campy
-His down-air has huge priority and only your up tilt can beat it. Has to be timed right though.
Matchup Mentality:
-Try to hit him before his attacks come out, they come out slow, just they cool down real quick so punishing after is tougher
-Float can be quite useful if you can predict his ground attacks and jump, float, then punish
-It would be wise to save f-air to kill him slightly after he reaches 110% so he doesn't last to 200% at his strongest.
-Upsmash out of shield can punish him if he doesn't space some attacks
-Lucario's will roll a LOT. Watch for it.
Did you know?
-Lucario gets a slight boost from being multiple stocks behind as well? It's only slight but it's there.
-Lucario gains strength and range after he reaches 100%
-Lucario's UP b can't hit you, Edgehog him if he's out of range.
-His roll is a monster
Praxis said:
The trick to beating Lucario, however, is killing him early. At low %, Lucario has no killing power, and at high %, he becomes far more powerful. Kill him early on the first stock, and you will probably win the set since you can beat the crap out of him on the next stock before he gets to killing strength.
Don't go for too many close range attacks like grabs, because Lucario's jabs are one of his best combo starters. However, Peach's jab-to-grab trick works pretty well against him
I agree with all of this, but Lucario's slightly-harder-to-aerial-combo nature, spammable projectiles (campy Lucario's give Peach a lot of trouble even if they're just tossing weak light aura balls), and most importantly, AURA are enough that I would give him a slight advantage. The reason I list the aura is because Peach has a hard time killing- thus, Lucario gets to be more powerful than he is against other opponents that kill him at lower %.
Also, I don't think Toad is as effective as it is against ROB, because he's got some REALLY quick aerials, quick rolls, and his jab combos into almost anything (ftilt, utilt, dtilt, forward-B and grabs).
I would put the matchup at 45-55 in Lucario's favor, if the Lucario knows the matchup really well and knows how to camp Peach. It's a slight advantage to Lucario, not huge.
EDIT: Also worth noting that thanks to Lucario's dair, Peach almost NEVER lands a usmash. Utilt works, but it doesn't kill until high %. This lets Lucario live EVEN LONGER than normal. And as he lives he gets stronger and gets crazy powerful kill moves.
GEA said:
- Fsmash. The BEST way to avoid this is floating so that your FEET are level with Lucario's HEAD while he's standing. This still allows you to do aerials in an agressive fashion without having to worry about it. In fact, fsmash, bair, and auraspheres are really the only ways he's going to consistently kill you, so LEARN THE HITBOX. It is invisible in some parts (the tip and above it slightly) and he WILL kill you with it fairly easily.
-Aurasphere. It gets BIG when he gets at high %s. You can shield it, toad it, dair it if its slighty under you (it will allow you to go through it kinda, I don't suggest this), ftilt small ones, or like I do, just take the time to either doublejump over it and get ready to aerial (fair is great here) or float. If he fires it high, just land and react. The only time aurasphere should REALLY give you problems is when you are recovering. This is one of two matches I can think of off of the top of my head that I really stress recovering LOW (marth being the other). Get below the edge and float under it. Low enough that he can't just dair you before you even up + B. then umbrella to sweetspot the edge and you'll be fine.
-Dair. Lucarios generally LOVE to dair the shield. Dair hits twice and they will dair multiple times if you sit in your shield. Just jump out and nair between them. Works every time. If they try to come down with dair, be patient and utilt them out of it. Try to scare them into airdodging before you try utilting (or wait until they are close enough to dair). Don't chase them into the air under them except as a mix up. Almost always I wait on the ground after they get hit into the air, but very rarely I QUICKLY double jump into an uair to keep them on their toes. Do this SPARINGLY and it will work.
Oh, and you can DI out of the second hit into the air. Just smash DI down and away. Works maybe 60% of the time for me.