I like that line about Pikachu learning Fly. I could see that too. His movement is definitely not very, if at all, restricted in this match-up.
Hmmm...
PIKACHU:
General Tactics: Pikachu does not, by any means, have to approach you. He can just sit there and shoot his stupid little thunderjolt with short hops or(most likely) full jumps. It has good priority, so your Aura Spheres won't beat it as BAS ever. A FCAS will beat it out at any percentage higher than 70%. As a side note you can spam your BAS way faster than he can spam his thunderjolt, and since thunderjolt NEVER eats BAS or fully charged at any percentage, if you get into a projectile battle you're gonna win. Pikachu can approach with the fair a whole lot; it's easily spammed. It has a certain property of floatiness that allows Pikachu to do a slight slide when he hits the ground if you tap a direction(you can see this VERY evidently with Marth), so watch out for that, because it's good for spacing and keeping away from counter attacks and also for doing the dsmash. Pickachu's LOOOOVE their dsmash, and MOST Pikachu players will not save it as a kill move and simply abuse it all the time, similar to Peach's dsmash in Melee, ja? If you do get hit with it, then you need to space better, especially at higher percentages when all you need to do to keep him away from you on the ground is shoot AS at him because it WILL eat through the thunderjolt. If Pickachu jumps over it, then you should be at an advantage, right? Anyways, if the dsmash hits you, then tap DI rapidly to one side and get out please. Do not just sit there and do nothing, because the final hit has more knockback than the rest and you'll probably die if you're not at least TRYING to DI, and if you don't die they'll just use a thunder, and since you'll probably be so high up Lucario won't be able to move yet, you're still dead.
Don't ever try outspamming a Pikachu. Pika can move out of harm's way with fulljumped thundershocks, while you're stuck on the ground (or the air) trying to hit him with your completely horizontal projectile. You won't win. Thundershock has lame priority. Pretty sure Luc's fair outprioritizes it, for example.
Lucario's Strategy: Like I said before, please use either fully charged AS' after 70% to eat through the thunderjolt spam, or just shoot BAS at any percentage to cancel them out and win the projectile battle. They will most likely be doing full jumped thunderjolts, so find a way around that. It's not an impregnable defense, it never is. Keep him Pika in the air, preferably above you so that you're not vulnerable to thunder. If he has a dsmash addiction, it can be so very easily punished with a well timed Double-Team, so if you don't DT often, here's an excellent spot to do it. Pikachu also dies at around 100% if you're at 100% and you hit them with it, so if you look for the chance it can be a VERY annoying move for Pikachu to get around, as it will kill them very easily at higher percentages for you. Yay!! You need to space well too. The fsmash is generally not recommended, as it is very slow and Pikachu is
not slow, so try to use your tilts more. FPCG isn't really all that useful either, but it can still combo if you time everything right. Just try to kill Pikachu quickly, because if you don't then you'll lose the edge you gain from them being unable to kill you until at least 120% or so, unless you're an idiot and DI upwards on a dsmash to a thunder. Once at higher percentages, control the match and hold on to that stock as long as you can.
To add on, you can play extremely gay in the higher percents with aurasphere. Abusing it shuts down a lot of his approach. Stay in the air. The only killmove Pika has in the air is his nair, and it's severely lacking in range. I'd stay in the air for the most of this game. Pika gets around your ground game way too well.
I think that covers all the stuff I wanted to say on strategy.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Now, let's see if I can think of some stages...not so good at that part, now am I?
Overall match-up: Hmmm...this is kind of a tough call. I'm tempted to say it's 50:50, even. Our AS beats out the thunderjolt in terms of speed and at anything higher than 70% priority, so Pikachu's projectile is not nearly as useful as it could be against other people like Wario. But then, our smash attacks(the main way Lucario's like to kill: FSMASH!!!!!!!) are way laggy, so don't expect to get them off very often. If we use them we'll probably be punished by the rodent's speed. Instead we must resort to the less favored tilts, although FP and DT are both excellent ways of killing a Pikachu. Their ground game beats out ours by a long-shot, but our air game, as usual, is better than theirs. So yea...I wanna say even.
Completely irrelevant but thundershocks suck against Wario, as Wario is midair 80% of the match anyways. Fsmash is still a good killer in this matchup though. Anything that Pika whiffs is going to get him fsmash tippered (dsmash, fsmash, thunder, nair, fair, bair, usmash...you get the idea)
Stages: Now...I'm not the best at coming up with uber awesome CP's for characters, but so far I have seen nothing on this subject yet. So in short no, we're not done with Pikachu.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Anyways, here goes:
Frigate Orpheon This stage is an amazing Lucario stage. If you haven't figured that out, go jump off a cliff. Just kidding. It's got lots of ledges to cling to, and stuff like that. The high ceiling protects against the dreaded dsmash, and also the usmash. If you go high enough, Pikachu's thunder won't be able to reach you either, so you if you have a moment of bad DI, you may still be in luck. Pikachu off the ledge + Lucario= Win!! At least on this stage. And try and abuse landing lag if they use skullbash to get back on the stage or use quick-attack(QA) and use both the first and the second attacks. The best way to punish lag is the FP, because it grabs the shield too!
Please no >_> I'd avoid this stage the same reason I would avoid Yoshi's Island against Pikachu. His thundershock travels down the wall, meaning your wallcling is gonna get ****ed up if he's spamming thundershocks down the stage. Also has a severely advantageous position on the second stage. He camps underneath the platform and he's completely protected.
Luigi's Mansion This stage, again, is very good for Lucario. The ceiling's on the left and right sides of the stage will protect you from being killed with the d/up smash. It also negates Pikachu's down-b, so abuse that too. You'll collect damage pretty easily, so once you're at a good enough percent space yourself right and do a FP or something. If you do it right they'll go flying right out the upper side or right off the top. You have several kill moves, so pick one and use it. Whatever.
I haven't played the matchup on this stage, however I'm about positive a Pikachu's going to love pillaring you with the ceiling using his dsmash, so if you're set on taking him there, get ready to tech outta that crap. His killmoves will be easy to tech the ceiling with though. His fsmash has a ton of hitlag on it, so you should never be in a position where you won't hit the ceiling.
I'm still weary about this stage though. It promotes ground combat. Not a lot of room for Lucario to move around.
Other than those two, there's not really any other stages(at least that I can think of) that truly **** Pikachu. Everything else is more or less a pretty neutral stage in this match-up. Except for maybe Rainbow Cruise, you might have an advantage there. Don't know though, I've never played a Pikachu on that stage.
Battlefield. His projectile gets gayed there so hard. No on-stage thunder, and enhances your brickwalling.
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