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Throw pikmin. shield grab. win.What the hell do you do against Zelda?
...you win. That's what you do against Zelda.What the hell do you do against Zelda?
Learn how to shield her Fire. Or roll to avoid it. Don't try to approach her from above. Observe her Naryu's Wind (Reflector) habits, throw pikmin when she isn't going to do it, predict and punish her when she does do it. And try to not get Dsmashed, it really screws Oli up.What the hell do you do against Zelda?
I've seen this happen before lol...you win. That's what you do against Zelda.
I recall using Zelda against people who didn't know how to air dodge. Din's Fire was pretty much death for them o.o
Lmao that attack doesn't exist. There's Nayru's Love and there's Farore's Wind though XDObserve her Naryu's Wind (Reflector) habits
No. PSI is wrong. The most important thing an beginning Olimar should learn is how to stop getting gimped by dumb ****.So, I'm just starting out with Olimar. I read the guide and I've begun practicing the things in it, so here's my question.
What do you think is the most important thing that a beginning Olimar should learn?
@_@ Purples are the only one with knockback, so yeah only purples. But on the other hand, you can gimp the recoveries of certain characters by latching Pikmin onto them (aka non-purples). It stops stuff like Ness & Lucas's PK Thunder 2, Ike's Quick Draw, Pikachu's Skull Bash, WeeGee's Green Missile, etc.Okay. So work on getting color coordinated and not getting gimped. Got it. Thanks.
Does it have to be a purple to knock someone off the ledge, or can any other color do it?
Haha yeah forgot about that one xDNo. PSI is wrong. The most important thing an beginning Olimar should learn is how to stop getting gimped by dumb ****.
Then comes all that other stuff
Watch videos, and a lot of them. We have a fantastic video thread (made by yours trulyThank you for clarifying. I knew that the others didn't have knockback, I just wondered if when they latched on and did damage if it removed characters from the ledge.
Obviously I have a lot to learn, lol.
Fair. It's the fastest. Don't use your second jump unless you absolutely will die unless you do.Haha yeah forgot about that one xD
which is pretty much the most important thing, so idk how.
Now that I think about it, what should I do for momentum canceling if im gonna save my second jump, airdodge and fair or what?
Are you sure that it wasn't just the startup frames of Nado? I remember thinking once that purple Usmash beat it but it turned out that I just hit it in the early stages of the move, at which point it has very low priority (and possibly no hitbox?).Random note, blue pikmin fair beats tornado
Nope. The MK was chasing me and I just faired through it with blue.
Watch videos, and a lot of them. We have a fantastic video thread (made by yours truly) with many different matchups within, so you'll pick up a lot of things just by watching other people play and implementing things into your style.
Fair. It's the fastest. Don't use your second jump unless you absolutely will die unless you do.
Are you sure that it wasn't just the startup frames of Nado? I remember thinking once that purple Usmash beat it but it turned out that I just hit it in the early stages of the move, at which point it has very low priority (and possibly no hitbox?).
As I recall, aerials practically never, ever, ever beat out tornado unless it hits from the top. And I doubt that a blue would hit through anyway.Nope. The MK was chasing me and I just faired through it with blue.
Just mixed up the dateAs I recall, aerials practically never, ever, ever beat out tornado unless it hits from the top. And I doubt that a blue would hit through anyway.
And Vocal, you said you were going to a tourney Saturday? >.< All I know that's coming up is DSO, which is Sunday, so idk if you just mixed the date or if there's another tourney.
Actually, Up Air is better. How fast the move comes out doesn't matter, it's how soon it ends, and Uair lasts the shortest time.Fair. It's the fastest. Don't use your second jump unless you absolutely will die unless you do.
Oh my bad, I've been momentum canceling the wrong way for months now @_@Actually, Up Air is better. How fast the move comes out doesn't matter, it's how soon it ends, and Uair lasts the shortest time.
years right over here, didn't know about fastfall >_>Oh my bad, I've been momentum canceling the wrong way for months now @_@
O_Oyears right over here, didn't know about fastfall >_>
Use Olimar for everything.Lol. Ok thanks hilt. Btw another question, I'm goin to my first tourney next month and I main ness as well as oli. First off advice for the tourney, then also what matchups should I use oli for and which ones should I not?
you think im trolling but im notUse Olimar for everything.
You think I'm joking but I'm not![]()
It works for all side specials. That's why it wasn't specifically on the Oli boards. Till now. You think I'm playin...but I'm not.Idk, most likely already known just wanted to throw it out there in case it's not.
Ok I can answer easy stuff like this :D Other people can do answer the strategy questions...Ok i feel super n00bish for asking this question, but I've never really found a good explanation.
What is staling/refreshing/fresh all that stuff exactly, I have a pretty good idea of what it is but I'd like a true explanation for it.