I'm just starting out with PSA, so this is a very beta version.
I'm making Shadow the Hedgehog. I know someone else is also making a Shadow, but I'm using a different style, focusing on giving him a completely different playing style from Sonic.
Chaos Control Shadow (Very Beta Version)!
Now, it's a very Beta version so far, but I'll tell you what I've already made (he's still very glitchy, but shouldn't freeze the game or become unable to move). Pretty much everything is going to be changed, but you can at least play with him if you're into that sort of thing.
Get it here:
http://www.mediafire.com/file/jkgf1mxgwzj/Shadow.pac
Changes:
Much slower than Sonic over long distances (about on par with C. Falcon) but has a very fast initial boost in which he turns invisible (yeah, I figured out how to have complete control over invisibility! Mewtwo makers will want to check it out, I expect!) as in Sonic Battle.
His side dodges are both teleports, making him tough to predict.
Neutral A is different, but not the way I want it to be (I'm trying to make his basic combo from Sonic Battle). It will change.
F-tilts all look different. He even has a spinning uppercut for his F-Down Tilt! Not that Shadow had that, but... well, it's cooler than Sonic's Horse Kick.
Up-tilt looks different, but I got it wrong (I wanted it to be his animation for throwing an item upwards, but it's actually his animation for throwing a character upward). It's still funny to watch.
His throws are...weird. I'm going to have to fix that up a bit. It might be interesting to see, though... especially his down throw. I seriously don't know what went wrong there... it makes the other person stick to you until you hit them.
His attacks are going to be made stronger, but I didn't do that yet.
His specials are all different as well:
Neutral B: Chaos Burst - Shadow throws out his hands and does damage to anyone who touches him. Haven't decided on an effect yet, and it makes him float up too high, so that's going to have to be fixed.
Side B: Chaos Spear - Shadow quickly fires a long-range lightning bolt that paralyzes opponents for a moment if it connects. It also fires at a downwards angle if used in the air. He also moves forward a little, I'll have to change that. The effect also doesn't look quite right. This is currently the only move that looks different when Shadow is in Chaos Boost mode.
Up B: Chaos Control - This is probably going to be the hardest thing to make. I'm aiming for a long-distance teleport similar to Farore's Wind. Right now, it's similar to Sonic's Up-B except he's invisible and intangible while using it, and it doesn't work on the ground for some reason. So, you could use it for recoveries but it's not working the way it's supposed to work.
Down B: Chaos Boost - I love the way this looks! But it doesn't do anything practical yet. I'm planning on making it turn Shadow bright red, make all of his attacks MUCH stronger, but make him gradually take damage while it's active.
If anyone knows how to make a character damage themself gradually (similar to DeDeDe's Jet Hammer, too bad we can't load his files...) or to move around freely in the air (for a functional teleport), please let me know!
And for Mewtwo makers, the visibility boolean is 0B020100! True is visible, false is invisible! Lucario should have no problem teleporting now... Too bad Sonic doesn't have a free-range Up-B available...