SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
I already have a lot of moveset changes @_@
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you've made new attacks? has anyone after Dragon's ike actually given a new move?I already have a lot of moveset changes @_@
Lol not really, I gave Sheik a spike and changed the animation..........thats about it.you've made new attacks? has anyone after Dragon's ike actually given a new move?
My Wolf does, it's still WIP but he's got two new moves: Ftilt and Nair (sex kick). I don't know when I'll be back to him but, it'll be pretty soon, got some cool ideas.you've made new attacks? has anyone after Dragon's ike actually given a new move?
I hope so. Shishigami Sheik is gonna need new opponets to face off against when she's completed her training. >=)lol then my pac is gonna be a huge hit.
start up lag is not changable right now, i don't think, but if you add "Allow Interupt" earlier, you can just interupt the movehow can you add/take away lag from an attack.
its alright, i'm uploading pics now so i can just release the beta (there have been changes since your version).start up lag is not changable right now, i don't think, but if you add "Allow Interupt" earlier, you can just interupt the move
also, frozenpopo, sorry for not testing your character very much right now, too busy >_<
if had a nickel for everytime this was asked...Is it possible to put a certain moveset to a costume, like you have different movesets for one character but one moveset for each costume? If so then how would you do it
Very sexy... I think the aura's a bit bigger than the hitboxes but its very nice.Hey I'm back with a new moveset. It's for Captain Falcon. I call it..... Aura Falcon
He is like a version of Captain Falcon that does Aura effects and damage.
MAJOR CHANGE
What's this? It looks like he is charging some kind of attack!!
And then..........
Epic huh?
That was his D Smash. It uses his Side smash animations all the way up to the attack itself which is his special landing from his up-B.
Smaller Changes:
Nearly every attack does Aura damage
Standing still makes Aura appear
Has 3 (YES 3) jumps. (Will probably change because of brokenness)
Falcon Punch has MORE range, makes this cool Aura burst (Will also probably change if I hear that it's broken.)
|:::Download:::|
http://www.mediafire.com/download.php?2mjrtdimoa4
Enjoy!
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Nice nair, where did you get it?Ganon stuffs
Nice nair, where did you get it?
Oh your Ganon is quite excellent! I love Ganon, he is one of my favorite characters. Now he is even better! I am still tinkering with the hitbox sizes and positions, so the hitboxes and effects don't quite line up yet.Very sexy... I think the aura's a bit bigger than the hitboxes but its very nice.
only thing i'd chage is his Up Taunt.. make it have aura instead of fire..
can u give me your opinion on my ganon too?
oh and the pawnch is very nice
Wasnt this one?Used Up Taunt as the animation
You can check my file for all the info
subaction 62 i think
Thanks. I still have some moves to edit. such as give him a completely new Grounded Down SpecialOh your Ganon is quite excellent! I love Ganon, he is one of my favorite characters. Now he is even better! I am still tinkering with the hitbox sizes and positions, so the hitboxes and effects don't quite line up yet.
O__O
And who might this someone be? I really need to sit down and learn PSA so that I can make a true, un-uncloned Ganon.Thunderspam and I made it the other night from an idea from months ago. Someone mentioned that Ganon should have had Mewtwo's nair, so we made it.
If you want to use it, thats fine, just credit Thunderspam :-p
actually, i did a lot of work to make SoPo as legit a character as i could. I did a lot of testing, and the only thing 'broken' about him would be his side b and CPUs figured out quickly how to **** with that. right now he's pretty legit actually...Omg. Even though all of these characters are completely broken beyond belief, they're so cool xD!
o.o Is there an existing code for making the character shrink/grow during a SubAction?
-DD
I can try to do one tomorrow. I'll talk to you and maybe we could work on a super cool, real Ganondorf. None of this clone BS.Kk
Great minds think alike >_>
Oh and if its not any trouble to whoever.. could someone make a vid with my ganon and i'll add that to my post
Ah, bummer. I think failed at reading comprehension to figure that out from your post. Sorry 'bout that.no, the pac does not remove nana (ARG!!!) thats what the gct does. its a full IC replacement with sopo. the only problem with the move is you can only use the FitPopo00 texture. it has to do with using popo and isn't something i can fix...
and i will use that from now on for pics, thanks.
edit: windboxes... i looked in the ness pac at his down b for the special offensive collision. its in there somewhere.
Cool, but if you want to upload high quality pics from Brawl, i suggest you useProject: Ice Breaker
No, thats not the official name. Think of it as a code name so i don't give away the title... like Blue Harvest.
But i digress; i've been working on this project since PSA was released and feel that its reached a point where its close enough to beta that i can release it. Note that while i am releasing it, this is in no way to be considered a 'working version' of the character. Think of it as a presentation of the progress thus far.
~~~Downloads~~~Unlike other PSA creations, mine requires outside codes to use. Hacking ICs isn't an easy task and having to figure out Nana is a big headache. So, i took her out of the equation. yep, no Nana. But that it only possible through my special codeset (txt included). I really cannot stress this enough: you cannot just plug this PAC in with the rest and play with your regular codes. It will act weird and will not function properly. Currently i only have a vBrawl codest up (for several reasons, least of which is updating every time the WBR does). So, here are the downloads:
Side B: Ice Hammer (beta)
Wonder where nana got to? Wonder how Popo will be able to fight withou--
WHOA! WHEN DID THAT HAPPEN!
Ice Hammer is an interesting move with an interesting ability: it can freeze. Not some of the time, ALL THE TIME. With the ability to be used both in the air and on the ground, Ice Hammer makes an opponent think twice about rushing Popo when he's all by his lonesome. be careful, though, aerial version puts you into free fall and makes you drop like a rock. Better stay away from those ledges (its a long way to the bottom)!
So, how can you justify an attack that always freezes and can be used on the ground AND in the air? Well, unfortunately, putting all of his effort into chilling his hammer doesn't leave Popo with a lot of physical strength to his attack. Dealing only a measly 4% Ice Hammer isn't exactly a 'powerhouse' when it comes to KOs.
Code:The reason this attack is labeled 'beta' is a glitch with the grounded version that lets you auto cancle the attack into just about any other special (even a grounded aerial side b). Until this can be fixed the attack will be left as is.
Down B: Blizzard
Hmm... this doesn't look any different...
You missed....
No, actually, this attack is still pretty much the same as it always was... except for the addition of a windbox. Thats right, blizzard actually creates wind now (who would have thought!). The above image is actually of MK getting pushed. Without Nana, Popo can't pressure with his attacks as much as before. To make up for this he has to try extra hard to keep the opponent at bay. With Blizzard, this means Popo summons all of his arctic might to create a gust that pushes the opponent away. However, like with Ice Hammer, this can be very draining, the result being that the attack doesn't hit as often as when Nana was there.
Great for spacing and edge guarding, the new blizzard is definitely not a force to be underestimated!
~~~Smash Attacks~~~
Fsmash: Fthrow (beta)
With Ice Hammer taking Popo's old Fsmash, he needed a new one. So, why not his Fthrow?
Batter Up!
Swing and a Miss!
Ok, so this isn't baseball, but its close (not really, its his beam sword swing...). For this attack, Popo winds up and lets fly like there's no tomorrow! This neat attack is a little mindgame in of itself. When you initiate the attack there is a slight delay, so if you think you're gonna be clever and spotdodge early, think again, otherwise you're gonna get a face full of hammer. Another neat aspect of the attack is that every frame after the swing, the hammer is a hitbox. that means it can hot behind him too. Pretty cool trick, if i do say so myself.
Code:The reason this attack is still beta is some problems with the hitboxes staying out after the hammer has already passed that point. its not a big issue, but it shoudl be noted nonetheless.
Dsmash: Ice Bomb
Wait, what do you mean 'Ice Bo--'
Oh, hey, he's charging something...
WTF WAS THAT!?
Truth be told, i'm not entirely sure. The blurry images don't really help explain the attack, either. What you don't see is the snowflask-esqu 'bomb' that appears in front of him and explodes with incredible force. For this attack, it seems like Popo decided to go the opposite direction and exchange freezing for force. This attack can pack a punch, but for some reason can't freeze... hmm... must have been a balancing issue... Anyway, for all its power the attack takes a lot of him, forcing him to wait a little bit before he's able to move. Due to this, its imperative that you don't misjudge the placement, or else you're *** is grass, my friend.
~~~Other~~~
The rest of the edits fit into a couple of categories, so it will be easier to just list them off.
Utilt: Utilt (w/ Ice!)
Wait... what do you mean 'w/ Ice!'? It doesn't... does it?
O_____o
The simple answer is yes, it does. The long answer is yes, but not exactly. Thanks to the marvel of modern hitboxes only the very last hitbox at the tip of the hammer will freeze. this means that if you don't DI, you could very well be dead. Ok, well not dead (the attack won't kill you.... directly) but you will be in a bad position. being frozen directly under a character with a mean uair isn't the best place to be in the world. Luckily, even if you do get frozen, it won't be for long.
Nair: Nair (w/ Ice!)
Ok, we get it... you can add ice effects. ENOUGH ALREADY!
What, no pics?
Unfortunately, no pics for this one (sorry), but here's the basic idea: The last frame of the attack on the inside of the hammer will freeze. Now, the likelihood of even landing this is incredibly low, but even if it does land, the person won't stay frozen for long.
So... why add it? Simple: "Climb the Mountain Because its there."
Jab: Ooh, Shiny!
Speaking of Climbing Mountains because they're there, what up with this?
Ooh, shiny....
This is just a graphical addition to the second jab. it doesn't do anything, it doesn't have any cool freezing ability if you hit it just right, its just for show. I mean, it just looks cool....
And that concludes the grand tour. Hope you enjoyed it (despite the crappy pictures). Download, comment, enjoy!
I can try to do one tomorrow. I'll talk to you and maybe we could work on a super cool, real Ganondorf. None of this clone BS.
hahahThat sounds boss, the more working on him the funner he'll be to play as
I'm trying to figure out projectiles...
I wanted to give him something like his Huge Ball Attack from OOT