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Links to the Past - A P:M Link video & discussion thread

Fenrir VII

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Hey hey, my promised videos http://www.twitch.tv/andrewzah/b/507500280?t=157m0s

Match 1: Fenrir (Link) vs Fou (Ganon)
Match 2: Fenrir (Link) vs Fou (Falco)
Match 3: Fenrir (Link) vs Spin Jump (Ganon)
Match 4: Fenrir (Link) vs Spin Jump (Mario)
Match 5: Fenrir (Link) vs Atlas (Marth)
Match 6: Fenrir (Link) vs Atlas (Snake)

Couple comments I have on myself... I tend to shield too much and suffer with getting grabbed by smart players. I'll work on that one.
I also just overall need to work on spacing, and to not force attacks on their shields (go for rapid jabs, rather than a shielded dsmash, etc.
My getting off the ledge work is really lacking and I get punished for it a lot.
I missed a lot of edgeguards here, mainly because I was nervous about killing myself. This will come with more time playing.

I welcome other comments.

Matchups related, I think Link kind of destroys Ganon now (first time in Smash history, I believe). Mario isn't bad either.
Marth is a hard match. I may revert that back to roughly 5-5, because you can outspace him, but his rush-in grab game is great. (this is the same as MK, actually). Again, I shield too much, so it may just be a ME problem, rather than a Link problem.
Snake is a super fun match. Stay in the air... that sleep gun is brutal if you don't.
 

Player -0

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Hey hey, my promised videos http://www.twitch.tv/andrewzah/b/507500280?t=157m0s

Match 1: Fenrir (Link) vs Fou (Ganon)
Match 2: Fenrir (Link) vs Fou (Falco)
Match 3: Fenrir (Link) vs Spin Jump (Ganon)
Match 4: Fenrir (Link) vs Spin Jump (Mario)
Match 5: Fenrir (Link) vs Atlas (Marth)
Match 6: Fenrir (Link) vs Atlas (Snake)

Couple comments I have on myself... I tend to shield too much and suffer with getting grabbed by smart players. I'll work on that one.
I also just overall need to work on spacing, and to not force attacks on their shields (go for rapid jabs, rather than a shielded dsmash, etc.
My getting off the ledge work is really lacking and I get punished for it a lot.
I missed a lot of edgeguards here, mainly because I was nervous about killing myself. This will come with more time playing.

I welcome other comments.

Matchups related, I think Link kind of destroys Ganon now (first time in Smash history, I believe). Mario isn't bad either.
Marth is a hard match. I may revert that back to roughly 5-5, because you can outspace him, but his rush-in grab game is great. (this is the same as MK, actually). Again, I shield too much, so it may just be a ME problem, rather than a Link problem.
Snake is a super fun match. Stay in the air... that sleep gun is brutal if you don't.
Quick question, which TV was the recording on (I want to make sure that I didn't miss anything in case I got recorded, which I don't think I did....)?

For the MU against Ganon I think you can keep him out well but if he gets in and reads you he can wreck you (This happened to me my second game vs. Atlas :l). His F-Tilt sends you offstage so well.
 

Fenrir VII

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Quick question, which TV was the recording on (I want to make sure that I didn't miss anything in case I got recorded, which I don't think I did....)?
The stream TV was back right, on the biggest TV there.
 

ITALIAN N1NJA

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While I was practicing I found out some more neat little tricks Link can do. There were two I noticed while playing. One seemed like a great trick while the other made the Bomb Punt feel like a breeze. Let me know what you guys think and if these are viable at all.

1. The Bomberang
-First things first make sure you pull out a bomb(It should be relatively new because you don't want it exploding on you).
-Then make sure there is a good enough distance for Link to throw the boomerang and have it be a light boomerang(This is about the distance of the inner sides of the triangle platforms on the left and right sides of the stage Battlefield or any other traingle platform stage).
-The boomerang needs to barely miss them or hit them just barely. You do not want the boomerang to be behind them.
-When your boomerang is coming back towards you(your opponent may be as well so stay alert), throw your bomb at the boomerang. Your bomb while start spinning slowly while afloat in the air above in the center of you and your opponent.
-While the bomb is in the air perform an AGT off of the bomb in the direction of your choice.
Note: This seemed like a neat little trick and I thought I'd share. It seems like it can be useful for mind games. Your opponent may think you made a mistake and meant to throw the bomb at him, but to his dismay it was not a mistake at all.

2. The Moon Punt(A neat spin on the Bomb Punt trick)
-First pull out a bomb
-Afterwards, moonwalk. During the moonwalk, do a SH but do not fast fall. Allow the arc of the moonwalk slide to carry you.
-During the SH, hit Z(or grab for whatever your control scheme is) to drop the bomb in the air.
-Before you land, you'll have a small window of time to do a quick Zair. You'll do this shortly after you moonwalked, SH, and dropped the bomb with Z in the air. Your Zair should shoot out your hookshot connecting it with the bomb while will perform the bomb-punt technique.
Note: Personally I found that using the Moonwalk before performing the bomb-punt makes the technique feel like a breeze. I felt this made the bomb-punt feel a bit more fluid.
 

Hylian

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Neat but:

1. That is pretty much the first thing I started doing in 2.0/2.1 when I started playing. Back then the bombs went straight up when you threw them at returning rang and could be used for awesome zoning stuff and in 2.5 with the angle change all of that went away :(.

2. You actually do want the rang to be behind them, or rather that is the best/most efficient time to do this trick. Throw the bomb right at returning rang passes through their shield and the bomb can do one of two things, it will bounce up off their shield making them nervous to do anything but back roll while you are running at them or it will be hit by rang resulting in the same scenario you are talking about but instead of catching it and throwing it at them all the time you can just use it to cover the forward roll option completely or use it as a mix-up with the throw.

3. Moonwalking into a bomb punt takes way too long and is counterproductive >_>. You want to be as close to the bomb you hit as possible because of how slow Links run is that way you can take advantage of the arc the bomb takes by running behind it and reacting to your opponent. It may make the bomb punt more consistent but the bomb punt is situational in the first place and it makes it even more so. The goal of the bomb punt is not to hit your opponent with a bomb it's to create a zoning/pressure scenario your opponent isn't used to and taking advantage of that. Also the bomb punt is an easy enough technique(easier than moonwalking>_>) that you shouldn't need something to make it easier :p unless you just want to be flashy.
 

ITALIAN N1NJA

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Thanks for the feedback. Doing the bomb punt out of a moonwalk still creates a situation where there is pressure from different directions due to the arc. I've been practicing the bomb punt both ways. I'm not sure why but for some reason moonwalking into it is easier for me to do haha. I only do it this way when there is enough distance in between me and the opponent(the same situation of a normal bomb punt). Also thanks for the feedback on the bomberang. It seemed like a very useful zoning trick. Just needs to be optimized.
 

Apollo Ali

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Some of my matches are on there too, but I don't feel like timestamping them. I'll wait for the youtube videos to be put up. In the meantime, I could appreciate some commentary on well, MY COMMENTARY. I'm Apollo Ali on the mic. Dude with the glasses and beard.

EDIT: Now I'm watching yr matches Wolf. I am a little confused by your round 3 ban list vs KDJ. You banned FoD, Dream Land and Yoshis. Seems like WarioWare and maybe Green Hill would have been better bans against the Zelda kicks of doom. I don't know if Dream Land offers any distinct advantage to either character - she'll struggle a bit more to kill you with kicks as much as you'll struggle to kill with u-airs or dairs. Seems like you should've banned Warioware over Dream Land. I dont know if FoD has closers sides or Green Hill Zone; guess I'm just more scared of GHZ personally.

I liked your usage of hookshot in Match 2 a lot. We can talk better in person, I think. Just curious about the thinking.

DOUBLE EDIT:

OKAY FINALLY I LOOKED AT WHERE MY MATCH IS. I have another in another link but I'm at 15m32s on http://www.twitch.tv/gameunderground/b/508886829. It's the match where I get eliminated. For some reason, everytime i tried to bair out of down throw, dash attack came out. And I think that cost me what could have been two much closer games. Any other comments would be welcome as well.
 
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ITALIAN N1NJA

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I got my matches from smashing grounds vs Sora, Lemon and KDJ, can anyone give me some advice on the Zelda matchup and what to do? Analyze my match vs KDJ and tell me what I did wrong if you could

http://www.twitch.tv/gameunderground/b/508886829

vs Sora: 01:17:00
vs Lemon: 01:28:00
vs KDJ: 01:50:00
It's all about proper zoning. Zelda has tons of sweet spots with her Cinderella glass slipper attacks. Also zelda can be grabby and wants you just the right amount of distance from her so she can use her magic attacks. Your job is to keep her in a combo or make sure she has no time to get her magic attacks to even land.
 

Fenrir VII

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@ Wolf_ Wolf_ to me, this all came down to recovering. Your zoning game and such, you did about as well as you could have. Obviously, you were learning the Zelda matchup as you went (and KDJ is a MONSTER), but as soon as you started figuring out those uair kills and platform usmashes (rather than jumping up there), you have the matchup.

walkoff aerials are Link's main problem when recovering. You have to get away from the edge and stop that from happening... If you force Zelda to SH off the stage to get to you, you have time to spot-react to that.

When you recovered high, KDJ was very good about setting the din's to make it hard for you. Thing is, doesn't upB eat the Din's? Worst case, you eat a weak din's or two and SDI away to avoid the fair... that's not a bad idea, honestly. You just HAVE to get away from avoiding the Din's only to eat an aerial.

Overall, I chalk this up to KDJ being an awesome Zelda, and understanding the Link matchup a bit better than you understood the Zelda one. A little more practice, and you can beat him, though.

I really liked your reverse grab and Zair work, btw... think you did really well with that. Against Zelda, a lot of her moves aren't safe on shield, so upB OOS is a decent option.
 

AeroLink_the_SoulMaster

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Here are vids from Rains of Castamere:

AeroLink vs. Strawhat: http://www.youtube.com/watch?v=Dkv1XgoKIYE

AeroLink vs. Infinity: http://www.youtube.com/watch?v=6RIpoxPMPeU

AeroLink vs. Oracle (Winners Quarterfinals): http://www.youtube.com/watch?v=VoGd5VxLLi4

AeroLink vs. Oracle (Losers Finals): http://www.youtube.com/watch?v=gwrDbtA0p14

AeroLink and CT|Tloc|Denti vs. Oracle and Problemo: http://www.youtube.com/watch?v=uF8adeQzfdE

AeroLink and CT|Tloc|Denti vs. Sethlon and Infinity: http://www.youtube.com/watch?v=fMzfgrRkOJM


Enjoy!

You can like my fanpage at: https://www.facebook.com/AeroLinkSSB4
You can follow me on twitter at: https://twitter.com/AeroLinkSSB4
 

ITALIAN N1NJA

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Here are vids from Rains of Castamere:

AeroLink vs. Strawhat: http://www.youtube.com/watch?v=Dkv1XgoKIYE

AeroLink vs. Infinity: http://www.youtube.com/watch?v=6RIpoxPMPeU

AeroLink vs. Oracle (Winners Quarterfinals): http://www.youtube.com/watch?v=VoGd5VxLLi4

AeroLink vs. Oracle (Losers Finals): http://www.youtube.com/watch?v=gwrDbtA0p14

AeroLink and CT|Tloc|Denti vs. Oracle and Problemo: http://www.youtube.com/watch?v=uF8adeQzfdE

AeroLink and CT|Tloc|Denti vs. Sethlon and Infinity: http://www.youtube.com/watch?v=fMzfgrRkOJM


Enjoy!

You can like my fanpage at: https://www.facebook.com/AeroLinkSSB4
You can follow me on twitter at: https://twitter.com/AeroLinkSSB4
Real good matches AeroLink. You play well. One of the main things I can think of is don't neglect the Nair. I was not using it as much but when I started to I realized the potential of the Nair. Good stuff though. That captain falcon was kinda spamming that C-stick a lot.
 

Apollo Ali

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Alright guys. I'm real salty I've been sucking it up at Smashing Grounds in Massachusetts. I've been placing like top 15 or whatever (highest was top 5), but I wanna raise in the rankings and this week i think I went down. Ya'll wanna watch my matches and let me know what you think my problems are? Obviously I know I need to stop flubbing grabs and up+bs. But other thoughts? I have also started counterpicking Dedede against a lot of melee top tier.

Most recent matches aren't on youtube but check em out on twitch.
http://www.twitch.tv/gameunderground/b/510843212
First is a loss vs Wolf at 11:35
Second is a loss against Dark Cloud at 48:00 (I switch to Dedede round 2 and 3)

Loss against Roman (Captain Falcon): http://www.youtube.com/watch?v=TpvonRN4NFs
Loss vs Korean DJ (Zelda) : http://www.youtube.com/watch?v=1j5zMlbhsuc
Loss vs The NZA (Ness): http://www.youtube.com/watch?v=BoRtrWxJkRs
Loss vs Elen (Fox): http://www.youtube.com/watch?v=VatnFtg5vfY

Win vs a Lucas: http://www.youtube.com/watch?v=sV9PjMY1o5U
Win vs Spell (Diddy): http://www.youtube.com/watch?v=q96_77NEGMI

Most of my wins aren't close at all and aren't on stream btw. I tend to lose the high-stakes matches, unfortunately.
 
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D

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@ Apollo Ali Apollo Ali

im going to give advice about your matches excluding the link ditto. link dittos are literally just being better than your opponent.

for the most part what i saw was your lack of DI, predictable movement, not optimized punishes, general tech skill, spacing and kill set ups

regarding your DI, for the most part you either don't DI at all, or DI poorly. this is the reason why you either eat more % than you need during combos or you die at lower %s than your opponent. good DI is hard to learn but will help you out the most I think. try to predict when your opponent is going to hit you with a kill move based on your position on the stage and what % you're at. as for combos it's just experience. if you keep eating the same combo over and over try mixing up your DI.

your movement is easy to predict. this means approaches and tech rolls. for the most part i was able to tell when you were going to approach or which way you were going to tech roll. tech chasing is just a mind game so you're just going to have to guess based on your opponent's play style. as for approaching and the neutral game i think you're playing too far away from your opponent. in the neutral game i stay at the range where boomerang is safe. at this range your opponent really cant get in on you because of zair, fsmash, boomerang, nair, fair etc

as for punishes i mean both punishes in general and combos. you miss tons of % because you let unsafe moves go unpunished. this allows your opponent to basically run all over you. there are two ways to know you punished correctly, the % you did and the positioning you gained. if you didnt do any damage to something that can be punished and you didnt gain better positioning on the stage, you messed up. if you did tons of % but are now in a terrible position without killing your opponent, you messed up. if you did low % but have a great position this can go either way. either you can use your position to gain more % and gain momentum, or your opponent can abuse the fact that he wont get punished for doing unsafe moves. as for combos watch videos (even ssbm videos will work) and talk to wolf because in that link ditto he seemed to have an ok grasp on them.

tech skill is a short observation. just sharpen up your tech as i saw you miss a lot of L cancels or you messed up other basics such as fast falling. i guess you can tie some of this back to movement.

spacing is a huge deal. i'm not only talking about the spacing on hitting your moves. i'm also talking about space control with projectiles and stage control. not only is it important to hit your moves with the proper part of your hitbox, but its also very important to control where your opponent is. as far as link goes always hit with the tip of your hitboxes, almost all of his moves are punishable on shield so this will help make your moves safe.

for space control you need to control your opponent's movement options better. this comes back to the punishment thing, you have to make sure that they'll think twice before eating a random bomb or boomerang. when your opponent learns that eating a stray boomerang will lead to 30%+ and oki they'll stop running at you wildly. and again you give up too much stage control by playing too far away.

the last thing that i noticed is you dont have kill set ups, you always kill with a random stray move. down throw dair works on floaties at ~110%, dthrow up b works on fast fallers. jab jab up-b/dsmash works on most characters. boomerang into literally everything works on every character all the time.
 

ITALIAN N1NJA

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Thanks for the advice guys, KDJ won't be there next week but Mew2King will be lol
Even though M2K is a large threat, it's a good thing in a way because it will mold you into a very experienced player. You'll learn the match up and his patterns eventually. So in many ways, playing someone who is ridiculously skilled compared to whatever your skill level may be, your going to learn a lot more and benefit from it.
 

Wolf_

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Even though M2K is a large threat, it's a good thing in a way because it will mold you into a very experienced player. You'll learn the match up and his patterns eventually. So in many ways, playing someone who is ridiculously skilled compared to whatever your skill level may be, your going to learn a lot more and benefit from it.
Oh I know, it's always fun playing against KDJ and M2K
 

ITALIAN N1NJA

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when u said mold him into an experienced player it reminded me of the fight between batman and bane in dark knight rises haha
"I was molded by it, Mr. Batman." Please tell me you've seen the South Park episode where they make fun of it. Its so hysterical.
 

ITALIAN N1NJA

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I've been practicing for a while and one of my weak points that I've been trying to improve is my recovery with Link. I know all of his mix ups. I'm aware of them and how useful they can be. The one trick I've been trying to learn is his recovery option where you Dodge tether the ledge, pull up to grab the ledge, short hop off the ledge and back onto the stage, and maybe throw in a Fair while coming back on.

Here's an example of what I mean:
Go to 1:46.

https://www.youtube.com/watch?v=_IMCLt_BiYE

I've been practicing tons in training just short hopping off from where Link is holding on to the ledge and then using that short hop off of it to do a specific angle to get back on the stage. I can't seem to nail it accurately. Is there something I'm missing?

Also I've noticed Link can do a trick where he comes in from a horizontal angle with a dodge tether and pulls up quickly, right after the pull up he does a small jump. This makes it seem as if Link never grabbed the ledge but used it as a boost to hop up. Is there a certain input for this or is it done automatically based on the angle when you Zair and pull yourself up quickly?
 

Player -0

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I've been practicing for a while and one of my weak points that I've been trying to improve is my recovery with Link. I know all of his mix ups. I'm aware of them and how useful they can be. The one trick I've been trying to learn is his recovery option where you Dodge tether the ledge, pull up to grab the ledge, short hop off the ledge and back onto the stage, and maybe throw in a Fair while coming back on.

Here's an example of what I mean:
Go to 1:46.

https://www.youtube.com/watch?v=_IMCLt_BiYE

I've been practicing tons in training just short hopping off from where Link is holding on to the ledge and then using that short hop off of it to do a specific angle to get back on the stage. I can't seem to nail it accurately. Is there something I'm missing?

Also I've noticed Link can do a trick where he comes in from a horizontal angle with a dodge tether and pulls up quickly, right after the pull up he does a small jump. This makes it seem as if Link never grabbed the ledge but used it as a boost to hop up. Is there a certain input for this or is it done automatically based on the angle when you Zair and pull yourself up quickly?
I'm having trouble with ledgehops myself, the window for it is pretty tight for Link.

For the little hope you DON'T want that. That's caused when someone is holding on the ledge and you can't cancel it into a move or jump. It allows your opponent to punish you (Balance reasons, was like this in Melee too) if you reel in while they're on the ledge.
 

ITALIAN N1NJA

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I'm having trouble with ledgehops myself, the window for it is pretty tight for Link.

For the little hope you DON'T want that. That's caused when someone is holding on the ledge and you can't cancel it into a move or jump. It allows your opponent to punish you (Balance reasons, was like this in Melee too) if you reel in while they're on the ledge.
Thank you. I'll keep training. I'm aware of the reel in edgegaurding. I've done it to Link lol.
 

Hinichii.ez.™

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Imma considering picking up Link to compliment my main, what does he struggle against? I'm hopping my main can cover his weaknesses.
 

Fenrir VII

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Imma considering picking up Link to compliment my main, what does he struggle against? I'm hopping my main can cover his weaknesses.
Yo find me at the next tourney.
Link mainly struggles with characters who can apply quick non-laggy pressure, because his out of shield game sucks. So you really want to focus on not holding shield too much, and instead use jab jab to keep people out.
 

Hinichii.ez.™

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Yo find me at the next tourney.
Link mainly struggles with characters who can apply quick non-laggy pressure, because his out of shield game sucks. So you really want to focus on not holding shield too much, and instead use jab jab to keep people out.
When is the next one even gonna be? I have about 3 er so marked down for what imma go to, and then like, 2 more popped up lol. I think mario + link (team simple) will have this on lock. But yea, I really only got to play you with my main like once last time :s and I dont remember how close that was. My for funnzies character got slapped last I remember xD
 

Player -0

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When is the next one even gonna be? I have about 3 er so marked down for what imma go to, and then like, 2 more popped up lol. I think mario + link (team simple) will have this on lock. But yea, I really only got to play you with my main like once last time :s and I dont remember how close that was. My for funnzies character got slapped last I remember xD
There's one HERE.

The next one with Melee will be May 31st, dunno if there's a thread.

I'll be trying to make it and maybe we can get a derp friendlies going.
 

CaterpillarCake

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i think getting nicked at the top of links Bup is a little much.

it kills a lot of characters at basically any percent. its a pretty extreme punishment for relatively small mistake.
 

Player -0

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You can only really get a semispike Spin attack if your opponent screws up their recovery/predictable or they run into it. You can get punished hard for a Spin Attack attempt too.
 

Hinichii.ez.™

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Hey hey, my promised videos http://www.twitch.tv/andrewzah/b/507500280?t=157m0s

Match 1: Fenrir (Link) vs Fou (Ganon)
Match 2: Fenrir (Link) vs Fou (Falco)
Match 3: Fenrir (Link) vs Spin Jump (Ganon)
Match 4: Fenrir (Link) vs Spin Jump (Mario)
Match 5: Fenrir (Link) vs Atlas (Marth)
Match 6: Fenrir (Link) vs Atlas (Snake)

Couple comments I have on myself... I tend to shield too much and suffer with getting grabbed by smart players. I'll work on that one.
I also just overall need to work on spacing, and to not force attacks on their shields (go for rapid jabs, rather than a shielded dsmash, etc.
My getting off the ledge work is really lacking and I get punished for it a lot.
I missed a lot of edgeguards here, mainly because I was nervous about killing myself. This will come with more time playing.

I welcome other comments.

Matchups related, I think Link kind of destroys Ganon now (first time in Smash history, I believe). Mario isn't bad either.
Marth is a hard match. I may revert that back to roughly 5-5, because you can outspace him, but his rush-in grab game is great. (this is the same as MK, actually). Again, I shield too much, so it may just be a ME problem, rather than a Link problem.
Snake is a super fun match. Stay in the air... that sleep gun is brutal if you don't.
twitch link la broken
 
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