Skler
Smash Master
Fox is like, really clearly link's hardest MU. Rubyiris lives near Forward so he just has to deal with great Falcos way too often. Link can at least gimp Falco if he catches him and gets lucky. Link just follows Fox around and gets the crap kicked out of him whenever Fox decides to stop lasering and start busting skulls. Really, Fox has to first decide "I'm going to actually fight instead of auto-win" before Link is allowed to do anything. That's how you know the matchup is that bad. A non-circle camping Fox is a little easier than Sheik, but still a really bad matchup.
Sheik is pretty self-explanatory. She's better than you at everything except for recovering and having bombs. If you aren't recovering or having bombs you had better be really good or you'll lose that section of the match, and you don't win by being really good at recovering.
Falcon is kind of like a Fox with no lasers and fewer gimps. He still combos the bejeezus out of Link (he actually does it a bit better than Fox most of the time, he just has a harder time landing that first hit) and generally prevents Link from coming back barring any really crazy Link tricksies that only work once and not even all that often. He's also a little bit harder to combo than Fox, but he makes up for it by being easier to edgeguard almost all the time. I say almost all the time because sometimes Falcon has his double jump and will use it to smack you if you jump out after him. Fox never does that because Fox can't attack while offstage without making himself dead.
Falco is just really, really good at making sure Link can't do much. He doesn't gimp very well because Link has 18 recovery modes and Falco can't go far enough out to do anything about most of them. He combos well but lacks combos into his better kill moves. His combos are very SDIable and thus less likely to murderate you in one go. Falcon and Fox don't care how far you DI, they'll just kick/knee/yiff you in the face anyways. Falco has a much better lockdown game, but he really isn't that threatening (to Link) outside of that one area; admittedly that one area is MORE than enough to make Falco a bad MU for Link.
If Falco could effectively edgeguard Link he'd probably be the hardest MU aside from circle camping Fox. Since he can't you can still smile as long as you're below 130% because you know he won't be taking that stock as long as you don't make any mistakes. Just remember that doing 20% to Falco is almost taking half his stock, since that's when your launchers actually do things to him. Actually, I kind of love going against Falco because you can spam grab and his lasers will reset you. If you see him try to laser approach throw a grab out and get ready for massive hilarity when your grab gets him and the laser cancels it out. Crazy things happen all the time and at the very worst you get hit by a laser and have time to shield, forcing him to either grab you (who cares, it can only lead to MORE GRABS or trading hits in the air) or attack your shield.
Come to think of it, if Falco had a good grab game against Link he'd be a lot harder too. Falco just has a hard time murderizing you, he has no trouble building damage or making you feel useless.
Sheik is pretty self-explanatory. She's better than you at everything except for recovering and having bombs. If you aren't recovering or having bombs you had better be really good or you'll lose that section of the match, and you don't win by being really good at recovering.
Falcon is kind of like a Fox with no lasers and fewer gimps. He still combos the bejeezus out of Link (he actually does it a bit better than Fox most of the time, he just has a harder time landing that first hit) and generally prevents Link from coming back barring any really crazy Link tricksies that only work once and not even all that often. He's also a little bit harder to combo than Fox, but he makes up for it by being easier to edgeguard almost all the time. I say almost all the time because sometimes Falcon has his double jump and will use it to smack you if you jump out after him. Fox never does that because Fox can't attack while offstage without making himself dead.
Falco is just really, really good at making sure Link can't do much. He doesn't gimp very well because Link has 18 recovery modes and Falco can't go far enough out to do anything about most of them. He combos well but lacks combos into his better kill moves. His combos are very SDIable and thus less likely to murderate you in one go. Falcon and Fox don't care how far you DI, they'll just kick/knee/yiff you in the face anyways. Falco has a much better lockdown game, but he really isn't that threatening (to Link) outside of that one area; admittedly that one area is MORE than enough to make Falco a bad MU for Link.
If Falco could effectively edgeguard Link he'd probably be the hardest MU aside from circle camping Fox. Since he can't you can still smile as long as you're below 130% because you know he won't be taking that stock as long as you don't make any mistakes. Just remember that doing 20% to Falco is almost taking half his stock, since that's when your launchers actually do things to him. Actually, I kind of love going against Falco because you can spam grab and his lasers will reset you. If you see him try to laser approach throw a grab out and get ready for massive hilarity when your grab gets him and the laser cancels it out. Crazy things happen all the time and at the very worst you get hit by a laser and have time to shield, forcing him to either grab you (who cares, it can only lead to MORE GRABS or trading hits in the air) or attack your shield.
Come to think of it, if Falco had a good grab game against Link he'd be a lot harder too. Falco just has a hard time murderizing you, he has no trouble building damage or making you feel useless.