thanks leaf I did not know that information I'll have to download ocarina again to retweak stuff unfortunately
What I might try is a dgrav value of 1.005 or 1.01
The problem with Link before was he wasn't getting off the ground fast enough to follow up. The new physics changes fixed that. Now a less prevelant problem of not being able to get back down without FF to follow up has occured. Link just needs a tad more D-grav, I can't tell how much though. I need to test. Probably 1/6 or 1/5 of the way towards his original fall speed.
It either has to be that or a happy medium of his old and new physics. His new physics fixed A LOT of problems he had but it also created a few minor ones.
Well, the current physics code only lets us use up to 15 values for the code, the ones we're using being:
0: 0.80
1: 0.85
2: 0.90
3: 0.95
4: 1.00
5: 1.025
6: 1.05
7: 1.075
8: 1.10
9: 1.125
A: 1.15
B: 1.175
C: 1.20
E: 1.25
F: 1.30
Lists the value that shows up in the data and the given value it corresponds to with this code. So when tweaking the link physics, keep these possible values in mind.
Also, link will be receiving a truckload of buffs in the next set. Here's a quick peak at them for you (copied and pasted directly from cape's post in the broom; the list is only the hitbox changes and so does not include the upB speedup 1.2x and dash attack winddown reduction):
Fair
hitbox 1 (100 growth, 20 base from 5 base and 100 growth, 12 damage from 9)
hitbox 2 (50 growth, 20 base, 90 degree angle and 6 damage from 12 damage, 20 base, and 110 growth)
Bair (hb1 and 2: 35 base, 0 growth, 72 degree angle from 0 base and 100 growth)
hitbox 3 (60 growth, 20 base from 70 and 70)
Uair (Strong hit) (25 base from 18)
Zair hb2(80 degree angle from 45)
Dashattack (40 base from 30, 60 growth from 80 growth on all hits)
hitbox 2 (mid) (100 angle from 80)
hitbox 3 (run through) (90 angle from 70)
hitbox 4 (run through) (80 angle from 60)
U smash:
HB 1 and 2:
4 damage, 0 growth, 30 base, and 90 degree angle from 100 growth and 0 base
HB 3 and 4:
3 damage, 0 growth, 30 base, and 90 degree angle from 100 growth and 0 base
HB 5-8:
All hitboxes: 75 base and 40 growth from 80 growth and 70 base
D smash:
HB1:
40 base, 16 damage from 26 base and 14 damage (kept 90 growth the same)
HB 2-5:
10 or 11 damage, 30 base, 60 growth from 16 damage, 26 base and 90 growth, 100 degree angle