luvs2pluck
Smash Apprentice
umm link can jab cancel into a dtilt at higher percentages, like 80 and above on most characters. This easily sets up into a dair (sounds silly but it works) if in range, and if they fly too high for a dair then uair will combo and kill off the top.
If you land right after the first hit of bair, it will combo in to upB at higher percentages.
Zair to cc upB is too good for kills.
I really dont think he has too many problems with killing, especially if you compare him to a character like peach.
Also, dtilt spike is practically useless against good players. The edgegrab range is still so long that they can completley avoid the sword by properly spacing theyre recovery, and even hit you with their upB for trying it (ganon). And characters like snake and rob should always be recovering high to avoid it.
I think the best thing for an edgeguard is just a simple slowfalled dair off the stage, sure it hits them vertically at an angle, but its usually a guaranteed hit for massive damage or a kill off the top.
Also links nair with momentum is awesome now.
If you land right after the first hit of bair, it will combo in to upB at higher percentages.
Zair to cc upB is too good for kills.
I really dont think he has too many problems with killing, especially if you compare him to a character like peach.
Also, dtilt spike is practically useless against good players. The edgegrab range is still so long that they can completley avoid the sword by properly spacing theyre recovery, and even hit you with their upB for trying it (ganon). And characters like snake and rob should always be recovering high to avoid it.
I think the best thing for an edgeguard is just a simple slowfalled dair off the stage, sure it hits them vertically at an angle, but its usually a guaranteed hit for massive damage or a kill off the top.
Also links nair with momentum is awesome now.