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Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
No, I'm notorious for my versatility with it, not just that one stupid combo.
I don't get it. How can you be famous for being able to usmash? Or combo with usmash? Are there any decent Foxes who can't?

Not to rag on you or anything. You might be really good for all I know.

Sorry to spam the thread.

On topic:

Is it possible to repeatedly drillshine Marth? I can do it against cpus now, but it will be harder or maybe impossible against humans DIing away, especially if they smash DI. But I figure a perfect JC grab takes 8 frames, and a perfect SH dair takes 9 frames, so where one is possible the other should be as well, unless the tactic with the grab requires frame perfect timing.
 

Zephyr

Smash Lord
Joined
Apr 30, 2006
Messages
1,639
Location
SD, CA
On topic: I think that any competent Marth would Smash DI away from the shine...but you never know, they might suck.

Off topic: It's complicated. My playstyle is centered around upsmash and aerials. I find it to be an extremely versatile and broken move, hence my signature. I'm considered the best Fox in San Diego (pretty much), so I guess I could consider myself pretty good. SD's smash scene is pretty high up, BTW. We have pretty much the whole range here, excluding REALLY top tier pros. But DSF comes down pretty often, so I guess you could say we've got just about every skill level.
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
Well, Luigi can be drillshined across FD with no DI. It's just each repetition is the length of FD.

Marth's is definitely possible, even with DI.

It's not very practical, though.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Zephyr said:
I find it to be an extremely versatile and broken move, hence my signature. I'm considered the best Fox in San Diego (pretty much), so I guess I could consider myself pretty good.
Everyone finds it to be a versatile and broken move. It kills ridiculously easy and combos too.

Its your signature? I guess its mine too...along with every other Fox in my city. I mean come on...its not like you run around the level spamming grab until you get it..then spam that same combo.

Then again, I could be wrong.

Cort said:
It's not very practical, though.
Depends on the number of drillshines. Two drillshines from 0 to uthrow -> uair **** is amazing. Two should be the maximum any Fox should attempt imo.
 

Cort

Apple Head
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Jun 5, 2003
Messages
6,448
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Newington, CT
Yeah, you sure see today's best Fox players attempting more than 1 drillshine.

Just. Play. It. Safe.
 

Zankoku

Never Knows Best
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Regarding the uthrow > uair combo, I know that DIing the uthrow to the side makes it much harder to connect with a uair.

Is it still possible to do so from DI away? Behind? If not, what do you use instead? Bair seems like a clear choice when DIing behind, but what happens when they DI away? Obviously not fair, but would a uair reach? And if you miss, what then? Fox is fast, but uthrow loses its comboability at the higher %'s, when they fly way too high to hit with anything.

Drillshine is solid because you're approaching with a fast aerial and the Shine does its useful stuff. However, attempting a second iteration of the drillshine is usually asking for SDI from the drill to not get hit by the Shine, which can be followed up with hurting Fox a lot.
 

D1

Banned via Administration
Joined
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Messages
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Twitter @xD1x
Uthrow Bair/Nair works sometimes...once they get used to the bair/nairs after uthrow... throw in an uair to keep 'em mad and guessing. LOL

Uthrow to mindgames ftw.
 

Ryan-K

Smash Master
Joined
Nov 23, 2003
Messages
3,107
Location
Staten Island, NY
Off topic: It's complicated. My playstyle is centered around upsmash and aerials. I find it to be an extremely versatile and broken move, hence my signature.
So what's so special about playing just like every single other fox? Usmash IS a broken move dude. >_>;
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
I think up throw to forward air is actually pretty good, most of the time when I do it it's just by accident but three hits normally connect.

Also, please stop responding to zephyr. Let him think he is clever or unique or special because he up smashes.

Also, I'm abandoning this thread and playing fox entirely. If you need me I'll be in the mewtwo forums.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
I don't get it. How can you be famous for being able to usmash? Or combo with usmash? Are there any decent Foxes who can't?

Not to rag on you or anything. You might be really good for all I know.

Sorry to spam the thread.

On topic:

Is it possible to repeatedly drillshine Marth? I can do it against cpus now, but it will be harder or maybe impossible against humans DIing away, especially if they smash DI. But I figure a perfect JC grab takes 8 frames, and a perfect SH dair takes 9 frames, so where one is possible the other should be as well, unless the tactic with the grab requires frame perfect timing.
Yes is possible, search MoFo combo on youtube and watch him making a 0-death drillshine combo on marth in FD. Doing it on people that know how to DI the shine and how to ASDI the dair is obviously impossible, just stick to drillshine>grab and forget about it (is not that hard anyway I can do it)

@Zephyr: That's ridiculous...
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
Yes is possible, search MoFo combo on youtube and watch him making a 0-death drillshine combo on marth in FD. Doing it on people that know how to DI the shine and how to ASDI the dair is obviously impossible, just stick to drillshine>grab and forget about it (is not that hard anyway I can do it)

@Zephyr: That's ridiculous...
it's not impossible if they only know how to DI the shine and ASDI the drill. It's just harder. They'll actually need to SDI the drill kick to escape. If you're having trouble w/ ASDIers, FF your drills. You'll lose 3 hits, but you can't ASDI out (assuming decent placement). They can't escape w/ only ASDI from a very well placed full drill however.
 

NES n00b

Smash Master
Joined
May 19, 2007
Messages
4,272
Location
Oxford, Mississippi. . . . permanent n00b
it's not impossible if they only know how to DI the shine and ASDI the drill. It's just harder. They'll actually need to SDI the drill kick to escape. If you're having trouble w/ ASDIers, FF your drills. You'll lose 3 hits, but you can't ASDI out (assuming decent placement). They can't escape w/ only ASDI from a very well placed full drill however.
SDIng drills is broken. Ask Shai. Muwhahahahahahaha. :laugh: :)

More on topic: This thread needs a little bit more direction.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
How about comboing?

Specifically against Jiggypuff if you all don't mind. I just do not know what to do in that matchup.

My strategy after laser spamming is pretty much...drill+jab -> usmash. &even thats not foolproof. : /
 

Cort

Apple Head
Joined
Jun 5, 2003
Messages
6,448
Location
Newington, CT
Yep, up throw up air absolutely ***** jigglypuff and kills her at around 40-50% on stages with fairly "normal" ceilings.

If you're messing it up you're not double jumping fast enough. Fox can react surprisingly fast after the uthrow.
 

mikeHAZE

Smash Legend
Joined
Jan 20, 2006
Messages
11,004
Location
North Hollywood, CA
yeah, on saturday i had to play this jiggs player, i think his name is mango ( he's in my crew :]] )

anyway, first kill was at like 30 percent from up airs, it was ****.

main thing with jiggs i think is to camp, grab/up air, and not get grabbed...
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
How about comboing?

Specifically against Jiggypuff if you all don't mind. I just do not know what to do in that matchup.

My strategy after laser spamming is pretty much...drill+jab -> usmash. &even thats not foolproof. : /
Laser camp, Dash dance to grab, drill to grab, nair to grab at lower percents, weak nair to grab at medium percents. Don't be too aggressive though, but if you aren't on the other side of the screen shooting lasers stay close and rely on nairs/bairs, but mostly lasers. Also, be careful about doing TOO much damage, we don't want that =D. Another good trick is to approach in your shield to mess up jiggs bair spacing and up smash out of shield, but like all tricks a good player will see it and be more careful about it in the future, but if it's not a good jiggs you'll be able to just up throw up air spam every stock... unless they are good and you're just a bunch gooder..? :dizzy:

Practice up throw up airing by watching the lasers.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
Well idk there was a guy that was from my crew that played falcon and he could SDI my dairs and completely screw my drillshines, that's why I changed to waveshine only.

Anyway to drillshine marth you'll need a very fast wavedash out of the shine I mean ASAP because if you aren't enough fast marth will be able to shield or hit you right out of it. Example: Here's a match I uploaded where Nova's marth grabed me out of my drillshine at 1:03

http://www.youtube.com/watch?v=C_SmxzSnYZE
 

Zankoku

Never Knows Best
Administrator
BRoomer
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If the Marth insists on shielding your waveshines, just waveshine > grab a couple times until he learns to mix it up.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
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Corneria, Lylat System
Thanks for the tips but...yea, I thought that the uair was too prevalent of a move to even mention.
I spam it...but at certain percents she just DJs out. I'm not sure which percent it starts at, and how to kill her once that happens.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
It doesn't matter if they DI to your back, unless you mean they DI out of range of the shine. in that case punch them in the face and tell them to stop ruining your stupid easy combo.

Thanks for the tips but...yea, I thought that the uair was too prevalent of a move to even mention.
I spam it...but at certain percents she just DJs out. I'm not sure which percent it starts at, and how to kill her once that happens.
Practice timing the up air so only the second hit connects. I don't know if it can be done if they DI to the left or right, but you know, that's what this topic is for I guess.
 

RaynEX

Colonel RTSD
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I always thought Jiggs was like Samus (could Dj out of the uthrow before the uair connects).

I'd do it soo much to this Jiggs in my area, and I'd think he just had horrible timing.

I'll play around with it i guess.
 

Oskurito

Smash Lord
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Jiggs is far easier than samus(unless is the king) both are annoying anyway...
 

Brookman

Smash Hero
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pikachu
No Oskurito. you CAN NOT combo up throw into up air on samus. And it's pathetically easy to up throw up air jiggly puff. The trick is getting the grab. It's almost scary how fast fox can jump up to puff and do flips on her ***.

-.- <-- ;)

It's preference. I perfer Samus 'cause Samus is a lot easier to combo. Plus, I hate getting rested. >_<

Up airs don't always have to be dished out after grabs. Throw 'em out when you think it could connect. But sometimes bairs are more safer.
:freak::teeth::rolleyes::chuckle::lick:
 

Yoru

Smash Apprentice
Joined
Nov 8, 2006
Messages
149
Location
Skokie, Illinois
Jiggs is far easier than samus(unless is the king) both are annoying anyway...
It's preference. I perfer Samus 'cause Samus is a lot easier to combo. Plus, I hate getting rested. >_<

Up airs don't always have to be dished out after grabs. Throw 'em out when you think it could connect. But sometimes bairs are more safer.
 

RaynEX

Colonel RTSD
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Messages
6,454
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Corneria, Lylat System
It's preference. I perfer Samus 'cause Samus is a lot easier to combo. Plus, I hate getting rested. >_<

Up airs don't always have to be dished out after grabs. Throw 'em out when you think it could connect. But sometimes bairs are more safer.

Very true. Bairs pwn.
 

Oskurito

Smash Lord
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No Oskurito. you CAN NOT combo up throw into up air on samus. And it's pathetically easy to up throw up air jiggly puff. The trick is getting the grab. It's almost scary how fast fox can jump up to puff and do flips on her ***.

-.- <-- ;)

:freak::teeth::rolleyes::chuckle::lick:
When did I say that??? I meant the match up... both samus and jiggs are hard for me and both are really annoying imo
 

Hylian

Not even death can save you from me
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I don't even know why you guys are arguing this..Fox practically counters Jigs...Samus is WAY harder.

I would even say that samus may have a small advantage vs fox...that could just be because it's my favorite match-up >_>. The main thing fox has over samus is lasers. Samus can't really do much if you just run away and laser her the whole match. If the fox is agressive there are sooo many things samus can do to get an easy kill off of fox. If fox goes off the edge vs samus he almost always get's killed because samus's edgeguarding is so good vs spacies. Not to mention you have to work around samus's amazing priority and movement. It's a hard match-up. Silent Wolf is the only agressive fox that I have played so far that has beat me in a MM samus-fox. (Note: I do not MM FastLikeTree LOL. I did MM PC's fox, but never got the chance to play him except in teams >_>)
 

RaynEX

Colonel RTSD
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Corneria, Lylat System
MenacingMike said:
i think samus is a way harder match up then jiggs, Crouch Cancel to downsmash ***** fox.
I agree. I hate fighting Samus w/ Fox. CC Dsmash to a potential ledge-guard scenario absolutely owns everything you try to do.

Hylian: I'm so confused. I see the triforce in your sig yet...Samus? 0_o
 

Oskurito

Smash Lord
Joined
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Messages
1,948
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Hell
Maybe he's a zelda fan but a samus player. Samus gets owned by laser spamming, uair + mindgames against CC
 

RaynEX

Colonel RTSD
Joined
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lol if you can hit with the uair.

Its impossible to land on a good Samus unless you Shffl it..or time it right after she down Bs midair and she's dropping+vulnerbale. Aside from that, its all usmash over here =D
 

RaynEX

Colonel RTSD
Joined
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Messages
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Corneria, Lylat System
Intentional Double post:

I was practicing today and I came across a 2 new things for us to discuss.

#1 - When i was playing against my friend's Marth on Kanto I found out this cool combo. At low percents atop a platorm: Drillshine backwards -> fall-off bair -> utilt -> more bairs or a grab i think.

I believe this can work on spacies and other opponents too. Both those that don't and do fall down frmo the shine. The bair will catch them as they're sliding off the platform. It sets up for some pretty nasty combos.

#2 - I find dtilt's usefulness ridiculously limited. Is it just me?
 
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