Dojo
Smash Champion
Diddy has a much easier time regaining control and linking moves up directly after that.
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By the time MK earns them, you should have given yourself a head start with the banana advantage. Then it'd be even until he loses it, at which point you can regain/increase your lead until he earns them again.And once MK has earned them, Diddy magically regains control.
Not if you want to beat everyone not named Diddy... since they're also improving banana usage over time, so you'd have to spend as much practice as they do just on bananas. While still practicing anti-Snake, Yoshi, Olimar, and other char tactics.Okay, that's where I was going with this. So even though MK can gain some banana control, Diddy has enough of an edge to take it back away from him?
Is there no way an MK can become better at banana control to keep the edge long enough to capitalize on it?
Pretty much, because you can't hold two at once and one will disappear fairly quickly, meaning Diddy just gets to pull a banana for free again. And this is assuming Diddy make no attempt what so ever for regaining control of bananas, because, you know, Diddy doesn't have one of the best dash attacks in the game.And once MK has earned them, Diddy magically regains control.
The MK would have to either have Diddy as a secondary or main Diddy and secondary MK.Okay, that's where I was going with this. So even though MK can gain some banana control, Diddy has enough of an edge to take it back away from him?
Is there no way an MK can become better at banana control to keep the edge long enough to capitalize on it?
Yeah, that strategy is somewhat similar. Grab him, chaingrab him to the ledge, and attack accordingly. If by off chance Meta forces a ground release, Bowser can hit him with the Dtilt.It seems alot similar to Yoshi's strategy, but I think that Yoshi will have an easier time due to being not as massive as he is, and will be able to grab him much easier.
Yeah, but OoS don't win the game. In all fairness though, Bowser's OoS options to beat a solid amount of Meta's BS.But Bowsers options OoS are sooooooo much better than Yoshis! Bowser can do 20% with one Koopa Claw! He'S harder to finish too.
No arguments there.He can Combo 40+ If he has the room to do so. Plus it doesn't really matter if he can kill him 25% sooner, he will still have a much easier time grabbing him and gathering up damage
That's a solid analysis for why Meta Knight doesn't have an easy way to break Diddy's banana control. Thanks!The MK would have to either have Diddy as a secondary or main Diddy and secondary MK.
Why? Because Diddy deals with banana control in EVERY match. MK only has to deal with it against Diddy. The only way to be as good as a Diddy main at banana control is to BE one.
Either that or have tons and tons of Diddy v. MK experience (preferably from both sides).
Now I don't believe that Diddy is a MK counter. But Diddy is definitely better at banana control. Also his glide toss length is really good because it can be used to link tosses together, whereas MK's is really only good for closing the gap, because it goes really far. His dash attack is also very good for banana chaining.
this is why post counts dont matter.Oddly enough, low and bottom tiers (depending on the character) don't have many problems facing MK.
you got quoted before you. it was weird.I've really been trying to do this for some time. So have most of the Peaches- Edrees having had the most success. Even then, it's such a ridiculously uphill battle...
I'll continue doing everything I can, because if it was possible for me to consistently beat MK's or fight them as well as any other character, that'd be preferable to a ban (better the devil you know, right?). But I'm effectively convinced that it won't happen. MK will continue to improve (and indeed has shown himself to do so) at a faster rate than the others because of his attributes IMO. Won't stop me from trying, but that was one of the conclusions that led me to believe he should be banned.
I'm just that awesome.you got quoted before you. it was weird.
Sorry, I'm still not with you. Construe it as nitpicking if you prefer, but you have to understand that I am in no way disputing your argument that Diddy has the (slight) advantage as far as ground game criteria go – however, the things that I have problems with are your premises. I have no problems with declaring that a Diddy Kong main with a prudent item micromanagement and follow-up sensibilities can nearly always outclass Meta Knight on the ground, but the rationale that I would use to arrive at that conclusion would differ drastically.LeThein: I think you are focusing on the wrong details. First, is the concept of Diddy on the ground against MK on the ground, and I think even you would agree Diddy holds the advantage in this arena, even with that dash attack (that is LAGGY afterwards, don't forget).
Honestly, the fact that Diddy mains can potentially discourage Meta Knight's D-air approaches by anticipating with an U-tilt isn't necessarily a testament to how overwhelmingly great of move it is head to head against MK's D-air, but rather just a universally fundamental tactic that all characters should deploy in the Meta Knight match-up (baiting/anticipating). This correction in semantics might come off as a trivial quibble, but I think it's absolutely critical that we are as accurate and precise as possible with the information that we distribute if we're going to arrive at any definitive conclusion regarding just how overbearing Meta Knight's general superiority to other characters is.I need to do tests to confirm either way in terms of U-tilt versus D-air and what happens when both come out at the same time. However, its not so much about them coming out at the same time as the U-tilt being incredibly quick (of similar quickness as the D-air and with similar, though slightly more, cool down as the D-air).
To dispel the rumor before it starts, barrel-countering is never a guaranteed outcome. Use this tactic with caution.EDIT: for an example on the room for improvement, about 30 seconds ago I found out that Diddy's Up-B beats the shuttle loop, in that if the shuttle loop hits you while charging the Up-B then the barrels will discharge and automatically hit MK (rocket barrels have insane KO power + damage to boot). YAY for more tools in the match up.
However, you're forgetting that some characters' Utilts are horrible, while others are amazing, and some aren't good, but they're good enough against MK. It's a testament to a tool that Diddy has that could give him a tiny edge in the matchup - after all, isn't that what this thread is about? Learning exactly what it is that we can do to improve against MK and brainstorming more about it.Honestly, the fact that Diddy mains can potentially discourage Meta Knight's D-air approaches by anticipating with an U-tilt isn't necessarily a testament to how overwhelmingly great of move it is head to head against MK's D-air, but rather just a universally fundamental tactic that all characters should deploy in the Meta Knight match-up (baiting/anticipating). This correction in semantics might come off as a trivial quibble, but I think it's absolutely critical that we are as accurate and precise as possible with the information that we distribute if we're going to arrive at any definitive conclusion regarding just how overbearing Meta Knight's general superiority to other characters is.
That's a fair argument, but I still don't buy it. Having an U-tilt that is "better than others" does not qualify it as an automatic edge in the MK match-up (regardless of how minute of an advantage your try to marginalize it as), and significantly differs from the original premise – that is, that Diddy's U-tilt beats MK's D-air.However, you're forgetting that some characters' Utilts are horrible, while others are amazing, and some aren't good, but they're good enough against MK. It's a testament to a tool that Diddy has that could give him a tiny edge in the matchup - after all, isn't that what this thread is about? Learning exactly what it is that we can do to improve against MK and brainstorming more about it.
Thank you, kind sir. =)I would just like to take this post to say that you are quite the eloquent typer Le_THieN. Random, I know.
He's on the right track though.Tenki, MK frame data is easily available in the MK boards. He has very little lag all around.