So it makes being an infected less fun and being a survivor somewhat easier. OK. Back on the gun thing for one more thing, I just want to say one last word before I'm done (unless one of you guys want to pick up on this):
Pistol: This is simple: it is a rather decent weapon, with unlimited ammo, high accuracy, and the ability to dual wield. Can I stop talking about this, practically everyone knows how to wield this thing.
SMG: The gun with the highest ammo count, it also has rapid fire. It is also as weak as **** and is easy to waste said ammo. If you plan to get an Assault rifle, it is OK to pick this up. This doesn't work as well for those planning on getting the auto shotty, and for those planning on using the rifle, you can either pick it up or leave with just your pistol. your choice.
Shotgun: We all know how this works as well. Strong as heck, and as accurate as a piece of ****. It also has a scattering effect, a plus of this is that you get to hit multiple infected at once. The downside is that you can hit a friend with it by accident (or on purpose, but why the **** would you want to do that?!). Oh, and you have to manually reload each shell instead of a single clip.
Auto Shotgun: The Auto shotgun improves on the regular shotgun on clipsize, rate of fire, and power. Key flaws still ****ing remain. It is still inaccurate, and forces you to get up close. It still forces you to reload each shell one by one (and you have to **** [wait, that wasn't used as a profanity, why was it bleeped?] it). And it's biggest flaw still remains, it still can hit a friend by accident. The good news is that with such massive power, the one thing you should really fear is the tank, as they can take that single shot (If you try to argue this with me on witches, did and how did you get that Cr0wned award?).
Assault rifle: An improvement on the SMG, and a big one at that too. It has an increase in accuracy, and power, and it's automatic. Careful, you have less ammo to waste, so each bullet has to count. Really balanced between close and long range capabilities. If you liked balanced (or don't like the other two guns on the table), try this out.
Hunting rifle: this is really easy to underrate. It works extremely well in long ranges, and has a scope, but with a game like Left 4 Dead, none of these strike as necessity. To many people, they'd find themselves saying "what the **** am a supposed to do with this!" Well, despite the fact that it was designed for longer ranges (and not a horde), the real problem you're seeing is that you're confusing the hunting rifle for a sniper rifle, when it can do so much more. The real reason to pick this thing up is for the one thing this has over the other guns, penetration power. This thing can pierce walls, zombies, and a lot of other ****. When a horde comes at you, a few rounds can make a hole where several infected once were. That range and penetration has one added blessing that no other guns have, the ability to save friends from smokers and hunters when you are too far away. Hunter on the opposite side of a wall pinning your pal, no problem, fire and it should be down in a few hits. Smoker on a roof constricting a survivor too far away to hit, pull up that scope, and you finally found a purpose for that accursed thing.