There's a specific part of phantasm that will clash with arrows, but the phantasm doesn't end and keeps going. It's just after it starts. I should know, I main Falco.
I'm going to tell you guys right now, and I don't want you to be offended...but if you guys still have the mindset that Falco loves spamming/camping to force approaches. then you need some catching up to do.
Huggles is right - if we use too many lasers we lose the ability to punish other things with better attacks. The lasers are reliable, but partly they're a scare tactic.
I agree Brinstar is the best CP against Falco. There is a recent set of myself and Scabe that would somewhat demonstrate the potential it is.
You underestimate Falco's ability on Rainbow Ride btw. There is actually time to chain grab, and your heavy weight advantage is especially removed at the top of the stage. What I meant by "Then move to Link when we're safe" was more akin to "then line ourself up with the proper spacing to link" that way we're in a reset situation.
The fact Falco can recover and reset easier on Rainbow Ride against Link is one of the bigger reasons this isn't imo a viable counterpick. Link wants to be forcing falco to an edge, you arent doing that on rainbow ride, no matter how bad you think it affects falco...there's going to be somewhere against link that's safe, because links slow. also he's low tier
Neither character gets any real positive or negatives on this stage than any other. and any positives are given to both characters.
I might add that one very slight positive on this stage that you consider a negative is the moving stage lessening our chain grab.
true: It can make us chain grab less
false: it's a negative
reason being is, if we chain grab on the left hand side and its rising, we can spike you earlier because of the blastzone moving (it does move doesnt it?) and even if not, you have to scurry back up while falco keeps you down with his superior aerials.
on the boat, if get it here we can keep you on the boat and move over to the left quicker to edge guard when you try and come left too
at the top, we can probably throw you off the top, and if not, chain grab you straight off the left side or spike you through any gaps in the floor.