clowsui
Smash Legend
Let's Adjust Brawl 2
?????????, 2011
Arcade Legacy - 322 W. Crescentville Rd., Cincinnati, OH 45246
?????????, 2011
Arcade Legacy - 322 W. Crescentville Rd., Cincinnati, OH 45246
I. Introduction
II. Fees/Payout Structure
III. Schedule
IV. Ruleset
V. Poll
VI. Attendees
VII. Setups
I.Introduction
Hey everyone, clowsui here. For those of you who don't know me, I am one of Cincinnati's mid-level players and previously one of Cincinnati's active Tournament Organizers. I had previously been very busy + out of a venue, so I searched for a while until I returned to my original venue: Arcade Legacy in Fairfield, OH.
Previously, all my events always ran some variation on the normal ruleset. I enjoy changing things up and allowing opportunities for things to be tested out provided that they are logically sound or need empirical data for support. Hence why this series of tournaments is called LAB! I will introduce the "experiment" later in this post and will hold a poll as to determine what experiments people like best.
I am determined to make this a monthly tournament series. This is good for me because I can't travel very often. This is good for Cincinnati because we have many players who are not interested enough to travel far but love to learn about the game and we can unite the city this way. This is good for everybody in a two hour radius because monthlies provide something for everybody to look forward to and help maintain unity within the radius while boosting inner-region competition. This same benefit extends to the state; the benefit to the nation is data for nationally significant issues.
With all these things said and out of the way, on to the actual meat of the thread!
II.Fees/Payout Structure
$5 Venue Fee
$10 Singles Entry
$20 Per Team/$10 per Teammate
The venue fee is bolded and made huge because this is a great opportunity! Arcade Legends was previously a $10 venue, but after my appeal to the owner's desires to have the Smash community as part of the arcade, I was able to get the venue for $5. This is a great deal - there are nearly fifty arcade machines in the arcade, there is food very close nearby, there are ten guaranteed setups already meaning that this tournament is bound to be fun...and all for $5 as the minimum! I really hope I can get a lot of people to come to this because this is a great chance for us to prove that we deserve a $5 venue fee for such a fantastic venue.
However, the trade-off for this $5 venue fee is that venue will not be reduced to $0 if a setup is brought. Sorry If this is really that big of a problem for somebody, I will pay for their venue fee personally.
Payout structures will be based on attendance.
DOUBLES PAYOUTS
If there are less than or equal to ten teams in the bracket:
1st 60%
2nd 30%
3rd 10%
If there are more than ten teams in the bracket:
1st 50 %
2nd 25%
3rd 15%
4th 10%
SINGLES PAYOUTS
If there are less than or equal to thirty two people entering singles:
1st 50%
2nd 35%
3rd 15%
4th 10%
If there are more than thirty two people entering singles:[/SIZE]
1st 48%
2nd 22%
3rd 14%
4th 8%
5th 4%
5th 4%
III.Schedule
10:00 - 12:00 Registration (Singles + Doubles).
PLEASE DO NOT BE LATE!!!! I am aiming to have this tournament to finish before 10:00 PM if at all possible.
12:00 - 2:30 Doubles
Here's where it gets tricky.
If more than 32 people enter singles, I will do pools.
If less than or exactly 32 people enter singles, I will not do pools.
Schedule WITHOUT POOLS:
2:00-3:00 Singles Bracket Creation + Lunch Break
3:00 - 7:00 Singles Bracket
Schedule WITH POOLS:
2:00 - 3:00 Singles Pools Creation + Lunch Break
3:00 - 6:00 Pools, eliminate to top 16
6:00 - 6:30 Singles Bracket Creation
6:30 - 9:00 Singles Bracket Play
I am not budging on the >32 thing. If there are 33 people in attendance, I WILL do pools. But I will make sure the tournament is competitive and timely by eliminating to top 16.
However...
If the tournament attendance exceeds 40 but is less than or equal to 48 attendees, I will try my best to eliminate to top 24.
If the tournament attendance somehow exceeds 48 attendees but is less than or equal to 64 attendees, I will try my best to eliminate to top 32.
If trying to configure everything takes way too long, I will just default to top 16.
Most of the time I should be able to deal with complications though. I will probably end up making different pools different sizes, with the easier pools eliminating more people and the harder pools eliminating less so as to make up for the "difference".
IV.Ruleset
GENERAL RULES
3 Stock
8 minute timer
Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
- Winner's, Loser's and Grand Finals all consist of BO5 sets. Grand Finals proceeds in the typical format: the person coming from the Loser's Finals side must win two sets of five in order to win the tournament.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)
- Stalling is banned.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
- Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
- Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.
- The victory screen is always honored with regards to Bowser's Suicide Klaw, Ganon's Flame Choke and other such suicide techniques.
- There is no ledge grab limit in effect at this tournament, nor are there any bans on infinites
Additional Doubles Rules
The controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the clock expires in a team match and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has no stocks and 0%).
In team play, causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of your opponent's characters frozen is legal since the teammate can work to undo the freeze.
Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
Color Blind Rule: In team games, it may be requested that certain characters be assigned a specific team color in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team color.
Stage Selection Rules
1. Opponents make their character select screen choices for the first match. *
2. Opponents start the stage striking procedure.
The striking order is as follows: 1-2-2-1
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List. **
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.
Stage List
Starter Stages
?????????
Counterpick Stages
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V.Poll
????????????
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VI.Attendance List
VII.Setups
TVs
1. Arcade Legacy
2. Arcade Legacy
3. Arcade Legacy
4. Arcade Legacy
5. Arcade Legacy
6. Arcade Legacy
7. Arcade Legacy
8. Arcade Legacy
9. Arcade Legacy
10. Arcade Legacy
Wiis
1. Arcade Legacy
2. Arcade Legacy
3. Arcade Legacy