^Tenki: 4 frame fastfall landing lag or 2 frame shield buffer. Will 2 frames save your life? Probably not... except against MK's ftilt (3 frame startup).
lol maybe.
Are those legit frame numbers, or just from feel?
But yeah, it might really be as unnoticeable as you make it seem.
Tenki, vids of what you're talking about? I'm kinda confused.
Eh, no vids. I don't take my own vids lol. But basically this:
{a} If you're falling fast enough, you will be stuck in landing lag. If you're falling slowly, you'll have no landing lag (example, try Sonic's shorthop and land, then compare it to when he does a fullhop and lands). If you fastfall, you're stuck in much more obvious landing lag.
{b} If you're in side-B's incomplete charge state on the floor, you can:
- Shield
- Jump ([up] or [attack] while charging)
{c} Landing lag from a jump (fulljump fall, fastfall) is more of a 'neutral state' thing that gets overridden by attacks - like if you land while performing an aerial. Arguably, if you fastfall while performing an aerial, it might add on to your landing lag, but I don't know the game mechanics enough to say for sure. But it's not relevant to this, because:
{a}+{b}+{c}:
If you land while charging side-B, you still have control, which is different from normal landing lag when you perform aerials - so you can do shield/VSDJ. So if you finish your aerial before you land, then you can use it to do an insta VSDJ or shield, regardless of how fast you're falling. The only delays should be a frame or two of startup for side-B, just as if you were doing side-B>shield from a run.