AbstractLogic
Smash Journeyman
Nino seems unsure of how to play the MU imo. From my experience it's more or less one of back and forth zero-death type punishes on each other.
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This works, its pretty similar to side-b jump > banana toss. If you AGT down then you can get the trip and be right there to capitalize, Its a good trick to remember and know how to use when you really need that trip> smash to end a stock on a floaty that wouldn't be in follow up range after a side-b slap.I
you can also footstool to banana downthrow, but I don't know how much potential that yields.
No nonononono no no no.B-Reversing banana pull is pretty useless
Whenever I cover tech-options on platforms by pulling a banana, I feel like I'm Dudley throwing roses.No nonononono no no no.
Hell no. It's now the only way to combo into downB and it's an amazing platform check.
Well, not useless, just the one I use the least I guess. I'll try giving it some more love, what do you mean combo into downB?No nonononono no no no.
Hell no. It's now the only way to combo into downB and it's an amazing platform check.
I think he either means using the longer down-b pull to continue racking up percents/controlling space when you are juggling them, or using the initial trip boxes when you pull it that are behind you at like your head/hip. If those can be combo'd into I'd like to see it, that sounds like a cool tech chase tool.Well, not useless, just the one I use the least I guess. I'll try giving it some more love, what do you mean combo into downB?
Yeah from my experience I would agree. When I went to Xanadu a while back i did some dittos with Guy. To me they seemed to be based on who had the banana control rather than the skill level of the player.Uhhh I suck majorly in Diddy dittos. Only advice I could give would a general one, if you're playing against a player that also has a good item/counter item game, don't leave your bananas lying around, they will just grab them and punish you hard for leaving it outside your sphere of influence. I don't know **** about the Diddy ditto but in general just hold onto your bananas more if the opponent starts using them against you well.
Most of the time the only way to combo into downB is through upthrow, which is guaranteed at low percents if you read their DI. You either have to (immediately after a SH) B-reverse the downB or do that "diagonal downB" crap that changes the direction you do it in, then move yourself towards them (or away, depending on DI) while you pull the banana. You can combo into other stuff right after, or grab that banana.Well, not useless, just the one I use the least I guess. I'll try giving it some more love, what do you mean combo into downB?
Diddy is so much more fun, so main him!!!so im having a lot of trouble deciding on my main -.- its between diddy and mewtwo at this point. i used mewtwo a lot more than my diddy.. i went all diddy at apex but i only used him for a week before then. i just got off a 2 week run of all mewtwo and now im thinking of diddy again. i cant make up my mind ;~;
also disqo idk if you remember but we did a diddy ditto friendly at apex only one game tho
that is pretty wrong i think. i dont like fast fallers with m2. maybe im just playing the mus wrong. but i think light characters are easier mostly because you hit them once and its back to neutral. it is more boring but its easier imo. diddy has that stupid u smash combo on heavies and i prefer diddy against them but it would still be nice to have 1 character to main and knowing me i'll go back to diddy for a bit and go back to switching mains -.-M2K said in an interview M2 is only good vs Spacies(/FFallers?), after he won a PM tournament: so you could save M2 for them. I've become pretty confused with what characters to use for tournament myself, I could write for an hour on it.
Anyone mess around with this? I haven't been able to get a ground bounce at all But i really want one.The Jump Throw's knockback scaling is significantly higher; this makes it a more potent meteor finisher if done offstage and causes a ground bounce at earlier percents when done onstage.
This is my exact problem. I keep getting people to trip in front of me and reflexively inputting dsmash - and they tech roll.well lets see. im so used to brawl diddy not having techable bananas. when i see them hit the ground i auto assume that i can hit them.
I don't think so. The grab portion won't grab a bouncing opponent. I'm starting to think I need to just sit and watch, though I'd love some ideas for option coverage.actually i guess a better question would be would side b work if they dont tech?
Figure out bananas.option coverage is what im looking for i guess and for now i find bananas not to my playstyle (yet). if i can figure out bananas then i might have a better reason for diddy over mewtwo
So, I found and watched some of your videos from Bowser's Revenge 10. Learned a few things- particularly, your usage of up-B (killed MK clean at 110%!), dash attack from platforms, airdodge cancelled throws, and dthrow. Excellent Diddy.stuff