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Why are you in this boardI'll probably play Olimar a lot, I felt his kit would have flown nicely into melee and the differentiation of the pikmin will make it really fun.
U had a kid?JCaesar´s Diddy is tight! Just saw some matches from 3.0 Diddy. And it seems he can actually combo.
Also, just turned Daddy Kong a few hours a go!
U had a kid?
1) A topic that everyone here has discussed thoroughly, and I'm not sure I could ever elaborate on it enough, is the act of non-action. Being passive and near, Diddy is still threatening. Akin to Pika and Sonic, who people have been struggling severely with too. Trying to do too much has proven to both be ineffective in the game itself, as well the consistent game-plan across the player-base. Funny enough.
This is just something to be actively mindful for. (actively thinking of things like air resets, for instance) It's there, and fairly free, but not if there's a commitment to something, because commitment itself is what doesn't allow the opportunity at ALL.
2) For buffs/whatever, I've been trying to figure out how to insure Banana's don't screw Diddy over. Like...
There are some characters that have such defensive camping mobility, yet remain threatening, and during this, they can get a Banana fairly easily. The similar issue Marth has with Diddy/Pika/Sonic, is the issue Diddy/Pika/Sonic can have with Marth. Stale-mates in neutral, in a way.
There are some characters that can easily swat and catch Banana's in a single motion, or make great use of them if they ever get their hands on them. Marth again for an example, but classic stale-mate-pressure characters like Sheik/Pit can catch and use them well too.
What's the best way of stopping this? Say even, you lose a stock, they grab one waiting, and you don't catch them with offense immediately. So it's a reset to neutral, and they throw it at you.
I've been trying U-Tilt, and snagging one with Pivot U-Tilt is flashy, but tough to position well without being in danger, especially if they're aware of your ability to Pivot them, that it swats them, and they prepare for it (essentially talking developed-meta here)
F-Air/B-Air/other aerials are slow and committing. Doing things like that is what I want OPPONENTS to try when I throw it at them from Neutral, so I'd rather not do them AS Diddy.
I contemplated that replacing his U-Air (which I'm not a fan of) with some quick Tail-use attack that just taps the air in front of him lightly, would be a great counter-counter-Banana tool. Or even moving his N-Air to U-Air and making his N-Air a quick single spin like DK64 with his tail.
Otherwise, what's Diddy's counter-Banana meta-game like/where's it going?
Erase all of these chars except Zelda plssnip
That's what I was thinking too. Appreciate the response nonetheless.Well. I'm also from brawl. So naturally, you'll be gravitated towards heavy banana use. This isn't bad, but you'll need to learn your best options when they're not immediately available to you.
I could tell you all the differences but the next update is on the way, and I don't wanna give you mixed info. You're best bet is to wait until 3.0, so you'll be up to speed.
I used purple in Brawl but I use blue in PM.DIDDY KONG COLOR TIER LIST? (All but the original suck imo but I use the purple)