That's where things seem to get misinterpreted. You could look at the initial post (2) that I made here to re-ignite this half dead thread, and how it talks about the same things it's saying now. Not that the character is better than anyone thinks, but the punishment game seems to be where he has difficulty, and everyone is gravitating to getting a few controlled resets in instead of ToD's, a saying how it would be more beneficial explore this than to try and figure out how to do what everyone so far knows he can't do.
Behold, that's exactly where everybody went with the conversation, aside from random off-spurts about condescending stuff that somehow stemmed from the 2 posts I made that everyone just kept repeating and quoting in agreement over and over. lol
I know what you mean. It can be way too easy to that things pretty personally-offensive when it comes from a random stranger without a background, for discussion and insight to actually be worth giving. Though I'd rather have my posts be anonymous than have people be swayed even more by random-*** interpretations based on what they seen from me. Just the fact that what a person says can come across totally differently compared to another saying the EXACT thing shows how skewed it can be. I'm not a fan, hopefully people are ok with it, but these little fiasco's will always be, and I won't be swayed otherwise anytime soon.
LOL punching a cactus, that's a hardcore. I still don't know where I'm trampling stuff when all I've ever posted is actually in 100% support of whatever literally 100% of people have said. The ONLY difference, is I think Diddy will function in this game if people keep going in the direction they're going. Just like many other characters that lack direct-hard-simplicity or various cheese-that's-easy. Everyone is going more and more somewhere, all I want is that people go THERE, instead of... dead-ends. It's pretty obvious to see, and maybe I'm just pointing it out to bluntly as some people might just be seeing it.
In the end... Stuff like this ALL DAY EVERY DAY is what people should kind of expect playing a character like Diddy.
Another note: I'm just gonna call it an air reset. I noticed everyone double jumps a lot in the neutral or after they've been hit. We should think of this as an air reset, because that's a free banana or run in shield grab or whatever. And if we hit em offstage, that severely reduces their ability to get back. Falcos bait double jump a lot. Actively think of this. Just another aspect we can gain reward from. Jesus knows we need all the reward we can scrounge up
Slow and steady, with speed.
PS: When I play someone 'better' than me, usually it involves me playing a more developed and fundamental character so all gimmicks are left out, and all I get is raw Smash meta (usually Melee meta) to bring back to my region to benefit the others here. If I go to another region, there are very few 'better' than me to begin with, and going anything that can abuse lack of knowledge/combos/DI/options against people who are even decent at the game/around tourney-threat level, isn't going to help them either. :/
It's a tough game to balance in. lol half-jkz
Let's just keep 'advancing' Diddy, and I'll keep working on NOT trampling what anyone says. <3
In the meantime, try not to take anything I say as if it's 'against' what you've said, because really, next to nothing has actually been that way so far, and so much silliness has happened in this thread already somehow. It's the best we could have done up to now anyway.
B-DD and let stuff happen. B-DD is the only position Diddy needs to get to, to get to work.
Very blunt, very lack-of-variables, but hopefully the idea/concept/direction of game-plan kind of gets across. As that's all that actually matters... the direction. Then we keep walking. :D