DRDN
Smash Master
its a good suprise attack and can punish landing lag
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Dedede is a fairly incompetent HERO. He also tends to be greedy/gluttonous which is why Kirby had to go teach him a lesson in the first game.but i have another question is DDD a foe of kirby's or a friend
The cartoon isn't canon. :\King Dedede (also spelled King DeDeDe) is a major recurring antagonist (and anti-hero) to Kirby
I thought you were a big believer in the ledgeframetrapstone?Shao has it right. It happened to me a lot of times before, but as time went on, I stopped using stone as much as I did before, and now I don't see it anymore cuz I don't stone next to ledges.
I'm going to try late later on and see how it looks.The single most amazing thing ever to grace Kirby-kind. I think T1mmy explained it best:
http://allisbrawl.com/forum/topic.aspx?id=169562
Hmm...I can't really say because I hardly do Team Battle. Peach lacks KOing moves and her Fair is her main kill move but it can easily be staled to being overused and it is also good for spacing. Usmash is deadly but has to sweet spot and her Fsmash is random since the Frying pan is good for damage and vertical knock back, the Tennis Racket has to sweet spot to KO early, then the Golf Club which is less hassle since it doesn't require sweet spotting to KO. Kirby has an easier time to KO and he can semi-spike with his Bair. Peach can easily rack damage and Kirby can KO and both have no trouble getting back to the stage. Although Peach sucks with vertical recovery since she has to rely on Peach Parosal to get decent vertical height and otherwise is literally screwed if she is ever spiked.How does a Kirby, Peach team sound?
I know it seems a little strange, but I find Peach's neutral B to be quite effective with Kirby.
Any thoughts?
Peach has a limited chain grab on a good amount of the cast with her Dthrow. She can fallow up with Ftilt, Utilt, Fmash, Usmash, Nair, Uair, and even Peach Parasol but that one is very risky. She loses that once her opponents have over 40% of damage. Not a lot of players know that and they ruined an easy 30-50% of easy damage right off the bat on a fresh opponent.Hmmm... It doesn't sound too bad. She can rack damage while Kirby kills, and both of you are adept offstage. If one of you needs help recovering, you can stall offstage long enough for your partner to get to you.
Also, Dthrow>Peach Dair sounds pretty cool.
Never tried the team myself though. Also, make sure you guys stay alive, since you have no stock-tank.
That should be able to work on any percentage. While Kirby is doing Dthrow Peach can ground float Dair. Nair can KO so it is best just to do Bair over Nair. Unless after Kirby finishes Dthrow Peach can Nair the opponent when they get thrown into the air.Nice.
I meant Kirby Dthrow>Peach Dair though, which should probably work until late-ish %s, at which point you could just do Peach Nair or Bair instead.
Ah I get what you mean now. I believe that would work.I think you misunderstand me. The Dair would only work after they pop up after the Dthrow. At low %s, it means it could chain into at least one Dair. Mid % it might still work. At high % the knockback will send them through the Dair and into Peach, hence why I was saying Bair or Nair. All of it *should* hit after the throw ends.