Bellioes
Smash Lord
Yeah In the match on Delfino Plaza, Chu used the aerial hammer while falling and Azen ADed the first hit but the second hit came out just as the invincibility frames ran out. Seems like its very difficult to pull this of though
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
yeah, i know what you mean. i guess what im mostly looking for is the quickest/safest option to punish with from each location i mentioned, so i can play as defensively as possible. i feel like the choices i mentioned are already the quickest ones, but im not sure so i wanted to know what others think.T-nuts, the problem is that the punishment depends entirely on what move is being used. For example, a whiffed Snake Fsmash is best punished with a grounded hammer, while a thunder is best punished with inhale.
It really depends on the lag of the move in question. However, I say when in doubt, Ftilt, Utilt, or dashgrab.
haha, oh yeah. kirby seems good at baiting and punishing. I love it when people try to fall on me with an aerial immediately after a dthrow, and then get dthrown again. youd be surprised at how many times in a row ive done this to an actual human opponent. If I had to guess id say around 5-6 XDHmmm... While this doesn't really address your question, I find the best way to play defensively is to adopt a 'bait and punish' playstyle for Kirby.
For example, you see a lot of Kirby players complain about Snake's Ftilt, and how if you run in and shield it, you're still pretty much ****ed. Well, while that's kind of true, if you bait a Ftilt, you can land an attack (Ftilt, Bair, etc.) in between the tilts or after the second hit. Same with his other tilts.
Jumping above MK is an effective way to bait a SL, and if you know it's coming and know it's trajectory well, you can easily punish it (you can also punish a shielded SL, but that's much more complicated).
Against Marth, I try to shield a lot to bait shieldbreaker, and while I did get my shield broken by shieldbreaker on one occasion on Sat, this strategy also allowed me to win almost every set I played against Marth players, as I could predict the Shieldbreaker, spot dodge, then punish.
More on topic, in medium range, I'd try for Ftilt or Dtilt, though I personally prefer Ftilt. Short range, I'd either grab or Utilt, depending on where they are, though I should practice getting more jabs and Bairs in there.
If you're uncertain where they'll land, and aerial OoS or a utilt works. Sliding pivot grabs as well.
At far range though, it really depends on the lag of the move. While it is sort of a reflex to punish every whiffed attack, sometimes it's better to leave the opponent alone. If you can punish though, DA, Dash grab, and Bair/fair seem to be the best options. I'll occasionally throw in an aerial hammer/inhale too, depending on the move, just to keep them on their toes.
I use Kirby and Marth.
Ike does not approve.heh, i use kirby and marth too.
lol, i love playing as ike (and link too lol) im just much better with marth than i am with ike. im not bad with ike though :OIke does not approve.
Anyway, why am I talking about Snake in the Meatgame thread XD I guess it's because Kirby needs reliable ways to beat Snake to advance his Meatgame ._.
Really the one matchup where this is especially useful in is G&W. Your stone gets him through his up-b, which can catch G&W's off-guard for a stage spike or something. Its honestly a lot better than trying to edgeguard a G&W any other way.I just picked up kirby like a month ago so Im not really up to date on his metagame. I just know the basics. So what is this stone edgeguard everyone is talking about. If its just jump offstage to stone, isnt that a little predictable. And it seems like a high risk, high reward sortve tactic cause what are the chances that your opponent will DI into the path of the stone when theyre recovering offstage. Could someone explain whats so good about this or if I have the wrong idea. Thanks.
I thought this was really hard to hit with...whatever.Really the one matchup where this is especially useful in is G&W. Your stone gets him through his up-b, which can catch G&W's off-guard for a stage spike or something. Its honestly a lot better than trying to edgeguard a G&W any other way.
The best part is when you're facing a marth or someone like him. He dairs after your first dthrow, maybe falls for it again, jumps straight up, and realizes he can't go anywhere to avoid a 3rd.Oh yeah, I absolutely love Dthrow>shieldgrabbed Dthrow. It's just too good!
It's pretty hard to do against G&W, considering that he's invincible for so many frames during his Up B. Similar with Marth: I don't think Marth has many invincibility frames on his Dolphin Slash, but I once landed a Stone directly on a Marth, but he used Up B at the right time and went right through it without taking any damage or knockback :\Really the one matchup where this is especially useful in is G&W. Your stone gets him through his up-b, which can catch G&W's off-guard for a stage spike or something. Its honestly a lot better than trying to edgeguard a G&W any other way.
I lost to Lucario, and then Snake last tourney @_@ luckily I didn't play any Marths XD(Also, the Klaptrap has nothing to do with luck: it's on a timer.)
Personally, I don't see Snake vs Kirby as a horrible matchup. Marth and Lucario both seem worse...
The thing about grab combos is that he can easily pull a grenade at any time, and I think it's more harmful for Kirby to take a little damage in this matchup than it is for Snake to take a good chunk more :\I get in Snake's face so that he cant make use of his camping. I either get to deal with his f tilts right there on the spot or I can wait for forever first. I'll take the former, lol.
He gets a nice chunk of damage from grab combos, his aerial game is destroyed by Kirby, so, get in that grab, and now he's in the air so now you can molest him some more. I really dont mind playing Snake at all.
Yes, one of kirby's greatest advantages on snake is that he can walk offstage and snake won't be able to recover. Genius!As for Snake if you watch Chu's vids one of ur greatest advantages against Snake is sucking him up and walking off the side. If you do that then spam jump on ur way down you'll often times footstool him when he gets out. Even if you dont footstool him its very easy to gimp him after he gets out.
☆ The only problem with you inhaling Snake is that it's not easy task to get into that position. Plus there's chances that Snake will break free before you can even get Snake very low to the point that a Footstool would kill him. I'll say the better way is when Snake uses his Up-B, then try to Inhale him, if you do then he won't have no jumps when he breaks free since Inhale is grab move. But don't leave him alone, unlike Sonic, Snake can use his B moves like his Down-B on himself and he'll have his second jump back. Unless you walk off the stage and if he's low enough to the point that he can't use his Down-B ☆As for Snake if you watch Chu's vids one of ur greatest advantages against Snake is sucking him up and walking off the side. If you do that then spam jump on ur way down you'll often times footstool him when he gets out. Even if you dont footstool him its very easy to gimp him after he gets out.
You said that we could jump offstage and then footstool snake so he dies. Well guess what. We can do that on most of the cast >.>lol Alison is such a *****.
Why do some brawl noobs have such attitudes?
Yes. Yes he can (that sounded ********, but I'd probably get an infraction for dodging the 10char limit if I hadn't said it).Can Snake be inhaled during his cypher?
No he cant...the thing is what Dojo did sort works out like a rip-off of bucket cancelling...The thing with kirby is all of his special moves come out to slow for this to be really effective...Not to mention his airdodge animation is slow as well...well basically kirby is slowI saw the match between Roy R and Dojo and I saw Dojo did a airdodge+SideB at the end preventing him from being Ko'd. Can kirby do this too, with a airdodge and then Stone. I don;t know how much it's stops the momentum and even maby with hammer. But i don't know about that.
I know it's not exactly the right place too ask it, but if it's works it nice for his metagame XD